| Index: src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| index 1cfb64414bed22846674a7e4b23389a8601d2dc7..0818fc0d8cff51ded070e6d6d46286108dba885b 100644
|
| --- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| +++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| @@ -25,13 +25,16 @@ public:
|
| GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&)
|
| : fColor(GrColor_ILLEGAL) {}
|
|
|
| - void emitCode(const EmitArgs& args) SK_OVERRIDE {
|
| + void onEmitCode(EmitArgs& args) SK_OVERRIDE {
|
| const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
|
| const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>();
|
|
|
| GrGLGPBuilder* pb = args.fPB;
|
| GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
|
|
| + // emit attributes
|
| + vsBuilder->emitAttributes(cte);
|
| +
|
| GrGLVertToFrag v(kVec2f_GrSLType);
|
| pb->addVarying("TextureCoords", &v);
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName);
|
| @@ -40,17 +43,17 @@ public:
|
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
|
| &fColorUniform);
|
|
|
| - // setup output coords
|
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPosition()->fName);
|
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosition()->fName);
|
| -
|
| // setup uniform viewMatrix
|
| this->addUniformViewMatrix(pb);
|
|
|
| - // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
|
| + // Setup position
|
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
|
| cte.inPosition()->fName);
|
|
|
| + // emit transforms
|
| + this->emitTransforms(args.fPB, this->position(), cte.inPosition()->fName,
|
| + cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);
|
| +
|
| GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
|
| fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
|
| @@ -135,8 +138,9 @@ void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt,
|
| GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b);
|
| }
|
|
|
| -GrGLGeometryProcessor*
|
| -GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt) const {
|
| +GrGLPrimitiveProcessor*
|
| +GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt,
|
| + const GrGLCaps& caps) const {
|
| return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt));
|
| }
|
|
|
|
|