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Unified Diff: src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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Index: src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
deleted file mode 100644
index e50037d098518c4eed01b783e2e6ef34d0c5e873..0000000000000000000000000000000000000000
--- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLNvprProgramBuilder.h"
-#include "../GrGLGpu.h"
-
-#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
-#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
-
-GrGLNvprProgramBuilder::GrGLNvprProgramBuilder(GrGLGpu* gpu,
- const GrOptDrawState& optState)
- : INHERITED(gpu, optState)
- , fSeparableVaryingInfos(kVarsPerBlock) {
-}
-
-void GrGLNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage& processorStage,
- GrGLProcessor::TransformedCoordsArray* outCoords,
- GrGLInstalledFragProc* ifp) {
- const GrFragmentProcessor* effect = processorStage.processor();
- int numTransforms = effect->numTransforms();
-
- ifp->fTransforms.push_back_n(numTransforms);
-
- for (int t = 0; t < numTransforms; t++) {
- GrSLType varyingType =
- processorStage.isPerspectiveCoordTransform(t) ?
- kVec3f_GrSLType :
- kVec2f_GrSLType;
-
- const char* varyingName = "MatrixCoord";
- SkString suffixedVaryingName;
- if (0 != t) {
- suffixedVaryingName.append(varyingName);
- suffixedVaryingName.appendf("_%i", t);
- varyingName = suffixedVaryingName.c_str();
- }
- GrGLVertToFrag v(varyingType);
- ifp->fTransforms[t].fHandle = this->addSeparableVarying(varyingName, &v);
- ifp->fTransforms[t].fType = varyingType;
-
- SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords,
- (SkString(v.fsIn()), varyingType));
- }
-}
-
-GrGLInstalledFragProc::ShaderVarHandle
-GrGLNvprProgramBuilder::addSeparableVarying(const char* name, GrGLVarying* v) {
- this->addVarying(name, v);
- SeparableVaryingInfo& varying = fSeparableVaryingInfos.push_back();
- varying.fVariable = fFS.fInputs.back();
- return GrGLInstalledFragProc::ShaderVarHandle(fSeparableVaryingInfos.count() - 1);
-}
-
-void GrGLNvprProgramBuilder::resolveSeparableVaryings(GrGLuint programId) {
- int count = fSeparableVaryingInfos.count();
- for (int i = 0; i < count; ++i) {
- GrGLint location;
- GL_CALL_RET(location,
- GetProgramResourceLocation(programId,
- GR_GL_FRAGMENT_INPUT,
- fSeparableVaryingInfos[i].fVariable.c_str()));
- fSeparableVaryingInfos[i].fLocation = location;
- }
-}
-
-GrGLProgram* GrGLNvprProgramBuilder::createProgram(GrGLuint programID) {
- // this is just for nvpr es, which has separable varyings that are plugged in after
- // building
- this->resolveSeparableVaryings(programID);
- return SkNEW_ARGS(GrGLNvprProgram, (fGpu, fDesc, fUniformHandles, programID, fUniforms,
- fGeometryProcessor,
- fXferProcessor, fFragmentProcessors.get(),
- fSeparableVaryingInfos));
-}
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