Index: gm/dcshader.cpp |
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp |
index 24d548d8d213a8d66b3afc77a365fc8185fff29b..34d5c6deef3f220ffd589e83f24db9f1dce9343a 100644 |
--- a/gm/dcshader.cpp |
+++ b/gm/dcshader.cpp |
@@ -25,7 +25,7 @@ class DCShader : public SkShader { |
public: |
DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
reed1
2015/01/05 16:27:59
// We're not flattenable because ...
hal.canary
2015/01/05 16:37:25
I don't care about serializing custom shaders, sin
|
- Factory getFactory() const SK_OVERRIDE { return NULL; } |
+ SK_DECLARE_NOT_FLATTENABLE_PROCS(DCShader) |
bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, |
const SkMatrix* localMatrix, GrColor* color, |