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Side by Side Diff: src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp

Issue 822423004: Move most of the transform logic into the primitive processors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 11 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLNvprProgramBuilder.h"
9 #include "../GrGLGpu.h"
10
11 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
12 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
13
14 GrGLNvprProgramBuilder::GrGLNvprProgramBuilder(GrGLGpu* gpu,
15 const GrOptDrawState& optState)
16 : INHERITED(gpu, optState)
17 , fSeparableVaryingInfos(kVarsPerBlock) {
18 }
19
20 void GrGLNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage& proces sorStage,
21 GrGLProcessor::TransformedCoordsArra y* outCoords,
22 GrGLInstalledFragProc* ifp) {
23 const GrFragmentProcessor* effect = processorStage.processor();
24 int numTransforms = effect->numTransforms();
25
26 ifp->fTransforms.push_back_n(numTransforms);
27
28 for (int t = 0; t < numTransforms; t++) {
29 GrSLType varyingType =
30 processorStage.isPerspectiveCoordTransform(t) ?
31 kVec3f_GrSLType :
32 kVec2f_GrSLType;
33
34 const char* varyingName = "MatrixCoord";
35 SkString suffixedVaryingName;
36 if (0 != t) {
37 suffixedVaryingName.append(varyingName);
38 suffixedVaryingName.appendf("_%i", t);
39 varyingName = suffixedVaryingName.c_str();
40 }
41 GrGLVertToFrag v(varyingType);
42 ifp->fTransforms[t].fHandle = this->addSeparableVarying(varyingName, &v) ;
43 ifp->fTransforms[t].fType = varyingType;
44
45 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords,
46 (SkString(v.fsIn()), varyingType));
47 }
48 }
49
50 GrGLInstalledFragProc::ShaderVarHandle
51 GrGLNvprProgramBuilder::addSeparableVarying(const char* name, GrGLVarying* v) {
52 this->addVarying(name, v);
53 SeparableVaryingInfo& varying = fSeparableVaryingInfos.push_back();
54 varying.fVariable = fFS.fInputs.back();
55 return GrGLInstalledFragProc::ShaderVarHandle(fSeparableVaryingInfos.count() - 1);
56 }
57
58 void GrGLNvprProgramBuilder::resolveSeparableVaryings(GrGLuint programId) {
59 int count = fSeparableVaryingInfos.count();
60 for (int i = 0; i < count; ++i) {
61 GrGLint location;
62 GL_CALL_RET(location,
63 GetProgramResourceLocation(programId,
64 GR_GL_FRAGMENT_INPUT,
65 fSeparableVaryingInfos[i].fVariab le.c_str()));
66 fSeparableVaryingInfos[i].fLocation = location;
67 }
68 }
69
70 GrGLProgram* GrGLNvprProgramBuilder::createProgram(GrGLuint programID) {
71 // this is just for nvpr es, which has separable varyings that are plugged i n after
72 // building
73 this->resolveSeparableVaryings(programID);
74 return SkNEW_ARGS(GrGLNvprProgram, (fGpu, fDesc, fUniformHandles, programID, fUniforms,
75 fGeometryProcessor,
76 fXferProcessor, fFragmentProcessors.get( ),
77 fSeparableVaryingInfos));
78 }
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