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Unified Diff: src/gpu/effects/GrDashingEffect.cpp

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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Index: src/gpu/effects/GrDashingEffect.cpp
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 8b69dca9d29cb8ad970f712605a0f8c4f4835b0b..2543145c2088677c5da04ef4640d64b87e6ed2fa 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -496,7 +496,8 @@ public:
const GrGLCaps&,
GrProcessorKeyBuilder* b) const SK_OVERRIDE;
- GrGLGeometryProcessor* createGLInstance(const GrBatchTracker&) const SK_OVERRIDE;
+ virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker&,
+ const GrGLCaps&) const SK_OVERRIDE;
void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERRIDE;
@@ -530,7 +531,7 @@ class GLDashingCircleEffect : public GrGLGeometryProcessor {
public:
GLDashingCircleEffect(const GrGeometryProcessor&, const GrBatchTracker&);
- void emitCode(const EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -559,7 +560,7 @@ GLDashingCircleEffect::GLDashingCircleEffect(const GrGeometryProcessor&,
fPrevIntervalLength = SK_ScalarMax;
}
-void GLDashingCircleEffect::emitCode(const EmitArgs& args) {
+void GLDashingCircleEffect::onEmitCode(EmitArgs& args) {
const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>();
const DashingCircleBatchTracker local = args.fBT.cast<DashingCircleBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
@@ -572,6 +573,9 @@ void GLDashingCircleEffect::emitCode(const EmitArgs& args) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ // emit attributes
+ vsBuilder->emitAttributes(dce);
+
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("Coord", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dce.inCoord()->fName);
@@ -579,17 +583,17 @@ void GLDashingCircleEffect::emitCode(const EmitArgs& args) {
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform);
- // setup coord outputs
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), dce.inPosition()->fName);
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), dce.inPosition()->fName);
-
// setup uniform viewMatrix
this->addUniformViewMatrix(pb);
- // setup position varying
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
+ // Setup position
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
dce.inPosition()->fName);
+ // emit transforms
+ this->emitTransforms(args.fPB, this->position(), dce.inPosition()->fName, dce.localMatrix(),
+ args.fTransformsIn, args.fTransformsOut);
+
// transforms all points so that we can compare them to our test circle
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n",
@@ -669,7 +673,8 @@ void DashingCircleEffect::getGLProcessorKey(const GrBatchTracker& bt,
GLDashingCircleEffect::GenKey(*this, bt, caps, b);
}
-GrGLGeometryProcessor* DashingCircleEffect::createGLInstance(const GrBatchTracker& bt) const {
+GrGLPrimitiveProcessor* DashingCircleEffect::createGLInstance(const GrBatchTracker& bt,
+ const GrGLCaps&) const {
return SkNEW_ARGS(GLDashingCircleEffect, (*this, bt));
}
@@ -783,7 +788,8 @@ public:
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const SK_OVERRIDE;
- GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE;
+ virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt,
+ const GrGLCaps&) const SK_OVERRIDE;
void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERRIDE;
@@ -816,7 +822,7 @@ class GLDashingLineEffect : public GrGLGeometryProcessor {
public:
GLDashingLineEffect(const GrGeometryProcessor&, const GrBatchTracker&);
- void emitCode(const EmitArgs&) SK_OVERRIDE;
+ void onEmitCode(EmitArgs&) SK_OVERRIDE;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
@@ -844,7 +850,7 @@ GLDashingLineEffect::GLDashingLineEffect(const GrGeometryProcessor&,
fPrevIntervalLength = SK_ScalarMax;
}
-void GLDashingLineEffect::emitCode(const EmitArgs& args) {
+void GLDashingLineEffect::onEmitCode(EmitArgs& args) {
const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>();
const DashingLineBatchTracker& local = args.fBT.cast<DashingLineBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
@@ -865,6 +871,9 @@ void GLDashingLineEffect::emitCode(const EmitArgs& args) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ // emit attributes
+ vsBuilder->emitAttributes(de);
+
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("Coord", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), de.inCoord()->fName);
@@ -872,17 +881,17 @@ void GLDashingLineEffect::emitCode(const EmitArgs& args) {
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform);
- // setup coord outputs
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), de.inPosition()->fName);
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), de.inPosition()->fName);
-
// setup uniform viewMatrix
this->addUniformViewMatrix(pb);
- // setup position varying
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
+ // Setup position
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", this->position(), this->uViewM(),
de.inPosition()->fName);
+ // emit transforms
+ this->emitTransforms(args.fPB, this->position(), de.inPosition()->fName, de.localMatrix(),
+ args.fTransformsIn, args.fTransformsOut);
+
// transforms all points so that we can compare them to our test rect
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
@@ -969,7 +978,8 @@ void DashingLineEffect::getGLProcessorKey(const GrBatchTracker& bt,
GLDashingLineEffect::GenKey(*this, bt, caps, b);
}
-GrGLGeometryProcessor* DashingLineEffect::createGLInstance(const GrBatchTracker& bt) const {
+GrGLPrimitiveProcessor* DashingLineEffect::createGLInstance(const GrBatchTracker& bt,
+ const GrGLCaps&) const {
return SkNEW_ARGS(GLDashingLineEffect, (*this, bt));
}
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