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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html><head>
3 <meta charset="utf-8">
4 <link rel="stylesheet" type="text/css" href="../unit.css" />
5 <script type="application/x-javascript" src="../unit.js"></script>
6 <script type="application/x-javascript" src="../util.js"></script>
7
8 <script type="application/x-javascript">
9
10 function assertIdxs(name, arr, length) {
11 // assertOk(name+": Read with negative idx should work", function(){ return ar r[-1] });
12 // assertOk(name+": Read with too large idx should work", function(){ return a rr[length] });
13 // assertOk(name+": Write with negative idx should work", function(){ arr[-1] = 0 });
14 // assertOk(name+": Write with too large idx should work", function(){ arr[len gth] = 0 });
15 // arr[0] = 2;
16 // assertEquals(name+": Test that write worked", 2, arr[0]);
17 // assertOk(name+": Write with bad value should work", function(){ arr[0] = {x :"foo"} });
18 // assertEquals(name+": Test that bad write didn't work", 2, arr[0]);
19 assertOk(name+": Read and writes with OK idxs should work", function(){
20 for (var i=0; i<length; i++) arr[i] = i + 1;
21 for (var i=0; i<length; i++) arr[i] = arr[i] + 1;
22 for (var i=0; i<length; i++) assertEquals(name+": Test that reads and writes work", i+2, arr[i]);
23 });
24 }
25
26 Tests.startUnit = function () {
27 var canvas = document.getElementById('gl');
28 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
29 prog = new Shader(gl, 'vert', 'frag');
30 prog.use();
31 prog.uniform4f('c', 255, 0, 0, 255);
32 va = prog.attrib('Vertex');
33 buffer = gl.createBuffer();
34 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
35 return [gl];
36 }
37
38 Tests.endUnit = function() {
39 prog.destroy();
40 }
41
42 Tests.testCreateFromArray = function() {
43 var a = new Float32Array([1,2,3,4,5,6]);
44 assertIdxs('Float', a, 6);
45 var a = new Int32Array([1,2,3,4,5,6]);
46 assertIdxs('Int', a, 6);
47 var a = new Int16Array([1,2,3,4,5,6]);
48 assertIdxs('Short', a, 6);
49 var a = new Int8Array([1,2,3,4,5,6]);
50 assertIdxs('Byte', a, 6);
51 var a = new Uint32Array([1,2,3,4,5,6]);
52 assertIdxs('UInt', a, 6);
53 var a = new Uint16Array([1,2,3,4,5,6]);
54 assertIdxs('UShort', a, 6);
55 var a = new Uint8Array([1,2,3,4,5,6]);
56 assertIdxs('UByte', a, 6);
57 }
58 Tests.testCreateFromCount = function() {
59 var a = new Float32Array(6);
60 assertIdxs('Float', a, 6);
61 var a = new Int32Array(6);
62 assertIdxs('Int', a, 6);
63 var a = new Int16Array(6);
64 assertIdxs('Short', a, 6);
65 var a = new Int8Array(6);
66 assertIdxs('Byte', a, 6);
67 var a = new Uint32Array(6);
68 assertIdxs('UInt', a, 6);
69 var a = new Uint16Array(6);
70 assertIdxs('UShort', a, 6);
71 var a = new Uint8Array(6);
72 assertIdxs('UByte', a, 6);
73 }
74 Tests.testCreateFromBuffer = function() {
75 var sz = 24;
76 var b = new ArrayBuffer(sz);
77 var a = new Float32Array(b);
78 assertIdxs('Float', a, sz/4);
79 var a = new Int32Array(b);
80 assertIdxs('Int', a, sz/4);
81 var a = new Int16Array(b);
82 assertIdxs('Short', a, sz/2);
83 var a = new Int8Array(b);
84 assertIdxs('Byte', a, sz/1);
85 var a = new Uint32Array(b);
86 assertIdxs('UInt', a, sz/4);
87 var a = new Uint16Array(b);
88 assertIdxs('UShort', a, sz/2);
89 var a = new Uint8Array(b);
90 assertIdxs('UByte', a, sz/1);
91 }
92
93 Tests.testThatWritesChangeDrawing = function(gl) {
94 var verts = [
95 0,0,
96 1,0,
97 1,1,
98
99 0,0,
100 1,1,
101 0,1
102 ];
103 var a = new Float32Array(verts);
104 var arr = [];
105 for (var i=0; i<12; i++)
106 arr[i] = a[i];
107 assertEquals("Test that reads work from an array-initialized Float32Array", ar r, verts);
108 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
109 gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
110 gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
111 gl.enableVertexAttribArray(va);
112
113 var id = new Uint8Array(4);
114 gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
115 assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
116
117 gl.drawArrays(gl.TRIANGLES, 0, 6);
118
119 gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
120 assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
121 gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
122 assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
123
124 a[0] = a[6] = a[10] = -1;
125 gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
126 gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
127
128 gl.drawArrays(gl.TRIANGLES, 0, 6);
129
130 gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
131 assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
132 gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
133 assertEquals("Test that Float32Array#[]= worked and drawArrays drew a full-wid th rectangle",
134 [255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
135 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
136 assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
137 }
138
139 </script>
140 <script id="vert" type="x-shader/x-vertex">
141 attribute vec2 Vertex;
142 void main()
143 {
144 gl_Position = vec4(Vertex, 0.0, 1.0);
145 }
146 </script>
147 <script id="frag" type="x-shader/x-fragment">
148 precision mediump float;
149
150 uniform vec4 c;
151 void main()
152 {
153 gl_FragColor = c;
154 }
155 </script>
156 <style>canvas{border: 1px solid black}</style>
157 </head><body>
158 <canvas id="gl" width="16" height="16"></canvas>
159 </body></html>
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