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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL WebGL_debug_shaders Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> |
| 13 <script src="../../resources/js-test-pre.js"></script> |
| 14 <script src="../resources/webgl-test.js"></script> |
| 15 <script src="../resources/webgl-test-utils.js"></script> |
| 16 </head> |
| 17 <body> |
| 18 <div id="description"></div> |
| 19 <canvas id="canvas" style="width: 1px; height: 1px;"> </canvas> |
| 20 <div id="console"></div> |
| 21 <!-- Shaders for testing standard derivatives --> |
| 22 |
| 23 <script> |
| 24 description("This test verifies the functionality of the WEBGL_debug_shaders ext
ension, if it is available."); |
| 25 |
| 26 debug(""); |
| 27 |
| 28 var wtu = WebGLTestUtils; |
| 29 var canvas = document.getElementById("canvas"); |
| 30 var gl = create3DContext(canvas); |
| 31 var ext = null; |
| 32 var shader = null; |
| 33 |
| 34 if (!gl) { |
| 35 testFailed("WebGL context does not exist"); |
| 36 } else { |
| 37 testPassed("WebGL context exists"); |
| 38 |
| 39 // Query the extension and store globally so shouldBe can access it |
| 40 ext = gl.getExtension("WEBGL_debug_shaders"); |
| 41 if (!ext) { |
| 42 testPassed("No WEBGL_debug_shaders support -- this is legal"); |
| 43 |
| 44 runSupportedTest(false); |
| 45 } else { |
| 46 testPassed("Successfully enabled WEBGL_debug_shaders extension"); |
| 47 |
| 48 runSupportedTest(true); |
| 49 runTestEnabled(); |
| 50 } |
| 51 } |
| 52 |
| 53 function runSupportedTest(extensionEnabled) { |
| 54 var supported = gl.getSupportedExtensions(); |
| 55 if (supported.indexOf("WEBGL_debug_shaders") >= 0) { |
| 56 if (extensionEnabled) { |
| 57 testPassed("WEBGL_debug_shaders listed as supported and getExtension
succeeded"); |
| 58 } else { |
| 59 testFailed("WEBGL_debug_shaders listed as supported but getExtension
failed"); |
| 60 } |
| 61 } else { |
| 62 if (extensionEnabled) { |
| 63 testFailed("WEBGL_debug_shaders not listed as supported but getExten
sion succeeded"); |
| 64 } else { |
| 65 testPassed("WEBGL_debug_shaders not listed as supported and getExten
sion failed -- this is legal"); |
| 66 } |
| 67 } |
| 68 } |
| 69 |
| 70 function runTestEnabled() { |
| 71 debug("Testing function with extension enabled"); |
| 72 |
| 73 var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; |
| 74 |
| 75 shader = gl.createShader(gl.FRAGMENT_SHADER); |
| 76 |
| 77 // if no source has been defined or compileShader() has not been called, |
| 78 // getTranslatedShaderSource() should return an empty string. |
| 79 shouldBeNull("ext.getTranslatedShaderSource(shader)"); |
| 80 gl.shaderSource(shader, source); |
| 81 shouldBeNull("ext.getTranslatedShaderSource(shader)"); |
| 82 gl.compileShader(shader); |
| 83 shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)"); |
| 84 var translatedSource = ext.getTranslatedShaderSource(shader); |
| 85 glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur"); |
| 86 if (translatedSource.length > 0) |
| 87 testPassed("Successfully called getTranslatedShaderSource()"); |
| 88 else |
| 89 testFailed("Calling getTranslatedShaderSource() failed"); |
| 90 } |
| 91 |
| 92 debug(""); |
| 93 successfullyParsed = true; |
| 94 </script> |
| 95 <script src="../../resources/js-test-post.js"></script> |
| 96 |
| 97 </body> |
| 98 </html> |
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