Index: src/gpu/gl/GrGLGpu.h |
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGLGpu.h |
similarity index 99% |
rename from src/gpu/gl/GrGpuGL.h |
rename to src/gpu/gl/GrGLGpu.h |
index d2a0d9a9ea7ac88b8d48cbd7c98e094940732d16..3809dc7bdfe7eecebdff378677df5a7fc75b36d8 100644 |
--- a/src/gpu/gl/GrGpuGL.h |
+++ b/src/gpu/gl/GrGLGpu.h |
@@ -5,8 +5,8 @@ |
* found in the LICENSE file. |
*/ |
-#ifndef GrGpuGL_DEFINED |
-#define GrGpuGL_DEFINED |
+#ifndef GrGLGpu_DEFINED |
+#define GrGLGpu_DEFINED |
#include "GrDrawState.h" |
#include "GrGLContext.h" |
@@ -412,8 +412,8 @@ private: |
GrGLuint fDefaultVertexArrayBoundIndexBufferID; |
bool fDefaultVertexArrayBoundIndexBufferIDIsValid; |
// We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 |
- // is bound. However, this class is internal to GrGpuGL and this object never leaks out of |
- // GrGpuGL. |
+ // is bound. However, this class is internal to GrGLGpu and this object never leaks out of |
+ // GrGLGpu. |
GrGLAttribArrayState fDefaultVertexArrayAttribState; |
// This is used when we're using a core profile and the vertices are in a VBO. |