Chromium Code Reviews| Index: src/gpu/GrOvalRenderer.cpp |
| diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp |
| index b43c48561fcfc4b10bd83444dbeb4f2d8933981b..68a1f6c1bfade167aab18a3383cdc34a4ab2eb9a 100644 |
| --- a/src/gpu/GrOvalRenderer.cpp |
| +++ b/src/gpu/GrOvalRenderer.cpp |
| @@ -83,12 +83,15 @@ public: |
| const GrBatchTracker&) |
| : fColor(GrColor_ILLEGAL) {} |
| - virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| + virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); |
| GrGLGPBuilder* pb = args.fPB; |
| const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| + // emit attributes |
| + vsBuilder->emitAttributes(ce); |
| + |
| GrGLVertToFrag v(kVec4f_GrSLType); |
| args.fPB->addVarying("CircleEdge", &v); |
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fName); |
| @@ -97,16 +100,20 @@ public: |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, |
| &fColorUniform); |
| - // setup coord outputs |
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.inPosition()->fName); |
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPosition()->fName); |
| - |
| // setup uniform viewMatrix |
| this->addUniformViewMatrix(pb); |
| - // setup position varying |
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
| - this->uViewM(), ce.inPosition()->fName); |
| + // Setup position |
| + const char* pos3 = "pos3"; |
|
bsalomon
2015/01/13 14:51:14
why do this and not just hardcode pos3 in the belo
|
| + vsBuilder->codeAppendf("vec3 %s;", pos3); |
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| + ce.inPosition()->fName); |
| + |
| + // emit transforms |
| + this->emitTransforms(args.fPB, pos3, ce.inPosition()->fName, ce.localMatrix(), |
| + args.fTransformsIn, args.fTransformsOut); |
| + |
| + vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
| @@ -157,7 +164,8 @@ public: |
| GLProcessor::GenKey(*this, bt, caps, b); |
| } |
| - virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
| + virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| + const GrGLCaps&) const SK_OVERRIDE { |
| return SkNEW_ARGS(GLProcessor, (*this, bt)); |
| } |
| @@ -255,12 +263,15 @@ public: |
| const GrBatchTracker&) |
| : fColor(GrColor_ILLEGAL) {} |
| - virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| + virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); |
| GrGLGPBuilder* pb = args.fPB; |
| const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| + // emit attributes |
| + vsBuilder->emitAttributes(ee); |
| + |
| GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); |
| args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); |
| vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), |
| @@ -275,16 +286,20 @@ public: |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, |
| &fColorUniform); |
| - // setup coord outputs |
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.inPosition()->fName); |
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPosition()->fName); |
| - |
| // setup uniform viewMatrix |
| this->addUniformViewMatrix(pb); |
| - // setup position varying |
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
| - this->uViewM(), ee.inPosition()->fName); |
| + // Setup position |
| + const char* pos3 = "pos3"; |
| + vsBuilder->codeAppendf("vec3 %s;", pos3); |
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| + ee.inPosition()->fName); |
| + |
| + // emit transforms |
| + this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.localMatrix(), |
| + args.fTransformsIn, args.fTransformsOut); |
| + |
| + vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| // for outer curve |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| @@ -351,7 +366,8 @@ public: |
| GLProcessor::GenKey(*this, bt, caps, b); |
| } |
| - virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
| + virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| + const GrGLCaps&) const SK_OVERRIDE { |
| return SkNEW_ARGS(GLProcessor, (*this, bt)); |
| } |
| @@ -455,12 +471,15 @@ public: |
| const GrBatchTracker&) |
| : fColor(GrColor_ILLEGAL) {} |
| - virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| + virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>(); |
| GrGLGPBuilder* pb = args.fPB; |
| const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| + // emit attributes |
| + vsBuilder->emitAttributes(ee); |
| + |
| GrGLVertToFrag offsets0(kVec2f_GrSLType); |
| args.fPB->addVarying("EllipseOffsets0", &offsets0); |
| vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), |
| @@ -475,16 +494,20 @@ public: |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, |
| &fColorUniform); |
| - // setup coord outputs |
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.inPosition()->fName); |
| - vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPosition()->fName); |
| - |
| // setup uniform viewMatrix |
| this->addUniformViewMatrix(pb); |
| - // setup position varying |
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
| - this->uViewM(), ee.inPosition()->fName); |
| + // Setup position |
| + const char* pos3 = "pos3"; |
| + vsBuilder->codeAppendf("vec3 %s;", pos3); |
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
| + ee.inPosition()->fName); |
| + |
| + // emit transforms |
| + this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.localMatrix(), |
| + args.fTransformsIn, args.fTransformsOut); |
| + |
| + vsBuilder->transformToNormalizedDeviceSpace(pos3); |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| SkAssertResult(fsBuilder->enableFeature( |
| @@ -566,7 +589,8 @@ public: |
| GLProcessor::GenKey(*this, bt, caps, b); |
| } |
| - virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
| + virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| + const GrGLCaps&) const SK_OVERRIDE { |
| return SkNEW_ARGS(GLProcessor, (*this, bt)); |
| } |