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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
11 #include "GrDrawState.h" | 11 #include "GrDrawState.h" |
12 #include "GrGLContext.h" | 12 #include "GrGLContext.h" |
13 #include "GrGLIRect.h" | 13 #include "GrGLIRect.h" |
14 #include "GrGLIndexBuffer.h" | 14 #include "GrGLIndexBuffer.h" |
15 #include "GrGLPathRendering.h" | 15 #include "GrGLPathRendering.h" |
16 #include "GrGLProgram.h" | 16 #include "GrGLProgram.h" |
17 #include "GrGLRenderTarget.h" | 17 #include "GrGLRenderTarget.h" |
18 #include "GrGLStencilBuffer.h" | 18 #include "GrGLStencilBuffer.h" |
19 #include "GrGLTexture.h" | 19 #include "GrGLTexture.h" |
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405 | 405 |
406 private: | 406 private: |
407 GrGLuint fBoundVertexArrayID; | 407 GrGLuint fBoundVertexArrayID; |
408 GrGLuint fBoundVertexBufferID; | 408 GrGLuint fBoundVertexBufferID; |
409 bool fBoundVertexArrayIDIsValid; | 409 bool fBoundVertexArrayIDIsValid; |
410 bool fBoundVertexBufferIDIsValid; | 410 bool fBoundVertexBufferIDIsValid; |
411 | 411 |
412 GrGLuint fDefaultVertexArrayBoundIndexBufferID; | 412 GrGLuint fDefaultVertexArrayBoundIndexBufferID; |
413 bool fDefaultVertexArrayBoundIndexBufferIDIsValid; | 413 bool fDefaultVertexArrayBoundIndexBufferIDIsValid; |
414 // We return a non-const pointer to this from bindArrayAndBuffersToDraw
when vertex array 0 | 414 // We return a non-const pointer to this from bindArrayAndBuffersToDraw
when vertex array 0 |
415 // is bound. However, this class is internal to GrGpuGL and this object
never leaks out of | 415 // is bound. However, this class is internal to GrGLGpu and this object
never leaks out of |
416 // GrGpuGL. | 416 // GrGLGpu. |
417 GrGLAttribArrayState fDefaultVertexArrayAttribState; | 417 GrGLAttribArrayState fDefaultVertexArrayAttribState; |
418 | 418 |
419 // This is used when we're using a core profile and the vertices are in
a VBO. | 419 // This is used when we're using a core profile and the vertices are in
a VBO. |
420 GrGLVertexArray* fVBOVertexArray; | 420 GrGLVertexArray* fVBOVertexArray; |
421 } fHWGeometryState; | 421 } fHWGeometryState; |
422 | 422 |
423 struct { | 423 struct { |
424 GrBlendCoeff fSrcCoeff; | 424 GrBlendCoeff fSrcCoeff; |
425 GrBlendCoeff fDstCoeff; | 425 GrBlendCoeff fDstCoeff; |
426 GrColor fConstColor; | 426 GrColor fConstColor; |
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451 | 451 |
452 // we record what stencil format worked last time to hopefully exit early | 452 // we record what stencil format worked last time to hopefully exit early |
453 // from our loop that tries stencil formats and calls check fb status. | 453 // from our loop that tries stencil formats and calls check fb status. |
454 int fLastSuccessfulStencilFmtIdx; | 454 int fLastSuccessfulStencilFmtIdx; |
455 | 455 |
456 typedef GrGpu INHERITED; | 456 typedef GrGpu INHERITED; |
457 friend class GrGLPathRendering; // For accessing setTextureUnit. | 457 friend class GrGLPathRendering; // For accessing setTextureUnit. |
458 }; | 458 }; |
459 | 459 |
460 #endif | 460 #endif |
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