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Unified Diff: conformance/textures/tex-image-with-format-and-type.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/textures/tex-image-with-format-and-type.html
===================================================================
--- conformance/textures/tex-image-with-format-and-type.html (revision 0)
+++ conformance/textures/tex-image-with-format-and-type.html (revision 0)
@@ -0,0 +1,725 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/pnglib.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+
+<script>
+var wtu = WebGLTestUtils;
+var gl = null;
+var textureLoc = null;
+var successfullyParsed = false;
+
+//----------------------------------------------------------------------
+// Harness
+
+var testCases = [];
+
+var DataMode = {
+ IMAGE: 0,
+ IMAGE_DATA: 1,
+
+ NUM_HTML_MODES: 2,
+
+ RAW_DATA: 2,
+
+ // This must remain the last mode.
+ NUM_MODES: 3
+};
+
+function init()
+{
+ if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(true);
+ }
+
+ description('Verify texImage2D and texSubImage2D code paths taking both HTML and user-specified data with all format/type combinations');
+
+ var canvas = document.getElementById("example");
+ gl = wtu.create3DContext(canvas);
+ var program = wtu.setupTexturedQuad(gl);
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+ gl.disable(gl.BLEND);
+
+ textureLoc = gl.getUniformLocation(program, "tex");
+
+ initializeTests();
+}
+
+function initializeTests()
+{
+ // Verify that uploading to packed pixel formats performs the
+ // required conversion and associated loss of precision.
+ for (var dataMode = 0; dataMode < DataMode.NUM_HTML_MODES; ++dataMode) {
+ for (var useTexSubImage2D = 0; useTexSubImage2D < 2; ++useTexSubImage2D) {
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.RGBA,
+ type: gl.UNSIGNED_BYTE,
+ verifier: allChannelsIncreaseByNoMoreThan,
+ threshold: 1,
+ numOccurrences: 1,
+ description: "RGBA/UNSIGNED_BYTE should maintain full precision of data"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.RGBA,
+ type: gl.UNSIGNED_SHORT_4_4_4_4,
+ verifier: allChannelsIncreaseByAtLeast,
+ threshold: 15,
+ numOccurrences: 10,
+ description: "RGBA/UNSIGNED_SHORT_4_4_4_4 must drop low four bits of precision"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.RGBA,
+ type: gl.UNSIGNED_SHORT_5_5_5_1,
+ verifier: allChannelsIncreaseByAtLeast,
+ threshold: 7,
+ numOccurrences: 20,
+ description: "RGBA/UNSIGNED_SHORT_5_5_5_1 must drop low three bits of precision"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.RGB,
+ type: gl.UNSIGNED_BYTE,
+ verifier: allChannelsIncreaseByNoMoreThan,
+ threshold: 1,
+ numOccurrences: 1,
+ description: "RGB/UNSIGNED_BYTE should maintain full precision of data"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.RGB,
+ type: gl.UNSIGNED_SHORT_5_6_5,
+ verifier: allChannelsIncreaseByAtLeast,
+ threshold: 3,
+ numOccurrences: 20,
+ description: "RGB/UNSIGNED_SHORT_5_6_5 must drop low two or three bits of precision"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTranslucentGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ verifier: alphaChannelIncreasesByNoMoreThan,
+ threshold: 1,
+ numOccurrences: 1,
+ description: "ALPHA/UNSIGNED_BYTE should maintain full precision of data"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.LUMINANCE,
+ type: gl.UNSIGNED_BYTE,
+ verifier: allChannelsIncreaseByNoMoreThan,
+ threshold: 1,
+ numOccurrences: 1,
+ description: "LUMINANCE/UNSIGNED_BYTE should maintain full precision of data"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateOpaqueGrayscaleRamp,
+ premultiplyAlpha: false,
+ format: gl.LUMINANCE_ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ verifier: allChannelsIncreaseByNoMoreThan,
+ threshold: 1,
+ numOccurrences: 1,
+ description: "LUMINANCE_ALPHA/UNSIGNED_BYTE should maintain full precision of data"
+ });
+ }
+ }
+
+ // Verify that setting the UNPACK_PREMULTIPLY_ALPHA_WEBGL pixel
+ // store parameter and sending down a zero alpha causes the color
+ // channels to go to zero.
+ for (var dataMode = 0; dataMode < DataMode.NUM_MODES; ++dataMode) {
+ for (var useTexSubImage2D = 0; useTexSubImage2D < 2; ++useTexSubImage2D) {
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.RGBA,
+ type: gl.UNSIGNED_BYTE,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.RGBA,
+ type: gl.UNSIGNED_SHORT_4_4_4_4,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.RGBA,
+ type: gl.UNSIGNED_SHORT_5_5_5_1,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1"
+ });
+ // The following few tests are invalid for the raw data
+ // mode because there is either no alpha channel or no
+ // separate alpha channel.
+ if (dataMode != DataMode.RAW_DATA) {
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.RGB,
+ type: gl.UNSIGNED_BYTE,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_BYTE"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.RGB,
+ type: gl.UNSIGNED_SHORT_5_6_5,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_SHORT_5_6_5"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with ALPHA/UNSIGNED_BYTE"
+ });
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.LUMINANCE,
+ type: gl.UNSIGNED_BYTE,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE/UNSIGNED_BYTE"
+ });
+ }
+ testCases.push({
+ dataMode: dataMode,
+ useTexSubImage2D: !!useTexSubImage2D,
+ width: 256,
+ height: 1,
+ generator: generateTransparentGrayscaleRamp,
+ premultiplyAlpha: true,
+ format: gl.LUMINANCE_ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ verifier: colorChannelsAreZero,
+ description: "UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE"
+ });
+ }
+ }
+
+ // Produce data for all testcases. Because we load images, some of
+ // these may generate their data asynchronously.
+ generateTestData();
+}
+
+function generateTestData()
+{
+ for (var i = 0; i < testCases.length; i++) {
+ var testCase = testCases[i];
+ var wrapper = null;
+ switch (testCase.dataMode) {
+ case DataMode.IMAGE:
+ wrapper = new ImageWrapper(testCase.width, testCase.height);
+ break;
+ case DataMode.IMAGE_DATA:
+ wrapper = new ImageDataWrapper(testCase.width, testCase.height);
+ break;
+ case DataMode.RAW_DATA:
+ switch (testCase.type) {
+ case gl.UNSIGNED_BYTE:
+ switch (testCase.format) {
+ case gl.RGBA:
+ wrapper = new RGBA8DataWrapper(testCase.width, testCase.height);
+ break;
+ case gl.RGB:
+ wrapper = new RGB8DataWrapper(testCase.width, testCase.height);
+ break;
+ case gl.ALPHA:
+ wrapper = new A8DataWrapper(testCase.width, testCase.height);
+ break;
+ case gl.LUMINANCE:
+ wrapper = new L8DataWrapper(testCase.width, testCase.height);
+ break;
+ case gl.LUMINANCE_ALPHA:
+ wrapper = new LA8DataWrapper(testCase.width, testCase.height);
+ break;
+ }
+ break;
+ case gl.UNSIGNED_SHORT_4_4_4_4:
+ wrapper = new RGBA4444DataWrapper(testCase.width, testCase.height);
+ break;
+ case gl.UNSIGNED_SHORT_5_5_5_1:
+ wrapper = new RGBA5551DataWrapper(testCase.width, testCase.height);
+ break;
+ case gl.UNSIGNED_SHORT_5_6_5:
+ wrapper = new RGB565DataWrapper(testCase.width, testCase.height);
+ break;
+ }
+ }
+ testCase.wrapper = wrapper;
+ testCase.generator(wrapper);
+ testCase.wrapper.generateData();
+ }
+
+ // See whether we need to run the tests, in case all of them
+ // generated their results synchronously.
+ maybeRunTests();
+}
+
+var ranTests = false;
+
+function maybeRunTests()
+{
+ if (!ranTests)
+ for (var i = 0; i < testCases.length; ++i)
+ if (!testCases[i].wrapper || !testCases[i].wrapper.data)
+ return;
+
+ ranTests = true;
+
+ for (var i = 0; i < testCases.length; ++i)
+ runOneTest(testCases[i]);
+
+ finishTest();
+}
+
+function testCaseToString(testCase)
+{
+ var mode;
+ switch (testCase.dataMode) {
+ case DataMode.IMAGE:
+ mode = "Image";
+ break;
+ case DataMode.IMAGE_DATA:
+ mode = "ImageData";
+ break;
+ case DataMode.RAW_DATA:
+ mode = "raw data";
+ break;
+ }
+ return (testCase.useTexSubImage2D ? "texSubImage2D" : "texImage2D") +
+ " with " + mode + " at " + testCase.width + "x" + testCase.height;
+}
+
+function runOneTest(testCase)
+{
+ debug("Testing " + testCaseToString(testCase));
+ var data = testCase.wrapper.data;
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0.
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ // Set up texture parameters.
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ // Set up pixel store parameters.
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, testCase.premultiplyAlpha);
+ // Upload the image into the texture.
+ if (testCase.useTexSubImage2D) {
+ // Initialize the texture to black first.
+ gl.texImage2D(gl.TEXTURE_2D, 0, testCase.format, testCase.width, testCase.height, 0,
+ testCase.format, testCase.type, null);
+ }
+ switch (testCase.dataMode) {
+ case DataMode.IMAGE:
+ case DataMode.IMAGE_DATA:
+ if (testCase.useTexSubImage2D)
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, testCase.format, testCase.type, data);
+ else
+ gl.texImage2D(gl.TEXTURE_2D, 0, testCase.format, testCase.format, testCase.type, data);
+ break;
+ case DataMode.RAW_DATA:
+ if (testCase.useTexSubImage2D)
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, testCase.width, testCase.height, testCase.format, testCase.type, data);
+ else
+ gl.texImage2D(gl.TEXTURE_2D, 0, testCase.format, testCase.width, testCase.height, 0, testCase.format, testCase.type, data);
+ break;
+ }
+ // Point the uniform sampler to texture unit 0.
+ gl.uniform1i(textureLoc, 0);
+ // Draw the triangles.
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ // Clean up the texture.
+ gl.deleteTexture(texture);
+
+ // Read back the rendering results.
+ buf = new Uint8Array(testCase.width * testCase.height * 4);
+ gl.readPixels(0, 0, testCase.width, testCase.height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ // Run the verification routine.
+ if (testCase.verifier(buf, testCase.threshold, testCase.numOccurrences))
+ testPassed(testCase.description);
+ else
+ testFailed(testCase.description);
+}
+
+//----------------------------------------------------------------------
+// Wrappers for programmatic construction of Image, ImageData and raw texture data
+//
+
+function ImageWrapper(width, height)
+{
+ this.pngBuilder_ = new PNGlib(width, height, 256);
+}
+
+ImageWrapper.prototype.getWidth = function() {
+ return this.pngBuilder_.width;
+};
+
+ImageWrapper.prototype.getHeight = function() {
+ return this.pngBuilder_.height;
+};
+
+ImageWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ this.pngBuilder_.buffer[this.pngBuilder_.index(x, y)] = this.pngBuilder_.color(r, g, b, a);
+};
+
+// Generates data into "data" property, possibly asynchronously.
+ImageWrapper.prototype.generateData = function() {
+ var that = this;
+ var img = new Image();
+ img.onload = function() {
+ that.data = img;
+ maybeRunTests();
+ };
+ img.src = "data:image/png;base64," + this.pngBuilder_.getBase64();
+};
+
+function ImageDataWrapper(width, height)
+{
+ if (!ImageDataWrapper.tempCanvas) {
+ ImageDataWrapper.tempCanvas = document.createElement("canvas");
+ }
+ this.imageData_ = ImageDataWrapper.tempCanvas.getContext("2d").createImageData(width, height);
+}
+
+ImageDataWrapper.tempCanvas = null;
+
+ImageDataWrapper.prototype.getWidth = function() {
+ return this.imageData_.width;
+};
+
+ImageDataWrapper.prototype.getHeight = function() {
+ return this.imageData_.height;
+};
+
+ImageDataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var index = 4 * (this.imageData_.width * y + x);
+ this.imageData_.data[index] = r;
+ this.imageData_.data[index + 1] = g;
+ this.imageData_.data[index + 2] = b;
+ this.imageData_.data[index + 3] = a;
+};
+
+ImageDataWrapper.prototype.generateData = function() {
+ this.data = this.imageData_;
+ maybeRunTests();
+};
+
+function TextureDataWrapper(width, height)
+{
+ this.width_ = width;
+ this.height_ = height;
+}
+
+TextureDataWrapper.prototype.getWidth = function() {
+ return this.width_;
+};
+
+TextureDataWrapper.prototype.getHeight = function() {
+ return this.height_;
+};
+
+TextureDataWrapper.prototype.generateData = function() {
+ this.data = this.data_;
+ maybeRunTests();
+};
+
+function RGBA8DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint8Array(4 * width * height);
+}
+
+RGBA8DataWrapper.prototype = new TextureDataWrapper;
+
+RGBA8DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var index = 4 * (this.width_ * y + x);
+ this.data_[index] = r;
+ this.data_[index + 1] = g;
+ this.data_[index + 2] = b;
+ this.data_[index + 3] = a;
+};
+
+function RGBA5551DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint16Array(width * height);
+}
+
+RGBA5551DataWrapper.prototype = new TextureDataWrapper;
+
+RGBA5551DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var value = (((r & 0xF8) << 8)
+ | ((g & 0xF8) << 3)
+ | ((b & 0xF8) >> 2)
+ | (a >> 7));
+ this.data_[this.width_ * y + x] = value;
+};
+
+function RGBA4444DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint16Array(width * height);
+}
+
+RGBA4444DataWrapper.prototype = new TextureDataWrapper;
+
+RGBA4444DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var value = (((r & 0xF0) << 8)
+ | ((g & 0xF0) << 4)
+ | (b & 0xF0)
+ | (a >> 4));
+ this.data_[this.width_ * y + x] = value;
+};
+
+function RGB8DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint8Array(3 * width * height);
+}
+
+RGB8DataWrapper.prototype = new TextureDataWrapper;
+
+RGB8DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var index = 3 * (this.width_ * y + x);
+ this.data_[index] = r;
+ this.data_[index + 1] = g;
+ this.data_[index + 2] = b;
+};
+
+function RGB565DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint16Array(width * height);
+}
+
+RGB565DataWrapper.prototype = new TextureDataWrapper;
+
+RGB565DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var value = (((r & 0xF8) << 8)
+ | ((g & 0xFC) << 3)
+ | ((b & 0xF8) >> 3));
+ this.data_[this.width_ * y + x] = value;
+};
+
+function A8DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint8Array(width * height);
+}
+
+A8DataWrapper.prototype = new TextureDataWrapper;
+
+A8DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ this.data_[this.width_ * y + x] = a;
+};
+
+function L8DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint8Array(width * height);
+}
+
+L8DataWrapper.prototype = new TextureDataWrapper;
+
+L8DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ this.data_[this.width_ * y + x] = r;
+};
+
+function LA8DataWrapper(width, height)
+{
+ TextureDataWrapper.call(this, width, height);
+ this.data_ = new Uint8Array(2 * width * height);
+}
+
+LA8DataWrapper.prototype = new TextureDataWrapper;
+
+LA8DataWrapper.prototype.setPixel = function(x, y, r, g, b, a) {
+ var index = 2 * (this.width_ * y + x);
+ this.data_[index] = r;
+ this.data_[index + 1] = a;
+};
+
+//----------------------------------------------------------------------
+// Color ramp generation functions
+//
+
+function generateOpaqueGrayscaleRamp(wrapper)
+{
+ var width = wrapper.getWidth();
+ var height = wrapper.getHeight();
+ for (var x = 0; x < width; ++x) {
+ var value = Math.round(255.0 * x / width);
+ for (var y = 0; y < height; ++y)
+ wrapper.setPixel(x, y, value, value, value, 255);
+ }
+}
+
+function generateTranslucentGrayscaleRamp(wrapper)
+{
+ var width = wrapper.getWidth();
+ var height = wrapper.getHeight();
+ for (var x = 0; x < width; ++x) {
+ var value = Math.round(255.0 * x / width);
+ for (var y = 0; y < height; ++y)
+ wrapper.setPixel(x, y, value, value, value, value);
+ }
+}
+
+function generateTransparentGrayscaleRamp(wrapper)
+{
+ var width = wrapper.getWidth();
+ var height = wrapper.getHeight();
+ for (var x = 0; x < width; ++x) {
+ var value = Math.round(255.0 * x / width);
+ for (var y = 0; y < height; ++y)
+ wrapper.setPixel(x, y, value, value, value, 0);
+ }
+}
+
+//----------------------------------------------------------------------
+// Verification routines
+//
+
+function allChannelsIncreaseByNoMoreThan(array, threshold, numOccurrences) {
+ var numFound = 0;
+ for (var i = 4; i < array.length; i += 4)
+ for (var j = 0; j < 4; j++)
+ if (array[i + j] - array[i + j - 4] > threshold)
+ ++numFound;
+
+ return numFound < numOccurrences;
+}
+
+function alphaChannelIncreasesByNoMoreThan(array, threshold, numOccurrences) {
+ var numFound = 0;
+ for (var i = 7; i < array.length; i += 4)
+ if (array[i] - array[i - 4] > threshold)
+ ++numFound;
+
+ return numFound < numOccurrences;
+}
+
+function allChannelsIncreaseByAtLeast(array, threshold, numOccurrences) {
+ var numFound = 0;
+ for (var i = 4; i < array.length; i += 4)
+ for (var j = 0; j < 4; ++j)
+ if (array[i + j] - array[i + j - 4] > threshold)
+ ++numFound;
+
+ return numFound > numOccurrences;
+}
+
+function colorChannelsAreZero(array, threshold, numOccurrences) {
+ var passed = true;
+ var numFailures = 0;
+
+ for (var i = 4; i < array.length; i += 4)
+ for (var j = 0; j < 3; ++j)
+ if (array[i + j] != 0) {
+ passed = false;
+ if (++numFailures <= 5)
+ debug(" array[" + (i + j) + "] should have been 0, was " + array[i + j]);
+ }
+
+ return passed;
+}
+
+</script>
+</head>
+<body onload="init()">
+<canvas id="example" width="256px" height="1px"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+</body>
+</html>
Property changes on: conformance/textures/tex-image-with-format-and-type.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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