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| 1 <!DOCTYPE html> |
| 2 <script src="../resources/testharness.js"></script> |
| 3 <script src="../resources/testharnessreport.js"></script> |
| 4 |
| 5 <script> |
| 6 test(function() { |
| 7 var player = document.documentElement.animate([], 100000); |
| 8 assert_true(player.finished instanceof Promise); |
| 9 }, 'The finished attribute should be a Promise'); |
| 10 |
| 11 async_test(function(t) { |
| 12 var player = document.documentElement.animate([], 100000); |
| 13 var promise = player.finished; |
| 14 player.finish(); |
| 15 promise.then(function(p) { |
| 16 t.step(function() { |
| 17 assert_equals(promise, player.finished); |
| 18 }); |
| 19 t.done(); |
| 20 }); |
| 21 }, 'The finished promise should not be replaced when the player finishes'); |
| 22 |
| 23 async_test(function(t) { |
| 24 var player = document.documentElement.animate([], 100000); |
| 25 player.finish(); |
| 26 player.finished.then(function(p) { |
| 27 t.step(function() { |
| 28 assert_equals(p, player); |
| 29 }); |
| 30 t.done(); |
| 31 }); |
| 32 }, 'The finished promise should resolve when the player finishes'); |
| 33 |
| 34 async_test(function(t) { |
| 35 var player = document.documentElement.animate([], 100000); |
| 36 player.finished.then(function() {}, function(e) { |
| 37 t.step(function() { |
| 38 assert_equals(e.code, DOMException.ABORT_ERR); |
| 39 }); |
| 40 t.done(); |
| 41 }); |
| 42 player.cancel(); |
| 43 }, 'The finished promise should be rejected if the player is cancelled'); |
| 44 |
| 45 test(function() { |
| 46 var player = document.documentElement.animate([], 100000); |
| 47 player.finish(); |
| 48 var promise = player.finished; |
| 49 player.play(); |
| 50 assert_not_equals(player.finished, promise); |
| 51 }, 'A new finished promise should be created when a finished player is resumed')
; |
| 52 |
| 53 test(function() { |
| 54 var player = document.documentElement.animate([], 100000); |
| 55 var promise = player.finished; |
| 56 player.cancel(); |
| 57 assert_not_equals(player.finished, promise); |
| 58 }, 'A new finished promise should be created when a running player is cancelled'
); |
| 59 |
| 60 test(function() { |
| 61 var player = document.documentElement.animate([], 100000); |
| 62 var promise = player.finished; |
| 63 player.finish(); |
| 64 player.cancel(); |
| 65 assert_not_equals(player.finished, promise); |
| 66 }, 'A new finished promise should be created when a finished player is cancelled
'); |
| 67 </script> |
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