| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index 669a504fb1fa3f311b3f66b15f5759adb31753f3..1c6f71cdf67c0b2b16dac9030103a2c8e8cd2ded 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -53,9 +53,12 @@ public:
|
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
|
| dfTexEffect.inColor(), &fColorUniform);
|
|
|
| + // setup uniform viewMatrix
|
| + this->setupUniformViewMatrix(pb);
|
| +
|
| // setup position varying
|
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| - vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
|
| + this->uViewM(), dfTexEffect.inPosition()->fName);
|
|
|
| // setup output coords
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
|
| @@ -150,6 +153,8 @@ public:
|
| }
|
| #endif
|
|
|
| + this->setUniformViewMatrix(pdman, proc.viewMatrix());
|
| +
|
| const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
|
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
|
| GrGLfloat c[4];
|
| @@ -343,9 +348,12 @@ public:
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
|
| dfTexEffect.inPosition()->fName);
|
|
|
| + // setup uniform viewMatrix
|
| + this->setupUniformViewMatrix(pb);
|
| +
|
| // setup position varying
|
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| - vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
|
| + this->uViewM(), dfTexEffect.inPosition()->fName);
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -410,6 +418,8 @@ public:
|
| SkIntToScalar(fTextureSize.height()));
|
| }
|
|
|
| + this->setUniformViewMatrix(pdman, proc.viewMatrix());
|
| +
|
| const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
|
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
|
| GrGLfloat c[4];
|
| @@ -573,9 +583,12 @@ public:
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
|
| dfTexEffect.inPosition()->fName);
|
|
|
| + // setup uniform viewMatrix
|
| + this->setupUniformViewMatrix(pb);
|
| +
|
| // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| - vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
|
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
|
| + dfTexEffect.inPosition()->fName);
|
|
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| @@ -717,6 +730,8 @@ public:
|
| fTextColor = textColor;
|
| }
|
|
|
| + this->setUniformViewMatrix(pdman, processor.viewMatrix());
|
| +
|
| const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>();
|
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
|
| GrGLfloat c[4];
|
|
|