Index: conformance/extensions/webgl-debug-shaders.html |
=================================================================== |
--- conformance/extensions/webgl-debug-shaders.html (revision 0) |
+++ conformance/extensions/webgl-debug-shaders.html (revision 0) |
@@ -0,0 +1,98 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL WebGL_debug_shaders Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<canvas id="canvas" style="width: 1px; height: 1px;"> </canvas> |
+<div id="console"></div> |
+<!-- Shaders for testing standard derivatives --> |
+ |
+<script> |
+description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available."); |
+ |
+debug(""); |
+ |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("canvas"); |
+var gl = create3DContext(canvas); |
+var ext = null; |
+var shader = null; |
+ |
+if (!gl) { |
+ testFailed("WebGL context does not exist"); |
+} else { |
+ testPassed("WebGL context exists"); |
+ |
+ // Query the extension and store globally so shouldBe can access it |
+ ext = gl.getExtension("WEBGL_debug_shaders"); |
+ if (!ext) { |
+ testPassed("No WEBGL_debug_shaders support -- this is legal"); |
+ |
+ runSupportedTest(false); |
+ } else { |
+ testPassed("Successfully enabled WEBGL_debug_shaders extension"); |
+ |
+ runSupportedTest(true); |
+ runTestEnabled(); |
+ } |
+} |
+ |
+function runSupportedTest(extensionEnabled) { |
+ var supported = gl.getSupportedExtensions(); |
+ if (supported.indexOf("WEBGL_debug_shaders") >= 0) { |
+ if (extensionEnabled) { |
+ testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded"); |
+ } else { |
+ testFailed("WEBGL_debug_shaders listed as supported but getExtension failed"); |
+ } |
+ } else { |
+ if (extensionEnabled) { |
+ testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded"); |
+ } else { |
+ testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal"); |
+ } |
+ } |
+} |
+ |
+function runTestEnabled() { |
+ debug("Testing function with extension enabled"); |
+ |
+ var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; |
+ |
+ shader = gl.createShader(gl.FRAGMENT_SHADER); |
+ |
+ // if no source has been defined or compileShader() has not been called, |
+ // getTranslatedShaderSource() should return an empty string. |
+ shouldBeNull("ext.getTranslatedShaderSource(shader)"); |
+ gl.shaderSource(shader, source); |
+ shouldBeNull("ext.getTranslatedShaderSource(shader)"); |
+ gl.compileShader(shader); |
+ shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)"); |
+ var translatedSource = ext.getTranslatedShaderSource(shader); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur"); |
+ if (translatedSource.length > 0) |
+ testPassed("Successfully called getTranslatedShaderSource()"); |
+ else |
+ testFailed("Calling getTranslatedShaderSource() failed"); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/extensions/webgl-debug-shaders.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |