Index: conformance/programs/gl-shader-test.html |
=================================================================== |
--- conformance/programs/gl-shader-test.html (revision 0) |
+++ conformance/programs/gl-shader-test.html (revision 0) |
@@ -0,0 +1,48 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL ShaderL Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+description("This test checks a few things about WebGL Shaders."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var gl = create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Checking shaders."); |
+ |
+ // Create the shader object |
+ var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); |
+ assertMsg(shader == null, |
+ "should not be able to create GEOMETRY shader"); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/programs/gl-shader-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |