| Index: conformance/extensions/webgl-debug-shaders.html
|
| ===================================================================
|
| --- conformance/extensions/webgl-debug-shaders.html (revision 0)
|
| +++ conformance/extensions/webgl-debug-shaders.html (revision 0)
|
| @@ -0,0 +1,98 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL WebGL_debug_shaders Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
|
| +<div id="console"></div>
|
| +<!-- Shaders for testing standard derivatives -->
|
| +
|
| +<script>
|
| +description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available.");
|
| +
|
| +debug("");
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var canvas = document.getElementById("canvas");
|
| +var gl = create3DContext(canvas);
|
| +var ext = null;
|
| +var shader = null;
|
| +
|
| +if (!gl) {
|
| + testFailed("WebGL context does not exist");
|
| +} else {
|
| + testPassed("WebGL context exists");
|
| +
|
| + // Query the extension and store globally so shouldBe can access it
|
| + ext = gl.getExtension("WEBGL_debug_shaders");
|
| + if (!ext) {
|
| + testPassed("No WEBGL_debug_shaders support -- this is legal");
|
| +
|
| + runSupportedTest(false);
|
| + } else {
|
| + testPassed("Successfully enabled WEBGL_debug_shaders extension");
|
| +
|
| + runSupportedTest(true);
|
| + runTestEnabled();
|
| + }
|
| +}
|
| +
|
| +function runSupportedTest(extensionEnabled) {
|
| + var supported = gl.getSupportedExtensions();
|
| + if (supported.indexOf("WEBGL_debug_shaders") >= 0) {
|
| + if (extensionEnabled) {
|
| + testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded");
|
| + } else {
|
| + testFailed("WEBGL_debug_shaders listed as supported but getExtension failed");
|
| + }
|
| + } else {
|
| + if (extensionEnabled) {
|
| + testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded");
|
| + } else {
|
| + testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal");
|
| + }
|
| + }
|
| +}
|
| +
|
| +function runTestEnabled() {
|
| + debug("Testing function with extension enabled");
|
| +
|
| + var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
|
| +
|
| + shader = gl.createShader(gl.FRAGMENT_SHADER);
|
| +
|
| + // if no source has been defined or compileShader() has not been called,
|
| + // getTranslatedShaderSource() should return an empty string.
|
| + shouldBeNull("ext.getTranslatedShaderSource(shader)");
|
| + gl.shaderSource(shader, source);
|
| + shouldBeNull("ext.getTranslatedShaderSource(shader)");
|
| + gl.compileShader(shader);
|
| + shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
|
| + var translatedSource = ext.getTranslatedShaderSource(shader);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur");
|
| + if (translatedSource.length > 0)
|
| + testPassed("Successfully called getTranslatedShaderSource()");
|
| + else
|
| + testFailed("Calling getTranslatedShaderSource() failed");
|
| +}
|
| +
|
| +debug("");
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/extensions/webgl-debug-shaders.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|