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Unified Diff: ash/wm/window_animations_unittest.cc

Issue 82573002: Changes sequence of docked animations when evicting windows from dock. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Changes sequence of docked animations (added test) Created 7 years, 1 month ago
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Index: ash/wm/window_animations_unittest.cc
diff --git a/ash/wm/window_animations_unittest.cc b/ash/wm/window_animations_unittest.cc
index c2ea1f6365f1dfa584e993235e801797ee8cd923..e8220827865be1885a255420d736b8e7a03fab92 100644
--- a/ash/wm/window_animations_unittest.cc
+++ b/ash/wm/window_animations_unittest.cc
@@ -6,13 +6,16 @@
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
+#include "ash/wm/window_state.h"
#include "ash/wm/workspace_controller.h"
#include "base/time/time.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
+#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/animation_container_element.h"
using aura::Window;
@@ -133,5 +136,119 @@ TEST_F(WindowAnimationsTest, CrossFadeToBounds) {
Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
}
+TEST_F(WindowAnimationsTest, LockAnimationDuration) {
varkha 2013/11/28 21:50:43 I thought a test for the new ability would be usef
+ ui::ScopedAnimationDurationScaleMode long_duration(
+ ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
+
+ scoped_ptr<Window> window(CreateTestWindowInShellWithId(0));
+ Layer* layer = window->layer();
+ window->SetBounds(gfx::Rect(5, 10, 320, 240));
+ window->Show();
+
+ // Test that it is possible to override transition duration when it is not
+ // locked.
+ {
+ ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
+ settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
+ {
+ ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
+ // Duration is not locked so it gets overridden.
+ settings2.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50));
+ wm::GetWindowState(window.get())->Minimize();
+ EXPECT_TRUE(layer->GetAnimator()->is_animating());
+ // Expect duration from the inner scope
+ EXPECT_EQ(50,
+ layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
+ }
+ window->Show();
+ }
+
+ // Test that it is possible to lock transition duration
+ {
+ ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
+ settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
+ // Duration is locked in outer scope.
+ settings1.SetTransitionDurationLocked(true);
+ {
+ ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
+ // Transition duration setting is ignored.
+ settings2.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50));
+ wm::GetWindowState(window.get())->Minimize();
+ EXPECT_TRUE(layer->GetAnimator()->is_animating());
+ // Expect duration from the outer scope
+ EXPECT_EQ(1000,
+ layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
+ }
+ window->Show();
+ }
+
+ // Test that it is possible to unlock transition duration
+ {
+ ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
+ settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
+ settings1.SetTransitionDurationLocked(true);
+ {
+ ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
+ // Duration is unlocked in inner scope.
+ settings2.SetTransitionDurationLocked(false);
+ // Transition duration is properly set.
+ settings2.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50));
+ wm::GetWindowState(window.get())->Minimize();
+ EXPECT_TRUE(layer->GetAnimator()->is_animating());
+ // Expect duration from the inner scope
+ EXPECT_EQ(50,
+ layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
+ }
+ window->Show();
+ }
+
+ // Observer class to query default animation duration when animation starts.
+ class MinimizeAnimationObserver : public ui::LayerAnimationObserver {
+ public:
+ MinimizeAnimationObserver(ui::LayerAnimator* animator)
+ : animator_(animator) {};
+ base::TimeDelta duration() { return duration_; }
+
+ protected:
+ // ui::LayerAnimationObserver:
+ virtual void OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {}
+ virtual void OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {}
+ virtual void OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ duration_ = animator_->GetTransitionDuration();
+ }
+
+ private:
+ ui::LayerAnimator* animator_;
+ base::TimeDelta duration_;
+ DISALLOW_COPY_AND_ASSIGN(MinimizeAnimationObserver);
+ };
+
+ // Test that duration respects default.
+ {
+ MinimizeAnimationObserver observer(layer->GetAnimator());
+ layer->GetAnimator()->AddObserver(&observer);
+ wm::GetWindowState(window.get())->Minimize();
+ layer->GetAnimator()->RemoveObserver(&observer);
+ EXPECT_TRUE(layer->GetAnimator()->is_animating());
+ base::TimeDelta default_duration(observer.duration());
+ LOG(INFO) << "default " << default_duration.InMilliseconds();
+ layer->GetAnimator()->StopAnimating();
+ window->Show();
+
+ ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
+ settings.SetTransitionDurationLocked(true);
+ // Setting transition duration is ignored since duration is locked
+ settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
+ wm::GetWindowState(window.get())->Minimize();
+ EXPECT_TRUE(layer->GetAnimator()->is_animating());
+ // Expect default duration (200ms for stock ash minimizing animation).
+ EXPECT_EQ(default_duration.InMilliseconds(),
+ layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
+ }
+}
+
} // namespace internal
} // namespace ash

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