Index: src/gpu/GrOvalRenderer.cpp |
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp |
index b43c48561fcfc4b10bd83444dbeb4f2d8933981b..68a1f6c1bfade167aab18a3383cdc34a4ab2eb9a 100644 |
--- a/src/gpu/GrOvalRenderer.cpp |
+++ b/src/gpu/GrOvalRenderer.cpp |
@@ -83,12 +83,15 @@ public: |
const GrBatchTracker&) |
: fColor(GrColor_ILLEGAL) {} |
- virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); |
GrGLGPBuilder* pb = args.fPB; |
const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ // emit attributes |
+ vsBuilder->emitAttributes(ce); |
+ |
GrGLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("CircleEdge", &v); |
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fName); |
@@ -97,16 +100,20 @@ public: |
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, |
&fColorUniform); |
- // setup coord outputs |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.inPosition()->fName); |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPosition()->fName); |
- |
// setup uniform viewMatrix |
this->addUniformViewMatrix(pb); |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
- this->uViewM(), ce.inPosition()->fName); |
+ // Setup position |
+ const char* pos3 = "pos3"; |
bsalomon
2015/01/13 14:51:14
why do this and not just hardcode pos3 in the belo
|
+ vsBuilder->codeAppendf("vec3 %s;", pos3); |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
+ ce.inPosition()->fName); |
+ |
+ // emit transforms |
+ this->emitTransforms(args.fPB, pos3, ce.inPosition()->fName, ce.localMatrix(), |
+ args.fTransformsIn, args.fTransformsOut); |
+ |
+ vsBuilder->transformToNormalizedDeviceSpace(pos3); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
@@ -157,7 +164,8 @@ public: |
GLProcessor::GenKey(*this, bt, caps, b); |
} |
- virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
+ virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const SK_OVERRIDE { |
return SkNEW_ARGS(GLProcessor, (*this, bt)); |
} |
@@ -255,12 +263,15 @@ public: |
const GrBatchTracker&) |
: fColor(GrColor_ILLEGAL) {} |
- virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); |
GrGLGPBuilder* pb = args.fPB; |
const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ // emit attributes |
+ vsBuilder->emitAttributes(ee); |
+ |
GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); |
args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); |
vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), |
@@ -275,16 +286,20 @@ public: |
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, |
&fColorUniform); |
- // setup coord outputs |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.inPosition()->fName); |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPosition()->fName); |
- |
// setup uniform viewMatrix |
this->addUniformViewMatrix(pb); |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
- this->uViewM(), ee.inPosition()->fName); |
+ // Setup position |
+ const char* pos3 = "pos3"; |
+ vsBuilder->codeAppendf("vec3 %s;", pos3); |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
+ ee.inPosition()->fName); |
+ |
+ // emit transforms |
+ this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.localMatrix(), |
+ args.fTransformsIn, args.fTransformsOut); |
+ |
+ vsBuilder->transformToNormalizedDeviceSpace(pos3); |
// for outer curve |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
@@ -351,7 +366,8 @@ public: |
GLProcessor::GenKey(*this, bt, caps, b); |
} |
- virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
+ virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const SK_OVERRIDE { |
return SkNEW_ARGS(GLProcessor, (*this, bt)); |
} |
@@ -455,12 +471,15 @@ public: |
const GrBatchTracker&) |
: fColor(GrColor_ILLEGAL) {} |
- virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>(); |
GrGLGPBuilder* pb = args.fPB; |
const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ // emit attributes |
+ vsBuilder->emitAttributes(ee); |
+ |
GrGLVertToFrag offsets0(kVec2f_GrSLType); |
args.fPB->addVarying("EllipseOffsets0", &offsets0); |
vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), |
@@ -475,16 +494,20 @@ public: |
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, |
&fColorUniform); |
- // setup coord outputs |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.inPosition()->fName); |
- vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPosition()->fName); |
- |
// setup uniform viewMatrix |
this->addUniformViewMatrix(pb); |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
- this->uViewM(), ee.inPosition()->fName); |
+ // Setup position |
+ const char* pos3 = "pos3"; |
+ vsBuilder->codeAppendf("vec3 %s;", pos3); |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), |
+ ee.inPosition()->fName); |
+ |
+ // emit transforms |
+ this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.localMatrix(), |
+ args.fTransformsIn, args.fTransformsOut); |
+ |
+ vsBuilder->transformToNormalizedDeviceSpace(pos3); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
SkAssertResult(fsBuilder->enableFeature( |
@@ -566,7 +589,8 @@ public: |
GLProcessor::GenKey(*this, bt, caps, b); |
} |
- virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
+ virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const SK_OVERRIDE { |
return SkNEW_ARGS(GLProcessor, (*this, bt)); |
} |