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Unified Diff: tests/standalone/src/EchoServerStreamReadUntilTest.dart

Issue 8318009: Update the streams interfaces (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Addressed review comments from ager@ Created 9 years, 2 months ago
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Index: tests/standalone/src/EchoServerStreamReadUntilTest.dart
diff --git a/tests/standalone/src/EchoServerStreamReadUntilTest.dart b/tests/standalone/src/EchoServerStreamReadUntilTest.dart
deleted file mode 100644
index 33a035aec62ecaa92d4c35d720559599bcbafa19..0000000000000000000000000000000000000000
--- a/tests/standalone/src/EchoServerStreamReadUntilTest.dart
+++ /dev/null
@@ -1,211 +0,0 @@
-// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-//
-// Echo server test program to test socket stream read until functionality.
-//
-// VMOptions=
-// VMOptions=--short_socket_read
-// VMOptions=--short_socket_write
-// VMOptions=--short_socket_read --short_socket_write
-
-main() {
- EchoServerStreamReadUntilTest.testMain();
-}
-
-class EchoServerStreamReadUntilTest {
-
- static void testMain() {
- EchoServerGame echoServerGame = new EchoServerGame.start();
- }
-}
-
-class EchoServerGame {
-
- static final MSGSIZE = 10;
- static final SERVERINIT = 0;
- static final SERVERSHUTDOWN = -1;
- static final MESSAGES = 200;
- // Char "A".
- static final FIRSTCHAR = 65;
-
- // First pattern is the third and second last character of the message.
- static final List<int> PATTERN1 =
- const [FIRSTCHAR + MSGSIZE - 3, FIRSTCHAR + MSGSIZE - 2];
- // Second pattern is the last character of the message.
- static final List<int> PATTERN2 = const [FIRSTCHAR + MSGSIZE - 1];
-
- EchoServerGame.start()
- : _receivePort = new ReceivePort(),
- _sendPort = null,
- _buffer = new List<int>(MSGSIZE),
- _messages = 0 {
- for (int i = 0; i < MSGSIZE; i++) {
- _buffer[i] = FIRSTCHAR + i;
- }
- new EchoServer().spawn().then((SendPort port) {
- _sendPort = port;
- start();
- });
- }
-
- void sendData() {
- Socket _socket;
-
- void closeHandler() {
- _socket.close();
- }
-
- void errorHandler() {
- print("Socket error");
- Expect.equals(true, false);
- _socket.close();
- }
-
- void connectHandler() {
- SocketInputStream inputStream = _socket.inputStream;
- SocketOutputStream outputStream = _socket.outputStream;
-
- void dataSent() {
-
- void dataReceived(List<int> buffer) {
- if (buffer.length == MSGSIZE - 1) {
- for (int i = 0; i < MSGSIZE - 1; i++) {
- Expect.equals(FIRSTCHAR + i, _buffer[i]);
- }
- inputStream.readUntil(PATTERN2, dataReceived);
- } else {
- Expect.equals(1, buffer.length);
- _messages++;
- _socket.close();
- if (_messages < MESSAGES) {
- sendData();
- } else {
- shutdown();
- }
- }
- }
-
- // Write data and continue in dataSent.
- inputStream.readUntil(PATTERN1, dataReceived);
- }
-
- _socket.setCloseHandler(closeHandler);
- _socket.setErrorHandler(errorHandler);
-
- // Write data and continue in dataSent.
- bool written = outputStream.write(_buffer, 0, MSGSIZE, dataSent);
- if (written) {
- dataSent();
- }
- }
-
- _socket = new Socket(EchoServer.HOST, _port);
- if (_socket !== null) {
- _socket.setConnectHandler(connectHandler);
- }
- }
-
- void start() {
- _receivePort.receive((var message, SendPort replyTo) {
- _port = message;
- sendData();
- });
- _sendPort.send(SERVERINIT, _receivePort.toSendPort());
- }
-
- void shutdown() {
- _sendPort.send(SERVERSHUTDOWN, _receivePort.toSendPort());
- _receivePort.close();
- }
-
- int _port;
- ReceivePort _receivePort;
- SendPort _sendPort;
- List<int> _buffer;
- int _messages;
-}
-
-class EchoServer extends Isolate {
-
- static final HOST = "127.0.0.1";
- static final int MSGSIZE = EchoServerGame.MSGSIZE;
- static final int FIRSTCHAR = EchoServerGame.FIRSTCHAR;
- static final List<int> PATTERN1 = EchoServerGame.PATTERN1;
- static final List<int> PATTERN2 = EchoServerGame.PATTERN2;
-
- void main() {
-
- void connectionHandler() {
- Socket _client;
-
- void messageHandler() {
- SocketInputStream inputStream = _client.inputStream;
- SocketOutputStream outputStream = _client.outputStream;
-
- // Data is expected to arrive in two chunks. First all but the
- // last character and second a single character.
- void dataReceived(List<int> buffer) {
-
- if (buffer.length == MSGSIZE - 1) {
- for (int i = 0; i < MSGSIZE - 1; i++) {
- Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]);
- }
- void next() {
- inputStream.readUntil(PATTERN2, dataReceived);
- inputStream.readUntil(PATTERN2, dataReceived);
- }
- bool done = outputStream.write(buffer, 0, buffer.length, next);
- if (done) {
- next();
- }
- } else {
- Expect.equals(1, buffer.length);
- outputStream.write(buffer, 0, buffer.length, null);
- }
- }
-
- void closeHandler() {
- _client.close();
- }
-
- void errorHandler() {
- print("Socket error");
- Expect.equals(true, false);
- _client.close();
- }
-
- _client.setCloseHandler(closeHandler);
- _client.setErrorHandler(errorHandler);
-
- inputStream.readUntil(PATTERN1, dataReceived);
- }
-
- _client = _server.accept();
- if (_client !== null) {
- messageHandler();
- }
- }
-
- void errorHandlerServer() {
- Logger.println("Server socket error");
- _server.close();
- }
-
- this.port.receive((message, SendPort replyTo) {
- if (message == EchoServerGame.SERVERINIT) {
- _server = new ServerSocket(HOST, 0, 10);
- Expect.equals(true, _server !== null);
- int port = _server.port;
- _server.setConnectionHandler(connectionHandler);
- _server.setErrorHandler(errorHandlerServer);
- replyTo.send(port, null);
- } else if (message == EchoServerGame.SERVERSHUTDOWN) {
- _server.close();
- this.port.close();
- }
- });
- }
-
- ServerSocket _server;
-}
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