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| 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 // | |
| 5 // Echo server test program to test socket stream read until functionality. | |
| 6 // | |
| 7 // VMOptions= | |
| 8 // VMOptions=--short_socket_read | |
| 9 // VMOptions=--short_socket_write | |
| 10 // VMOptions=--short_socket_read --short_socket_write | |
| 11 | |
| 12 main() { | |
| 13 EchoServerStreamReadUntilTest.testMain(); | |
| 14 } | |
| 15 | |
| 16 class EchoServerStreamReadUntilTest { | |
| 17 | |
| 18 static void testMain() { | |
| 19 EchoServerGame echoServerGame = new EchoServerGame.start(); | |
| 20 } | |
| 21 } | |
| 22 | |
| 23 class EchoServerGame { | |
| 24 | |
| 25 static final MSGSIZE = 10; | |
| 26 static final SERVERINIT = 0; | |
| 27 static final SERVERSHUTDOWN = -1; | |
| 28 static final MESSAGES = 200; | |
| 29 // Char "A". | |
| 30 static final FIRSTCHAR = 65; | |
| 31 | |
| 32 // First pattern is the third and second last character of the message. | |
| 33 static final List<int> PATTERN1 = | |
| 34 const [FIRSTCHAR + MSGSIZE - 3, FIRSTCHAR + MSGSIZE - 2]; | |
| 35 // Second pattern is the last character of the message. | |
| 36 static final List<int> PATTERN2 = const [FIRSTCHAR + MSGSIZE - 1]; | |
| 37 | |
| 38 EchoServerGame.start() | |
| 39 : _receivePort = new ReceivePort(), | |
| 40 _sendPort = null, | |
| 41 _buffer = new List<int>(MSGSIZE), | |
| 42 _messages = 0 { | |
| 43 for (int i = 0; i < MSGSIZE; i++) { | |
| 44 _buffer[i] = FIRSTCHAR + i; | |
| 45 } | |
| 46 new EchoServer().spawn().then((SendPort port) { | |
| 47 _sendPort = port; | |
| 48 start(); | |
| 49 }); | |
| 50 } | |
| 51 | |
| 52 void sendData() { | |
| 53 Socket _socket; | |
| 54 | |
| 55 void closeHandler() { | |
| 56 _socket.close(); | |
| 57 } | |
| 58 | |
| 59 void errorHandler() { | |
| 60 print("Socket error"); | |
| 61 Expect.equals(true, false); | |
| 62 _socket.close(); | |
| 63 } | |
| 64 | |
| 65 void connectHandler() { | |
| 66 SocketInputStream inputStream = _socket.inputStream; | |
| 67 SocketOutputStream outputStream = _socket.outputStream; | |
| 68 | |
| 69 void dataSent() { | |
| 70 | |
| 71 void dataReceived(List<int> buffer) { | |
| 72 if (buffer.length == MSGSIZE - 1) { | |
| 73 for (int i = 0; i < MSGSIZE - 1; i++) { | |
| 74 Expect.equals(FIRSTCHAR + i, _buffer[i]); | |
| 75 } | |
| 76 inputStream.readUntil(PATTERN2, dataReceived); | |
| 77 } else { | |
| 78 Expect.equals(1, buffer.length); | |
| 79 _messages++; | |
| 80 _socket.close(); | |
| 81 if (_messages < MESSAGES) { | |
| 82 sendData(); | |
| 83 } else { | |
| 84 shutdown(); | |
| 85 } | |
| 86 } | |
| 87 } | |
| 88 | |
| 89 // Write data and continue in dataSent. | |
| 90 inputStream.readUntil(PATTERN1, dataReceived); | |
| 91 } | |
| 92 | |
| 93 _socket.setCloseHandler(closeHandler); | |
| 94 _socket.setErrorHandler(errorHandler); | |
| 95 | |
| 96 // Write data and continue in dataSent. | |
| 97 bool written = outputStream.write(_buffer, 0, MSGSIZE, dataSent); | |
| 98 if (written) { | |
| 99 dataSent(); | |
| 100 } | |
| 101 } | |
| 102 | |
| 103 _socket = new Socket(EchoServer.HOST, _port); | |
| 104 if (_socket !== null) { | |
| 105 _socket.setConnectHandler(connectHandler); | |
| 106 } | |
| 107 } | |
| 108 | |
| 109 void start() { | |
| 110 _receivePort.receive((var message, SendPort replyTo) { | |
| 111 _port = message; | |
| 112 sendData(); | |
| 113 }); | |
| 114 _sendPort.send(SERVERINIT, _receivePort.toSendPort()); | |
| 115 } | |
| 116 | |
| 117 void shutdown() { | |
| 118 _sendPort.send(SERVERSHUTDOWN, _receivePort.toSendPort()); | |
| 119 _receivePort.close(); | |
| 120 } | |
| 121 | |
| 122 int _port; | |
| 123 ReceivePort _receivePort; | |
| 124 SendPort _sendPort; | |
| 125 List<int> _buffer; | |
| 126 int _messages; | |
| 127 } | |
| 128 | |
| 129 class EchoServer extends Isolate { | |
| 130 | |
| 131 static final HOST = "127.0.0.1"; | |
| 132 static final int MSGSIZE = EchoServerGame.MSGSIZE; | |
| 133 static final int FIRSTCHAR = EchoServerGame.FIRSTCHAR; | |
| 134 static final List<int> PATTERN1 = EchoServerGame.PATTERN1; | |
| 135 static final List<int> PATTERN2 = EchoServerGame.PATTERN2; | |
| 136 | |
| 137 void main() { | |
| 138 | |
| 139 void connectionHandler() { | |
| 140 Socket _client; | |
| 141 | |
| 142 void messageHandler() { | |
| 143 SocketInputStream inputStream = _client.inputStream; | |
| 144 SocketOutputStream outputStream = _client.outputStream; | |
| 145 | |
| 146 // Data is expected to arrive in two chunks. First all but the | |
| 147 // last character and second a single character. | |
| 148 void dataReceived(List<int> buffer) { | |
| 149 | |
| 150 if (buffer.length == MSGSIZE - 1) { | |
| 151 for (int i = 0; i < MSGSIZE - 1; i++) { | |
| 152 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); | |
| 153 } | |
| 154 void next() { | |
| 155 inputStream.readUntil(PATTERN2, dataReceived); | |
| 156 inputStream.readUntil(PATTERN2, dataReceived); | |
| 157 } | |
| 158 bool done = outputStream.write(buffer, 0, buffer.length, next); | |
| 159 if (done) { | |
| 160 next(); | |
| 161 } | |
| 162 } else { | |
| 163 Expect.equals(1, buffer.length); | |
| 164 outputStream.write(buffer, 0, buffer.length, null); | |
| 165 } | |
| 166 } | |
| 167 | |
| 168 void closeHandler() { | |
| 169 _client.close(); | |
| 170 } | |
| 171 | |
| 172 void errorHandler() { | |
| 173 print("Socket error"); | |
| 174 Expect.equals(true, false); | |
| 175 _client.close(); | |
| 176 } | |
| 177 | |
| 178 _client.setCloseHandler(closeHandler); | |
| 179 _client.setErrorHandler(errorHandler); | |
| 180 | |
| 181 inputStream.readUntil(PATTERN1, dataReceived); | |
| 182 } | |
| 183 | |
| 184 _client = _server.accept(); | |
| 185 if (_client !== null) { | |
| 186 messageHandler(); | |
| 187 } | |
| 188 } | |
| 189 | |
| 190 void errorHandlerServer() { | |
| 191 Logger.println("Server socket error"); | |
| 192 _server.close(); | |
| 193 } | |
| 194 | |
| 195 this.port.receive((message, SendPort replyTo) { | |
| 196 if (message == EchoServerGame.SERVERINIT) { | |
| 197 _server = new ServerSocket(HOST, 0, 10); | |
| 198 Expect.equals(true, _server !== null); | |
| 199 int port = _server.port; | |
| 200 _server.setConnectionHandler(connectionHandler); | |
| 201 _server.setErrorHandler(errorHandlerServer); | |
| 202 replyTo.send(port, null); | |
| 203 } else if (message == EchoServerGame.SERVERSHUTDOWN) { | |
| 204 _server.close(); | |
| 205 this.port.close(); | |
| 206 } | |
| 207 }); | |
| 208 } | |
| 209 | |
| 210 ServerSocket _server; | |
| 211 } | |
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