Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index e846b79b2512890cf9b2ce1c09ce15535759d437..7180a2a8329f7d5e7fefb9c206cf7d212f26d520 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -24,7 +24,7 @@ public: |
GrGLConicEffect(const GrGeometryProcessor&, |
const GrBatchTracker&); |
- virtual void emitCode(const EmitArgs&) SK_OVERRIDE; |
+ virtual void emitCode(EmitArgs&) SK_OVERRIDE; |
static inline void GenKey(const GrGeometryProcessor&, |
const GrBatchTracker&, |
@@ -66,12 +66,15 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLConicEffect::emitCode(const EmitArgs& args) { |
+void GrGLConicEffect::emitCode(EmitArgs& args) { |
GrGLGPBuilder* pb = args.fPB; |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); |
const ConicBatchTracker& local = args.fBT.cast<ConicBatchTracker>(); |
+ // emit attributes |
+ vsBuilder->emitAttributes(gp); |
+ |
GrGLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("ConicCoeffs", &v); |
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); |
@@ -80,16 +83,19 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) { |
this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL, |
&fColorUniform); |
- // setup coord outputs |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName); |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName); |
- |
// setup uniform viewMatrix |
this->addUniformViewMatrix(pb); |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(), |
- gp.inPosition()->fName); |
+ // Setup position |
+ const char* pos3 = "pos3"; |
+ vsBuilder->codeAppendf("vec3 %s;", pos3); |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.inPosition()->fName); |
+ |
+ // emit transforms with position |
+ this->emitTransforms(pb, pos3, gp.inPosition()->fName, gp.localMatrix(), args.fTransformsIn, |
+ args.fTransformsOut); |
+ |
+ vsBuilder->transformToNormalizedDeviceSpace(pos3); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppend("float edgeAlpha;"); |
@@ -184,7 +190,8 @@ void GrConicEffect::getGLProcessorKey(const GrBatchTracker& bt, |
GrGLConicEffect::GenKey(*this, bt, caps, b); |
} |
-GrGLGeometryProcessor* GrConicEffect::createGLInstance(const GrBatchTracker& bt) const { |
+GrGLPrimitiveProcessor* GrConicEffect::createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const { |
return SkNEW_ARGS(GrGLConicEffect, (*this, bt)); |
} |
@@ -258,7 +265,7 @@ public: |
GrGLQuadEffect(const GrGeometryProcessor&, |
const GrBatchTracker&); |
- virtual void emitCode(const EmitArgs&) SK_OVERRIDE; |
+ virtual void emitCode(EmitArgs&) SK_OVERRIDE; |
static inline void GenKey(const GrGeometryProcessor&, |
const GrBatchTracker&, |
@@ -300,12 +307,15 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
+void GrGLQuadEffect::emitCode(EmitArgs& args) { |
GrGLGPBuilder* pb = args.fPB; |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); |
const QuadBatchTracker& local = args.fBT.cast<QuadBatchTracker>(); |
+ // emit attributes |
+ vsBuilder->emitAttributes(gp); |
+ |
GrGLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("HairQuadEdge", &v); |
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); |
@@ -314,16 +324,19 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL, |
&fColorUniform); |
- // setup coord outputs |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName); |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName); |
- |
// setup uniform viewMatrix |
this->addUniformViewMatrix(pb); |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(), |
- gp.inPosition()->fName); |
+ // Setup position |
+ const char* pos3 = "pos3"; |
+ vsBuilder->codeAppendf("vec3 %s;", pos3); |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.inPosition()->fName); |
+ |
+ // emit transforms with position |
+ this->emitTransforms(pb, pos3, gp.inPosition()->fName, gp.localMatrix(), args.fTransformsIn, |
+ args.fTransformsOut); |
+ |
+ vsBuilder->transformToNormalizedDeviceSpace(pos3); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("float edgeAlpha;"); |
@@ -404,7 +417,8 @@ void GrQuadEffect::getGLProcessorKey(const GrBatchTracker& bt, |
GrGLQuadEffect::GenKey(*this, bt, caps, b); |
} |
-GrGLGeometryProcessor* GrQuadEffect::createGLInstance(const GrBatchTracker& bt) const { |
+GrGLPrimitiveProcessor* GrQuadEffect::createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const { |
return SkNEW_ARGS(GrGLQuadEffect, (*this, bt)); |
} |
@@ -478,7 +492,7 @@ public: |
GrGLCubicEffect(const GrGeometryProcessor&, |
const GrBatchTracker&); |
- virtual void emitCode(const EmitArgs&) SK_OVERRIDE; |
+ virtual void emitCode(EmitArgs&) SK_OVERRIDE; |
static inline void GenKey(const GrGeometryProcessor&, |
const GrBatchTracker&, |
@@ -514,11 +528,14 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
+void GrGLCubicEffect::emitCode(EmitArgs& args) { |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); |
const CubicBatchTracker& local = args.fBT.cast<CubicBatchTracker>(); |
+ // emit attributes |
+ vsBuilder->emitAttributes(gp); |
+ |
GrGLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); |
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
@@ -527,16 +544,19 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL, |
&fColorUniform); |
- // setup coord outputs |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName); |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName); |
- |
// setup uniform viewMatrix |
this->addUniformViewMatrix(args.fPB); |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(), |
- gp.inPosition()->fName); |
+ // Setup position |
+ const char* pos3 = "pos3"; |
+ vsBuilder->codeAppendf("vec3 %s;", pos3); |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.inPosition()->fName); |
+ |
+ // emit transforms with position |
+ this->emitTransforms(args.fPB, pos3, gp.inPosition()->fName, gp.localMatrix(), |
+ args.fTransformsIn, args.fTransformsOut); |
+ |
+ vsBuilder->transformToNormalizedDeviceSpace(pos3); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
@@ -647,7 +667,8 @@ void GrCubicEffect::getGLProcessorKey(const GrBatchTracker& bt, |
GrGLCubicEffect::GenKey(*this, bt, caps, b); |
} |
-GrGLGeometryProcessor* GrCubicEffect::createGLInstance(const GrBatchTracker& bt) const { |
+GrGLPrimitiveProcessor* GrCubicEffect::createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const { |
return SkNEW_ARGS(GrGLCubicEffect, (*this, bt)); |
} |