| Index: conformance/state/gl-geterror.html
|
| ===================================================================
|
| --- conformance/state/gl-geterror.html (revision 0)
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| +++ conformance/state/gl-geterror.html (revision 0)
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| @@ -0,0 +1,77 @@
|
| +<!--
|
| +Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| + found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| + "http://www.w3.org/TR/html4/loose.dtd">
|
| +<html>
|
| +<head>
|
| +<title>WebGL get error conformance test.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
|
| +<div id="description"></div><div id="console"></div>
|
| +<script>
|
| +description("Test getError.");
|
| +var wtu = WebGLTestUtils;
|
| +var canvas = document.getElementById("example");
|
| +var gl = wtu.create3DContext(canvas);
|
| +var tex = gl.createTexture();
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| +gl.bindTexture(gl.TEXTURE_2D, tex);
|
| +
|
| +gl.enable(desktopGL.ALPHA_TEST);
|
| +glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM");
|
| +gl.viewport(-1, -1, -1, -1);
|
| +glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE");
|
| +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION");
|
| +
|
| +// Generate 2 errors of each type for 6 total possible errors.
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| +// The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to
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| +// either return the first error or many errors in an unspecied order.
|
| +gl.viewport(-1, -1, -1, -1);
|
| +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| +gl.enable(desktopGL.ALPHA_TEST);
|
| +gl.viewport(-1, -1, -1, -1);
|
| +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| +// Note: This error is specifically last because we know it will be synthasized
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| +// by WebGL at least when implemented on top of Desktop OpenGL
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| +gl.enable(desktopGL.ALPHA_TEST);
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| +
|
| +var err1 = gl.getError();
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| +var err2 = gl.getError();
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| +var err3 = gl.getError();
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| +var err4 = gl.getError();
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| +var err5 = gl.getError();
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| +var err6 = gl.getError();
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| +
|
| +debug("");
|
| +if (err2 == gl.NO_ERROR) {
|
| + debug("This WebGL implementation looks like it uses the 'first error' method");
|
| + debug("There should be 1 error, the first one generated");
|
| + shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO_ERROR');
|
| +} else {
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| + debug("This WebGL implementation looks like it uses the many error method");
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| + debug("Check is that at least one of the errors is the first error");
|
| + shouldBeTrue('err1 == gl.INVALID_VALUE || ' +
|
| + 'err2 == gl.INVALID_VALUE || ' +
|
| + 'err3 == gl.INVALID_VALUE || ' +
|
| + 'err4 == gl.INVALID_VALUE || ' +
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| + 'err5 == gl.INVALID_VALUE || ' +
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| + 'err6 == gl.INVALID_VALUE');
|
| + shouldBeTrue('gl.getError() == gl.NO_ERROR');
|
| +}
|
| +
|
| +debug("");
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
| +
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|
|
| Property changes on: conformance/state/gl-geterror.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|