| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGLGpu.h
|
| similarity index 99%
|
| rename from src/gpu/gl/GrGpuGL.h
|
| rename to src/gpu/gl/GrGLGpu.h
|
| index d2a0d9a9ea7ac88b8d48cbd7c98e094940732d16..3809dc7bdfe7eecebdff378677df5a7fc75b36d8 100644
|
| --- a/src/gpu/gl/GrGpuGL.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -5,8 +5,8 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#ifndef GrGpuGL_DEFINED
|
| -#define GrGpuGL_DEFINED
|
| +#ifndef GrGLGpu_DEFINED
|
| +#define GrGLGpu_DEFINED
|
|
|
| #include "GrDrawState.h"
|
| #include "GrGLContext.h"
|
| @@ -412,8 +412,8 @@ private:
|
| GrGLuint fDefaultVertexArrayBoundIndexBufferID;
|
| bool fDefaultVertexArrayBoundIndexBufferIDIsValid;
|
| // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0
|
| - // is bound. However, this class is internal to GrGpuGL and this object never leaks out of
|
| - // GrGpuGL.
|
| + // is bound. However, this class is internal to GrGLGpu and this object never leaks out of
|
| + // GrGLGpu.
|
| GrGLAttribArrayState fDefaultVertexArrayAttribState;
|
|
|
| // This is used when we're using a core profile and the vertices are in a VBO.
|
|
|