Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
| 6 | 6 |
| 7 #include "ash/shell_window_ids.h" | 7 #include "ash/shell_window_ids.h" |
| 8 #include "ash/test/ash_test_base.h" | 8 #include "ash/test/ash_test_base.h" |
| 9 #include "ash/wm/window_state.h" | |
| 9 #include "ash/wm/workspace_controller.h" | 10 #include "ash/wm/workspace_controller.h" |
| 10 #include "base/time/time.h" | 11 #include "base/time/time.h" |
| 11 #include "ui/aura/test/test_windows.h" | 12 #include "ui/aura/test/test_windows.h" |
| 12 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
| 13 #include "ui/compositor/layer.h" | 14 #include "ui/compositor/layer.h" |
| 15 #include "ui/compositor/layer_animation_observer.h" | |
| 14 #include "ui/compositor/layer_animator.h" | 16 #include "ui/compositor/layer_animator.h" |
| 15 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 17 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| 18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 16 #include "ui/gfx/animation/animation_container_element.h" | 19 #include "ui/gfx/animation/animation_container_element.h" |
| 17 | 20 |
| 18 using aura::Window; | 21 using aura::Window; |
| 19 using ui::Layer; | 22 using ui::Layer; |
| 20 | 23 |
| 21 namespace ash { | 24 namespace ash { |
| 22 namespace internal { | 25 namespace internal { |
| 23 | 26 |
| 24 class WindowAnimationsTest : public ash::test::AshTestBase { | 27 class WindowAnimationsTest : public ash::test::AshTestBase { |
| 25 public: | 28 public: |
| (...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 126 // New layer animates in to the identity transform. | 129 // New layer animates in to the identity transform. |
| 127 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); | 130 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); |
| 128 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); | 131 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); |
| 129 | 132 |
| 130 static_cast<gfx::AnimationContainerElement*>(old_layer->GetAnimator())->Step( | 133 static_cast<gfx::AnimationContainerElement*>(old_layer->GetAnimator())->Step( |
| 131 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); | 134 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); |
| 132 static_cast<gfx::AnimationContainerElement*>(window->layer()->GetAnimator())-> | 135 static_cast<gfx::AnimationContainerElement*>(window->layer()->GetAnimator())-> |
| 133 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); | 136 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); |
| 134 } | 137 } |
| 135 | 138 |
| 139 TEST_F(WindowAnimationsTest, LockAnimationDuration) { | |
|
varkha
2013/11/28 21:50:43
I thought a test for the new ability would be usef
| |
| 140 ui::ScopedAnimationDurationScaleMode long_duration( | |
| 141 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); | |
| 142 | |
| 143 scoped_ptr<Window> window(CreateTestWindowInShellWithId(0)); | |
| 144 Layer* layer = window->layer(); | |
| 145 window->SetBounds(gfx::Rect(5, 10, 320, 240)); | |
| 146 window->Show(); | |
| 147 | |
| 148 // Test that it is possible to override transition duration when it is not | |
| 149 // locked. | |
| 150 { | |
| 151 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator()); | |
| 152 settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | |
| 153 { | |
| 154 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator()); | |
| 155 // Duration is not locked so it gets overridden. | |
| 156 settings2.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50)); | |
| 157 wm::GetWindowState(window.get())->Minimize(); | |
| 158 EXPECT_TRUE(layer->GetAnimator()->is_animating()); | |
| 159 // Expect duration from the inner scope | |
| 160 EXPECT_EQ(50, | |
| 161 layer->GetAnimator()->GetTransitionDuration().InMilliseconds()); | |
| 162 } | |
| 163 window->Show(); | |
| 164 } | |
| 165 | |
| 166 // Test that it is possible to lock transition duration | |
| 167 { | |
| 168 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator()); | |
| 169 settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | |
| 170 // Duration is locked in outer scope. | |
| 171 settings1.SetTransitionDurationLocked(true); | |
| 172 { | |
| 173 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator()); | |
| 174 // Transition duration setting is ignored. | |
| 175 settings2.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50)); | |
| 176 wm::GetWindowState(window.get())->Minimize(); | |
| 177 EXPECT_TRUE(layer->GetAnimator()->is_animating()); | |
| 178 // Expect duration from the outer scope | |
| 179 EXPECT_EQ(1000, | |
| 180 layer->GetAnimator()->GetTransitionDuration().InMilliseconds()); | |
| 181 } | |
| 182 window->Show(); | |
| 183 } | |
| 184 | |
| 185 // Test that it is possible to unlock transition duration | |
| 186 { | |
| 187 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator()); | |
| 188 settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | |
| 189 settings1.SetTransitionDurationLocked(true); | |
| 190 { | |
| 191 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator()); | |
| 192 // Duration is unlocked in inner scope. | |
| 193 settings2.SetTransitionDurationLocked(false); | |
| 194 // Transition duration is properly set. | |
| 195 settings2.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50)); | |
| 196 wm::GetWindowState(window.get())->Minimize(); | |
| 197 EXPECT_TRUE(layer->GetAnimator()->is_animating()); | |
| 198 // Expect duration from the inner scope | |
| 199 EXPECT_EQ(50, | |
| 200 layer->GetAnimator()->GetTransitionDuration().InMilliseconds()); | |
| 201 } | |
| 202 window->Show(); | |
| 203 } | |
| 204 | |
| 205 // Observer class to query default animation duration when animation starts. | |
| 206 class MinimizeAnimationObserver : public ui::LayerAnimationObserver { | |
| 207 public: | |
| 208 MinimizeAnimationObserver(ui::LayerAnimator* animator) | |
| 209 : animator_(animator) {}; | |
| 210 base::TimeDelta duration() { return duration_; } | |
| 211 | |
| 212 protected: | |
| 213 // ui::LayerAnimationObserver: | |
| 214 virtual void OnLayerAnimationEnded( | |
| 215 ui::LayerAnimationSequence* sequence) OVERRIDE {} | |
| 216 virtual void OnLayerAnimationAborted( | |
| 217 ui::LayerAnimationSequence* sequence) OVERRIDE {} | |
| 218 virtual void OnLayerAnimationScheduled( | |
| 219 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 220 duration_ = animator_->GetTransitionDuration(); | |
| 221 } | |
| 222 | |
| 223 private: | |
| 224 ui::LayerAnimator* animator_; | |
| 225 base::TimeDelta duration_; | |
| 226 DISALLOW_COPY_AND_ASSIGN(MinimizeAnimationObserver); | |
| 227 }; | |
| 228 | |
| 229 // Test that duration respects default. | |
| 230 { | |
| 231 MinimizeAnimationObserver observer(layer->GetAnimator()); | |
| 232 layer->GetAnimator()->AddObserver(&observer); | |
| 233 wm::GetWindowState(window.get())->Minimize(); | |
| 234 layer->GetAnimator()->RemoveObserver(&observer); | |
| 235 EXPECT_TRUE(layer->GetAnimator()->is_animating()); | |
| 236 base::TimeDelta default_duration(observer.duration()); | |
| 237 LOG(INFO) << "default " << default_duration.InMilliseconds(); | |
| 238 layer->GetAnimator()->StopAnimating(); | |
| 239 window->Show(); | |
| 240 | |
| 241 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | |
| 242 settings.SetTransitionDurationLocked(true); | |
| 243 // Setting transition duration is ignored since duration is locked | |
| 244 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | |
| 245 wm::GetWindowState(window.get())->Minimize(); | |
| 246 EXPECT_TRUE(layer->GetAnimator()->is_animating()); | |
| 247 // Expect default duration (200ms for stock ash minimizing animation). | |
| 248 EXPECT_EQ(default_duration.InMilliseconds(), | |
| 249 layer->GetAnimator()->GetTransitionDuration().InMilliseconds()); | |
| 250 } | |
| 251 } | |
| 252 | |
| 136 } // namespace internal | 253 } // namespace internal |
| 137 } // namespace ash | 254 } // namespace ash |
| OLD | NEW |