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Unified Diff: LayoutTests/web-animations-api/player-finished-promise.html

Issue 832713004: Web Animations: Implement the AnimationPlayer finished promise (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 11 months ago
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Index: LayoutTests/web-animations-api/player-finished-promise.html
diff --git a/LayoutTests/web-animations-api/player-finished-promise.html b/LayoutTests/web-animations-api/player-finished-promise.html
new file mode 100644
index 0000000000000000000000000000000000000000..22d806c2eb8eca8fdd20b4a2ce2ace8ba569cf6a
--- /dev/null
+++ b/LayoutTests/web-animations-api/player-finished-promise.html
@@ -0,0 +1,67 @@
+<!DOCTYPE html>
+<script src="../resources/testharness.js"></script>
+<script src="../resources/testharnessreport.js"></script>
+
+<script>
+test(function() {
+ var player = document.documentElement.animate([], 100000);
+ assert_true(player.finished instanceof Promise);
+}, 'The finished attribute should be a Promise');
+
+async_test(function(t) {
+ var player = document.documentElement.animate([], 100000);
+ var promise = player.finished;
+ player.finish();
+ promise.then(function(p) {
+ t.step(function() {
+ assert_equals(promise, player.finished);
+ });
+ t.done();
+ });
+}, 'The finished promise should not be replaced when the player finishes');
+
+async_test(function(t) {
+ var player = document.documentElement.animate([], 100000);
+ player.finish();
+ player.finished.then(function(p) {
+ t.step(function() {
+ assert_equals(p, player);
+ });
+ t.done();
+ });
+}, 'The finished promise should resolve when the player finishes');
+
+async_test(function(t) {
+ var player = document.documentElement.animate([], 100000);
+ player.finished.then(function() {}, function(e) {
+ t.step(function() {
+ assert_equals(e.code, DOMException.ABORT_ERR);
+ });
+ t.done();
+ });
+ player.cancel();
+}, 'The finished promise should be rejected if the player is cancelled');
+
+test(function() {
+ var player = document.documentElement.animate([], 100000);
+ player.finish();
+ var promise = player.finished;
+ player.play();
+ assert_not_equals(player.finished, promise);
+}, 'A new finished promise should be created when a finished player is resumed');
+
+test(function() {
+ var player = document.documentElement.animate([], 100000);
+ var promise = player.finished;
+ player.cancel();
+ assert_not_equals(player.finished, promise);
+}, 'A new finished promise should be created when a running player is cancelled');
+
+test(function() {
+ var player = document.documentElement.animate([], 100000);
+ var promise = player.finished;
+ player.finish();
+ player.cancel();
+ assert_not_equals(player.finished, promise);
+}, 'A new finished promise should be created when a finished player is cancelled');
+</script>
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