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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html><head>
3 <meta charset="utf-8">
4 <!--
5 Tests for the OpenGL ES 2.0 HTML Canvas context
6
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
8
9 Permission is hereby granted, free of charge, to any person
10 obtaining a copy of this software and associated documentation
11 files (the "Software"), to deal in the Software without
12 restriction, including without limitation the rights to use,
13 copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the
15 Software is furnished to do so, subject to the following
16 conditions:
17
18 The above copyright notice and this permission notice shall be
19 included in all copies or substantial portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 OTHER DEALINGS IN THE SOFTWARE.
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 // Tests.autorun = false;
37 // Tests.message = "Caution: May crash your browser";
38
39 var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
40 var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
41 var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
42 var indices = [60000000,1,2]
43
44 Tests.startUnit = function () {
45 var canvas = document.getElementById('gl');
46 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
47 var prog = new Shader(gl, 'vert', 'frag');
48 prog.use();
49 var sh = prog.shader.program;
50 var v = gl.getAttribLocation(sh, 'Vertex');
51 var n = gl.getAttribLocation(sh, 'Normal');
52 var t = gl.getAttribLocation(sh, 'Tex');
53 return [gl,prog,v,n,t];
54 }
55
56 Tests.setup = function(gl, prog, v,n,t) {
57 assert(0 == gl.getError());
58 return [gl, prog, v,n,t];
59 }
60 Tests.teardown = function(gl, prog, v,n,t) {
61 gl.disableVertexAttribArray(v);
62 gl.disableVertexAttribArray(n);
63 gl.disableVertexAttribArray(t);
64 }
65
66 Tests.endUnit = function(gl, prog, v,n,t) {
67 prog.destroy();
68 }
69
70
71 Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
72 var vbo = new VBO(gl,
73 {size:3, data:Quad.vertices},
74 {elements:true, data:[0,1,2,2000, 40802, 5887992]});
75 assertFail(function(){vbo.draw(v);});
76 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2) ;});
77 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);} );
78 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
79 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1);} );
80 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2) ;});
81 vbo.destroy();
82 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
83 }
84
85 Tests.testDrawElementsVBOByte = function(gl, prog, v,n,t) {
86 var vbo = new VBO(gl,
87 {size:3, data:Quad.vertices},
88 {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,2000, 40802, 5887992]});
89 assertFail(function(){vbo.draw(v);});
90 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);}) ;
91 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);}) ;
92 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
93 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);}) ;
94 vbo.destroy();
95 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
96 }
97
98 Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
99 // creates VBOs for the quad arrays, binds them with
100 // vertexAttribPointer and calls drawElements
101 // The quad has 6 vertices
102 var vbo = new VBO(gl,
103 {size:3, data:Quad.vertices},
104 {size:3, data:Quad.normals},
105 {size:2, data:Quad.texcoords},
106 {elements:true, data:[0,1,2,6,2000, 256]});
107 assertFail(function(){vbo.draw(v, n, t);});
108 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
109 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2) ;});
110 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);} );
111 assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 0);});
112 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
113 assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_SHORT, 0);} );
114 assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1*2) ;});
115 assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2*2) ;});
116 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 3*2) ;});
117 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2) ;});
118 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2) ;});
119 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);} );
120 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2) ;});
121 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
122 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
123 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
124 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2) ;});
125 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);} );
126 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
127 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2) ;});
128 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2) ;});
129 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);} );
130 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2) ;});
131 vbo.destroy();
132 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
133 }
134
135 Tests.testDrawElementsVBOMultiByte = function(gl, prog, v,n,t) {
136 // creates VBOs for the quad arrays, binds them with
137 // vertexAttribPointer and calls drawElements
138 // The quad has 6 vertices
139 var vbo = new VBO(gl,
140 {size:3, data:Quad.vertices},
141 {size:3, data:Quad.normals},
142 {size:2, data:Quad.texcoords},
143 {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,6,2000, 2 56]});
144 assertFail(function(){vbo.draw(v, n, t);});
145 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
146 assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, -1);} );
147 assertFail(function(){gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0);} );
148 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
149 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);}) ;
150 assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 0);});
151 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
152 assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, 0);}) ;
153 assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 1);}) ;
154 assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 2);}) ;
155 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 3);}) ;
156 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);}) ;
157 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);}) ;
158 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);}) ;
159 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
160 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
161 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
162 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
163 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);}) ;
164 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
165 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);}) ;
166 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);}) ;
167 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);}) ;
168 vbo.destroy();
169 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
170 }
171
172 Tests.testSharedBuffers = function(gl, prog, v,n,t) {
173 var vbo = gl.createBuffer();
174 var vertsArr = new Uint16Array([0,1,3,3,4,5,6,7,8]);
175 gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
176 gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
177 assertFail(function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vbo)});
178 gl.deleteBuffer(vbo);
179 }
180
181 </script>
182 <script id="vert" type="x-shader/x-vertex">
183 attribute vec3 Vertex;
184 attribute vec3 Normal;
185 attribute vec2 Tex;
186
187 varying vec4 texCoord0;
188 void main()
189 {
190 gl_Position = vec4(Vertex * Normal, 1.0);
191 texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
192 }
193 </script>
194 <script id="frag" type="x-shader/x-fragment">
195 precision mediump float;
196
197 varying vec4 texCoord0;
198 void main()
199 {
200 vec4 c = texCoord0;
201 gl_FragColor = c;
202 }
203 </script>
204
205
206 <style>canvas{ position:absolute; }</style>
207 </head><body>
208 <canvas id="gl" width="1" height="1"></canvas>
209 </body></html>
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