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Side by Side Diff: gm/dcshader.cpp

Issue 832393002: Correctly declare skiagm::DCShader to be not flattenable. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 11 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gm.h" 9 #include "gm.h"
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
11 #include "GrFragmentProcessor.h" 11 #include "GrFragmentProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "gl/GrGLProcessor.h" 13 #include "gl/GrGLProcessor.h"
14 #include "gl/builders/GrGLProgramBuilder.h" 14 #include "gl/builders/GrGLProgramBuilder.h"
15 #include "Resources.h" 15 #include "Resources.h"
16 #include "SkShader.h" 16 #include "SkShader.h"
17 #include "SkStream.h" 17 #include "SkStream.h"
18 #include "SkTypeface.h" 18 #include "SkTypeface.h"
19 19
20 namespace skiagm { 20 namespace skiagm {
21 21
22 /////////////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////////////
23 23
24 class DCShader : public SkShader { 24 class DCShader : public SkShader {
25 public: 25 public:
26 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} 26 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {}
27 27
reed1 2015/01/05 16:27:59 // We're not flattenable because ...
hal.canary 2015/01/05 16:37:25 I don't care about serializing custom shaders, sin
28 Factory getFactory() const SK_OVERRIDE { return NULL; } 28 SK_DECLARE_NOT_FLATTENABLE_PROCS(DCShader)
29 29
30 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v iewM, 30 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v iewM,
31 const SkMatrix* localMatrix, GrColor* color, 31 const SkMatrix* localMatrix, GrColor* color,
32 GrFragmentProcessor** fp) const SK_OVERRIDE; 32 GrFragmentProcessor** fp) const SK_OVERRIDE;
33 private: 33 private:
34 const SkMatrix fDeviceMatrix; 34 const SkMatrix fDeviceMatrix;
35 }; 35 };
36 36
37 class DCFP : public GrFragmentProcessor { 37 class DCFP : public GrFragmentProcessor {
38 public: 38 public:
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289 }; 289 };
290 290
291 SkTArray<Prim*> fPrims; 291 SkTArray<Prim*> fPrims;
292 292
293 typedef GM INHERITED; 293 typedef GM INHERITED;
294 }; 294 };
295 295
296 DEF_GM( return SkNEW(DCShaderGM); ) 296 DEF_GM( return SkNEW(DCShaderGM); )
297 } 297 }
298 #endif 298 #endif
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