| Index: gpu/blink/webgraphicscontext3d_impl.h
|
| diff --git a/gpu/blink/webgraphicscontext3d_impl.h b/gpu/blink/webgraphicscontext3d_impl.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..41a6d89411c29764b605cf7c8eb8a4bb24ed289b
|
| --- /dev/null
|
| +++ b/gpu/blink/webgraphicscontext3d_impl.h
|
| @@ -0,0 +1,612 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
|
| +#define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
|
| +
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "gpu/blink/gpu_blink_export.h"
|
| +#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
|
| +#include "third_party/WebKit/public/platform/WebString.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +namespace gles2 {
|
| +class GLES2Interface;
|
| +class GLES2ImplementationErrorMessageCallback;
|
| +struct ContextCreationAttribHelper;
|
| +}
|
| +}
|
| +
|
| +using blink::WebGLId;
|
| +
|
| +using blink::WGC3Dbyte;
|
| +using blink::WGC3Dchar;
|
| +using blink::WGC3Denum;
|
| +using blink::WGC3Dboolean;
|
| +using blink::WGC3Dbitfield;
|
| +using blink::WGC3Dint;
|
| +using blink::WGC3Dsizei;
|
| +using blink::WGC3Duint;
|
| +using blink::WGC3Dfloat;
|
| +using blink::WGC3Dclampf;
|
| +using blink::WGC3Dintptr;
|
| +using blink::WGC3Dsizeiptr;
|
| +
|
| +namespace gpu_blink {
|
| +
|
| +class WebGraphicsContext3DErrorMessageCallback;
|
| +
|
| +class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
|
| + : public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) {
|
| + public:
|
| + virtual ~WebGraphicsContext3DImpl();
|
| +
|
| + //----------------------------------------------------------------------
|
| + // WebGraphicsContext3D methods
|
| +
|
| + virtual uint32_t lastFlushID();
|
| +
|
| + virtual unsigned int insertSyncPoint();
|
| + virtual void waitSyncPoint(unsigned int sync_point);
|
| +
|
| + virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other);
|
| +
|
| + virtual void reshapeWithScaleFactor(
|
| + int width, int height, float scale_factor);
|
| +
|
| + virtual void prepareTexture();
|
| + virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
|
| +
|
| + virtual void activeTexture(WGC3Denum texture);
|
| + virtual void attachShader(WebGLId program, WebGLId shader);
|
| + virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
|
| + const WGC3Dchar* name);
|
| + virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
|
| + virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
|
| + virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
|
| + virtual void bindTexture(WGC3Denum target, WebGLId texture);
|
| + virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
|
| + WGC3Dclampf blue, WGC3Dclampf alpha);
|
| + virtual void blendEquation(WGC3Denum mode);
|
| + virtual void blendEquationSeparate(WGC3Denum modeRGB,
|
| + WGC3Denum modeAlpha);
|
| + virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
|
| + virtual void blendFuncSeparate(WGC3Denum srcRGB,
|
| + WGC3Denum dstRGB,
|
| + WGC3Denum srcAlpha,
|
| + WGC3Denum dstAlpha);
|
| +
|
| + virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
|
| + const void* data, WGC3Denum usage);
|
| + virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
|
| + WGC3Dsizeiptr size, const void* data);
|
| +
|
| + virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
|
| + virtual void clear(WGC3Dbitfield mask);
|
| + virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
|
| + WGC3Dclampf blue, WGC3Dclampf alpha);
|
| + virtual void clearDepth(WGC3Dclampf depth);
|
| + virtual void clearStencil(WGC3Dint s);
|
| + virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
|
| + WGC3Dboolean blue, WGC3Dboolean alpha);
|
| + virtual void compileShader(WebGLId shader);
|
| +
|
| + virtual void compressedTexImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border,
|
| + WGC3Dsizei imageSize,
|
| + const void* data);
|
| + virtual void compressedTexSubImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Dsizei imageSize,
|
| + const void* data);
|
| + virtual void copyTexImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border);
|
| + virtual void copyTexSubImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height);
|
| + virtual void cullFace(WGC3Denum mode);
|
| + virtual void depthFunc(WGC3Denum func);
|
| + virtual void depthMask(WGC3Dboolean flag);
|
| + virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
|
| + virtual void detachShader(WebGLId program, WebGLId shader);
|
| + virtual void disable(WGC3Denum cap);
|
| + virtual void disableVertexAttribArray(WGC3Duint index);
|
| + virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
|
| + virtual void drawElements(WGC3Denum mode,
|
| + WGC3Dsizei count,
|
| + WGC3Denum type,
|
| + WGC3Dintptr offset);
|
| +
|
| + virtual void enable(WGC3Denum cap);
|
| + virtual void enableVertexAttribArray(WGC3Duint index);
|
| + virtual void finish();
|
| + virtual void flush();
|
| + virtual void framebufferRenderbuffer(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum renderbuffertarget,
|
| + WebGLId renderbuffer);
|
| + virtual void framebufferTexture2D(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum textarget,
|
| + WebGLId texture,
|
| + WGC3Dint level);
|
| + virtual void frontFace(WGC3Denum mode);
|
| + virtual void generateMipmap(WGC3Denum target);
|
| +
|
| + virtual bool getActiveAttrib(WebGLId program,
|
| + WGC3Duint index,
|
| + ActiveInfo&);
|
| + virtual bool getActiveUniform(WebGLId program,
|
| + WGC3Duint index,
|
| + ActiveInfo&);
|
| +
|
| + virtual void getAttachedShaders(WebGLId program,
|
| + WGC3Dsizei maxCount,
|
| + WGC3Dsizei* count,
|
| + WebGLId* shaders);
|
| +
|
| + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
|
| +
|
| + virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
|
| +
|
| + virtual void getBufferParameteriv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual WGC3Denum getError();
|
| +
|
| + virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
|
| +
|
| + virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual blink::WebString getProgramInfoLog(WebGLId program);
|
| +
|
| + virtual void getRenderbufferParameteriv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
|
| +
|
| + virtual blink::WebString getShaderInfoLog(WebGLId shader);
|
| +
|
| + virtual void getShaderPrecisionFormat(WGC3Denum shadertype,
|
| + WGC3Denum precisiontype,
|
| + WGC3Dint* range,
|
| + WGC3Dint* precision);
|
| +
|
| + virtual blink::WebString getShaderSource(WebGLId shader);
|
| + virtual blink::WebString getString(WGC3Denum name);
|
| +
|
| + virtual void getTexParameterfv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dfloat* value);
|
| + virtual void getTexParameteriv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual void getUniformfv(WebGLId program,
|
| + WGC3Dint location,
|
| + WGC3Dfloat* value);
|
| + virtual void getUniformiv(WebGLId program,
|
| + WGC3Dint location,
|
| + WGC3Dint* value);
|
| +
|
| + virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
|
| +
|
| + virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
|
| + WGC3Dfloat* value);
|
| + virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
|
| +
|
| + virtual void hint(WGC3Denum target, WGC3Denum mode);
|
| + virtual WGC3Dboolean isBuffer(WebGLId buffer);
|
| + virtual WGC3Dboolean isEnabled(WGC3Denum cap);
|
| + virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
|
| + virtual WGC3Dboolean isProgram(WebGLId program);
|
| + virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
|
| + virtual WGC3Dboolean isShader(WebGLId shader);
|
| + virtual WGC3Dboolean isTexture(WebGLId texture);
|
| + virtual void lineWidth(WGC3Dfloat);
|
| + virtual void linkProgram(WebGLId program);
|
| + virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
|
| + virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
|
| +
|
| + virtual void readPixels(WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + void* pixels);
|
| +
|
| + virtual void releaseShaderCompiler();
|
| + virtual void renderbufferStorage(WGC3Denum target,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height);
|
| + virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
|
| + virtual void scissor(WGC3Dint x, WGC3Dint y,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
| + virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
|
| + virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
|
| + virtual void stencilFuncSeparate(WGC3Denum face,
|
| + WGC3Denum func,
|
| + WGC3Dint ref,
|
| + WGC3Duint mask);
|
| + virtual void stencilMask(WGC3Duint mask);
|
| + virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
|
| + virtual void stencilOp(WGC3Denum fail,
|
| + WGC3Denum zfail,
|
| + WGC3Denum zpass);
|
| + virtual void stencilOpSeparate(WGC3Denum face,
|
| + WGC3Denum fail,
|
| + WGC3Denum zfail,
|
| + WGC3Denum zpass);
|
| +
|
| + virtual void texImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| +
|
| + virtual void texParameterf(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dfloat param);
|
| + virtual void texParameteri(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint param);
|
| +
|
| + virtual void texSubImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| +
|
| + virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
|
| + virtual void uniform1fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| + virtual void uniform1i(WGC3Dint location, WGC3Dint x);
|
| + virtual void uniform1iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| + virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
|
| + virtual void uniform2fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| + virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
|
| + virtual void uniform2iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| + virtual void uniform3f(WGC3Dint location,
|
| + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| + virtual void uniform3fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| + virtual void uniform3i(WGC3Dint location,
|
| + WGC3Dint x, WGC3Dint y, WGC3Dint z);
|
| + virtual void uniform3iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| + virtual void uniform4f(WGC3Dint location,
|
| + WGC3Dfloat x, WGC3Dfloat y,
|
| + WGC3Dfloat z, WGC3Dfloat w);
|
| + virtual void uniform4fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| + virtual void uniform4i(WGC3Dint location,
|
| + WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
|
| + virtual void uniform4iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| + virtual void uniformMatrix2fv(WGC3Dint location,
|
| + WGC3Dsizei count,
|
| + WGC3Dboolean transpose,
|
| + const WGC3Dfloat* value);
|
| + virtual void uniformMatrix3fv(WGC3Dint location,
|
| + WGC3Dsizei count,
|
| + WGC3Dboolean transpose,
|
| + const WGC3Dfloat* value);
|
| + virtual void uniformMatrix4fv(WGC3Dint location,
|
| + WGC3Dsizei count,
|
| + WGC3Dboolean transpose,
|
| + const WGC3Dfloat* value);
|
| +
|
| + virtual void useProgram(WebGLId program);
|
| + virtual void validateProgram(WebGLId program);
|
| +
|
| + virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
|
| + virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
|
| + virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttrib3f(WGC3Duint index,
|
| + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| + virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttrib4f(WGC3Duint index,
|
| + WGC3Dfloat x, WGC3Dfloat y,
|
| + WGC3Dfloat z, WGC3Dfloat w);
|
| + virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
|
| + virtual void vertexAttribPointer(WGC3Duint index,
|
| + WGC3Dint size,
|
| + WGC3Denum type,
|
| + WGC3Dboolean normalized,
|
| + WGC3Dsizei stride,
|
| + WGC3Dintptr offset);
|
| +
|
| + virtual void viewport(WGC3Dint x, WGC3Dint y,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
| +
|
| + // Support for buffer creation and deletion
|
| + virtual void genBuffers(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void genTextures(WGC3Dsizei count, WebGLId* ids);
|
| +
|
| + virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids);
|
| +
|
| + virtual WebGLId createBuffer();
|
| + virtual WebGLId createFramebuffer();
|
| + virtual WebGLId createRenderbuffer();
|
| + virtual WebGLId createTexture();
|
| +
|
| + virtual void deleteBuffer(WebGLId);
|
| + virtual void deleteFramebuffer(WebGLId);
|
| + virtual void deleteRenderbuffer(WebGLId);
|
| + virtual void deleteTexture(WebGLId);
|
| +
|
| + virtual WebGLId createProgram();
|
| + virtual WebGLId createShader(WGC3Denum);
|
| +
|
| + virtual void deleteProgram(WebGLId);
|
| + virtual void deleteShader(WebGLId);
|
| +
|
| + virtual void synthesizeGLError(WGC3Denum);
|
| +
|
| + virtual void* mapBufferSubDataCHROMIUM(
|
| + WGC3Denum target, WGC3Dintptr offset,
|
| + WGC3Dsizeiptr size, WGC3Denum access);
|
| + virtual void unmapBufferSubDataCHROMIUM(const void*);
|
| + virtual void* mapTexSubImage2DCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + WGC3Denum access);
|
| + virtual void unmapTexSubImage2DCHROMIUM(const void*);
|
| +
|
| + virtual void setVisibilityCHROMIUM(bool visible);
|
| +
|
| + virtual void discardFramebufferEXT(WGC3Denum target,
|
| + WGC3Dsizei numAttachments,
|
| + const WGC3Denum* attachments);
|
| + virtual void copyTextureToParentTextureCHROMIUM(
|
| + WebGLId texture, WebGLId parentTexture);
|
| +
|
| + virtual blink::WebString getRequestableExtensionsCHROMIUM();
|
| + virtual void requestExtensionCHROMIUM(const char*);
|
| +
|
| + virtual void blitFramebufferCHROMIUM(
|
| + WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| + WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| + WGC3Dbitfield mask, WGC3Denum filter);
|
| + virtual void renderbufferStorageMultisampleCHROMIUM(
|
| + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
| +
|
| + virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader);
|
| +
|
| + virtual void setContextLostCallback(
|
| + WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
|
| +
|
| + virtual void setErrorMessageCallback(
|
| + WebGraphicsContext3D::WebGraphicsErrorMessageCallback* callback);
|
| +
|
| + virtual void texImageIOSurface2DCHROMIUM(
|
| + WGC3Denum target, WGC3Dint width, WGC3Dint height,
|
| + WGC3Duint ioSurfaceId, WGC3Duint plane);
|
| +
|
| + virtual void texStorage2DEXT(
|
| + WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
|
| + WGC3Dint width, WGC3Dint height);
|
| +
|
| + virtual WebGLId createQueryEXT();
|
| + virtual void deleteQueryEXT(WebGLId query);
|
| + virtual WGC3Dboolean isQueryEXT(WGC3Duint query);
|
| + virtual void beginQueryEXT(WGC3Denum target, WebGLId query);
|
| + virtual void endQueryEXT(WGC3Denum target);
|
| + virtual void getQueryivEXT(
|
| + WGC3Denum target, WGC3Denum pname, WGC3Dint* params);
|
| + virtual void getQueryObjectuivEXT(
|
| + WebGLId query, WGC3Denum pname, WGC3Duint* params);
|
| +
|
| + virtual void copyTextureCHROMIUM(WGC3Denum target, WebGLId source_id,
|
| + WebGLId dest_id, WGC3Dint level,
|
| + WGC3Denum internal_format,
|
| + WGC3Denum dest_type);
|
| +
|
| + virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location,
|
| + const WGC3Dchar* uniform);
|
| +
|
| + virtual void shallowFlushCHROMIUM();
|
| + virtual void shallowFinishCHROMIUM();
|
| +
|
| + virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox);
|
| + virtual void produceTextureCHROMIUM(WGC3Denum target,
|
| + const WGC3Dbyte* mailbox);
|
| + virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target,
|
| + const WGC3Dbyte* mailbox);
|
| + virtual void consumeTextureCHROMIUM(WGC3Denum target,
|
| + const WGC3Dbyte* mailbox);
|
| + virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target,
|
| + const WGC3Dbyte* mailbox);
|
| +
|
| + virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids);
|
| + virtual WebGLId createValuebufferCHROMIUM();
|
| + virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids);
|
| + virtual void deleteValuebufferCHROMIUM(WebGLId);
|
| + virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer);
|
| + virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer);
|
| + virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription);
|
| + virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target);
|
| + virtual void uniformValuebufferCHROMIUM(WGC3Dint location,
|
| + WGC3Denum target,
|
| + WGC3Denum subscription);
|
| +
|
| + virtual void insertEventMarkerEXT(const WGC3Dchar* marker);
|
| + virtual void pushGroupMarkerEXT(const WGC3Dchar* marker);
|
| + virtual void popGroupMarkerEXT();
|
| +
|
| + // GL_OES_vertex_array_object
|
| + virtual WebGLId createVertexArrayOES();
|
| + virtual void deleteVertexArrayOES(WebGLId array);
|
| + virtual WGC3Dboolean isVertexArrayOES(WebGLId array);
|
| + virtual void bindVertexArrayOES(WebGLId array);
|
| +
|
| + virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id);
|
| + virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id);
|
| +
|
| + virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access);
|
| + virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target);
|
| +
|
| + // Async pixel transfer functions.
|
| + virtual void asyncTexImage2DCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| + virtual void asyncTexSubImage2DCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| + virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target);
|
| +
|
| + // GL_EXT_draw_buffers
|
| + virtual void drawBuffersEXT(
|
| + WGC3Dsizei n,
|
| + const WGC3Denum* bufs);
|
| +
|
| + // GL_ANGLE_instanced_arrays
|
| + virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first,
|
| + WGC3Dsizei count, WGC3Dsizei primcount);
|
| + virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count,
|
| + WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount);
|
| + virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor);
|
| +
|
| + // GL_CHROMIUM_gpu_memory_buffer_image
|
| + virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum internalformat,
|
| + WGC3Denum usage);
|
| + virtual void destroyImageCHROMIUM(WGC3Duint image_id);
|
| +
|
| + // GL_EXT_multisampled_render_to_texture
|
| + virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum textarget,
|
| + WebGLId texture,
|
| + WGC3Dint level,
|
| + WGC3Dsizei samples);
|
| + virtual void renderbufferStorageMultisampleEXT(
|
| + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
| +
|
| + virtual GrGLInterface* createGrGLInterface();
|
| +
|
| + ::gpu::gles2::GLES2Interface* GetGLInterface() {
|
| + return gl_;
|
| + }
|
| +
|
| + // Convert WebGL context creation attributes into command buffer / EGL size
|
| + // requests.
|
| + static void ConvertAttributes(
|
| + const blink::WebGraphicsContext3D::Attributes& attributes,
|
| + ::gpu::gles2::ContextCreationAttribHelper* output_attribs);
|
| +
|
| + protected:
|
| + friend class WebGraphicsContext3DErrorMessageCallback;
|
| +
|
| + WebGraphicsContext3DImpl();
|
| +
|
| + ::gpu::gles2::GLES2ImplementationErrorMessageCallback*
|
| + getErrorMessageCallback();
|
| + virtual void OnErrorMessage(const std::string& message, int id);
|
| +
|
| + void setGLInterface(::gpu::gles2::GLES2Interface* gl) {
|
| + gl_ = gl;
|
| + }
|
| +
|
| + bool initialized_;
|
| + bool initialize_failed_;
|
| +
|
| + WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
|
| + WGC3Denum context_lost_reason_;
|
| +
|
| + WebGraphicsContext3D::WebGraphicsErrorMessageCallback*
|
| + error_message_callback_;
|
| + scoped_ptr<WebGraphicsContext3DErrorMessageCallback>
|
| + client_error_message_callback_;
|
| +
|
| + // Errors raised by synthesizeGLError().
|
| + std::vector<WGC3Denum> synthetic_errors_;
|
| +
|
| + ::gpu::gles2::GLES2Interface* gl_;
|
| + bool lose_context_when_out_of_memory_;
|
| + uint32_t flush_id_;
|
| +};
|
| +
|
| +} // namespace gpu_blink
|
| +
|
| +#endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
|
|
|