Chromium Code Reviews| Index: cc/scheduler/scheduler_state_machine.cc |
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
| index 323def6fb65a709a5f031576f4a7debc0d984bf7..ccf6b14e08e97b9dd8821ffc03a9be79635398aa 100644 |
| --- a/cc/scheduler/scheduler_state_machine.cc |
| +++ b/cc/scheduler/scheduler_state_machine.cc |
| @@ -342,6 +342,10 @@ bool SchedulerStateMachine::ShouldDraw() const { |
| if (PendingDrawsShouldBeAborted()) |
| return active_tree_needs_first_draw_; |
| + // Don't draw if we are waiting on the first commit after a surface. |
| + if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
|
jamesr
2014/12/29 23:17:41
this is what breaks - this change doesn't interact
|
| + return false; |
| + |
| // If a commit has occurred after the animate call, we need to call animate |
| // again before we should draw. |
| if (did_commit_after_animating_) |
| @@ -387,6 +391,10 @@ bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| } |
| bool SchedulerStateMachine::ShouldAnimate() const { |
| + // Don't animate if we are waiting on the first commit after a surface. |
| + if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
| + return false; |
| + |
| // If a commit occurred after our last call, we need to do animation again. |
| if (HasAnimatedThisFrame() && !did_commit_after_animating_) |
| return false; |
| @@ -424,10 +432,6 @@ bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| return false; |
| } |
| - // We want to start the first commit after we get a new output surface ASAP. |
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
| - return true; |
| - |
| // We should not send BeginMainFrame while we are in |
| // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new |
| // user input arriving soon. |