Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
| 9 | 9 |
| 10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 76 virtual const char* name() const SK_OVERRIDE { return "CircleEdge"; } | 76 virtual const char* name() const SK_OVERRIDE { return "CircleEdge"; } |
| 77 | 77 |
| 78 inline bool isStroked() const { return fStroke; } | 78 inline bool isStroked() const { return fStroke; } |
| 79 | 79 |
| 80 class GLProcessor : public GrGLGeometryProcessor { | 80 class GLProcessor : public GrGLGeometryProcessor { |
| 81 public: | 81 public: |
| 82 GLProcessor(const GrGeometryProcessor&, | 82 GLProcessor(const GrGeometryProcessor&, |
| 83 const GrBatchTracker&) | 83 const GrBatchTracker&) |
| 84 : fColor(GrColor_ILLEGAL) {} | 84 : fColor(GrColor_ILLEGAL) {} |
| 85 | 85 |
| 86 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 86 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| 87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); | 87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); |
| 88 GrGLGPBuilder* pb = args.fPB; | 88 GrGLGPBuilder* pb = args.fPB; |
| 89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
| 90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 91 | 91 |
| 92 // emit attributes | |
| 93 vsBuilder->emitAttributes(ce); | |
| 94 | |
| 92 GrGLVertToFrag v(kVec4f_GrSLType); | 95 GrGLVertToFrag v(kVec4f_GrSLType); |
| 93 args.fPB->addVarying("CircleEdge", &v); | 96 args.fPB->addVarying("CircleEdge", &v); |
| 94 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa me); | 97 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa me); |
| 95 | 98 |
| 96 // Setup pass through color | 99 // Setup pass through color |
| 97 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, | 100 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, |
| 98 &fColorUniform); | 101 &fColorUniform); |
| 99 | 102 |
| 100 // setup coord outputs | |
| 101 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.i nPosition()->fName); | |
| 102 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPo sition()->fName); | |
| 103 | |
| 104 // setup uniform viewMatrix | 103 // setup uniform viewMatrix |
| 105 this->addUniformViewMatrix(pb); | 104 this->addUniformViewMatrix(pb); |
| 106 | 105 |
| 107 // setup position varying | 106 // Setup position |
| 108 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), | 107 const char* pos3 = "pos3"; |
|
bsalomon
2015/01/13 14:51:14
why do this and not just hardcode pos3 in the belo
| |
| 109 this->uViewM(), ce.inPosition()->fName); | 108 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 109 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM( ), | |
| 110 ce.inPosition()->fName); | |
| 111 | |
| 112 // emit transforms | |
| 113 this->emitTransforms(args.fPB, pos3, ce.inPosition()->fName, ce.loca lMatrix(), | |
| 114 args.fTransformsIn, args.fTransformsOut); | |
| 115 | |
| 116 vsBuilder->transformToNormalizedDeviceSpace(pos3); | |
| 110 | 117 |
| 111 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); | 118 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); |
| 112 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); | 119 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
| 113 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0. 0, 1.0);", v.fsIn()); | 120 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0. 0, 1.0);", v.fsIn()); |
| 114 if (ce.isStroked()) { | 121 if (ce.isStroked()) { |
| 115 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s. w), 0.0, 1.0);", | 122 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s. w), 0.0, 1.0);", |
| 116 v.fsIn(), v.fsIn()); | 123 v.fsIn(), v.fsIn()); |
| 117 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); | 124 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); |
| 118 } | 125 } |
| 119 | 126 |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 150 UniformHandle fColorUniform; | 157 UniformHandle fColorUniform; |
| 151 typedef GrGLGeometryProcessor INHERITED; | 158 typedef GrGLGeometryProcessor INHERITED; |
| 152 }; | 159 }; |
| 153 | 160 |
| 154 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 161 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
| 155 const GrGLCaps& caps, | 162 const GrGLCaps& caps, |
| 156 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 163 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
| 157 GLProcessor::GenKey(*this, bt, caps, b); | 164 GLProcessor::GenKey(*this, bt, caps, b); |
| 158 } | 165 } |
| 159 | 166 |
| 160 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 167 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| 168 const GrGLCaps&) const SK_O VERRIDE { | |
| 161 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 169 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
| 162 } | 170 } |
| 163 | 171 |
| 164 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | 172 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { |
| 165 BatchTracker* local = bt->cast<BatchTracker>(); | 173 BatchTracker* local = bt->cast<BatchTracker>(); |
| 166 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); | 174 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); |
| 167 local->fUsesLocalCoords = init.fUsesLocalCoords; | 175 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 168 } | 176 } |
| 169 | 177 |
| 170 bool onCanMakeEqual(const GrBatchTracker& m, | 178 bool onCanMakeEqual(const GrBatchTracker& m, |
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| 248 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } | 256 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } |
| 249 | 257 |
| 250 inline bool isStroked() const { return fStroke; } | 258 inline bool isStroked() const { return fStroke; } |
| 251 | 259 |
| 252 class GLProcessor : public GrGLGeometryProcessor { | 260 class GLProcessor : public GrGLGeometryProcessor { |
| 253 public: | 261 public: |
| 254 GLProcessor(const GrGeometryProcessor&, | 262 GLProcessor(const GrGeometryProcessor&, |
| 255 const GrBatchTracker&) | 263 const GrBatchTracker&) |
| 256 : fColor(GrColor_ILLEGAL) {} | 264 : fColor(GrColor_ILLEGAL) {} |
| 257 | 265 |
| 258 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 266 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| 259 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); | 267 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); |
| 260 GrGLGPBuilder* pb = args.fPB; | 268 GrGLGPBuilder* pb = args.fPB; |
| 261 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 269 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
| 262 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 270 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 263 | 271 |
| 272 // emit attributes | |
| 273 vsBuilder->emitAttributes(ee); | |
| 274 | |
| 264 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); | 275 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); |
| 265 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); | 276 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); |
| 266 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), | 277 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), |
| 267 ee.inEllipseOffset()->fName); | 278 ee.inEllipseOffset()->fName); |
| 268 | 279 |
| 269 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); | 280 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); |
| 270 args.fPB->addVarying("EllipseRadii", &ellipseRadii); | 281 args.fPB->addVarying("EllipseRadii", &ellipseRadii); |
| 271 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), | 282 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), |
| 272 ee.inEllipseRadii()->fName); | 283 ee.inEllipseRadii()->fName); |
| 273 | 284 |
| 274 // Setup pass through color | 285 // Setup pass through color |
| 275 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, | 286 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, |
| 276 &fColorUniform); | 287 &fColorUniform); |
| 277 | 288 |
| 278 // setup coord outputs | |
| 279 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i nPosition()->fName); | |
| 280 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo sition()->fName); | |
| 281 | |
| 282 // setup uniform viewMatrix | 289 // setup uniform viewMatrix |
| 283 this->addUniformViewMatrix(pb); | 290 this->addUniformViewMatrix(pb); |
| 284 | 291 |
| 285 // setup position varying | 292 // Setup position |
| 286 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), | 293 const char* pos3 = "pos3"; |
| 287 this->uViewM(), ee.inPosition()->fName); | 294 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 295 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM( ), | |
| 296 ee.inPosition()->fName); | |
| 297 | |
| 298 // emit transforms | |
| 299 this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.loca lMatrix(), | |
| 300 args.fTransformsIn, args.fTransformsOut); | |
| 301 | |
| 302 vsBuilder->transformToNormalizedDeviceSpace(pos3); | |
| 288 | 303 |
| 289 // for outer curve | 304 // for outer curve |
| 290 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); | 305 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); |
| 291 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(), | 306 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(), |
| 292 ellipseRadii.fsIn()); | 307 ellipseRadii.fsIn()); |
| 293 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); | 308 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); |
| 294 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn()); | 309 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn()); |
| 295 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); | 310 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); |
| 296 | 311 |
| 297 // avoid calling inversesqrt on zero. | 312 // avoid calling inversesqrt on zero. |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 344 | 359 |
| 345 typedef GrGLGeometryProcessor INHERITED; | 360 typedef GrGLGeometryProcessor INHERITED; |
| 346 }; | 361 }; |
| 347 | 362 |
| 348 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 363 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
| 349 const GrGLCaps& caps, | 364 const GrGLCaps& caps, |
| 350 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 365 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
| 351 GLProcessor::GenKey(*this, bt, caps, b); | 366 GLProcessor::GenKey(*this, bt, caps, b); |
| 352 } | 367 } |
| 353 | 368 |
| 354 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 369 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| 370 const GrGLCaps&) const SK_O VERRIDE { | |
| 355 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 371 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
| 356 } | 372 } |
| 357 | 373 |
| 358 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | 374 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { |
| 359 BatchTracker* local = bt->cast<BatchTracker>(); | 375 BatchTracker* local = bt->cast<BatchTracker>(); |
| 360 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); | 376 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); |
| 361 local->fUsesLocalCoords = init.fUsesLocalCoords; | 377 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 362 } | 378 } |
| 363 | 379 |
| 364 bool onCanMakeEqual(const GrBatchTracker& m, | 380 bool onCanMakeEqual(const GrBatchTracker& m, |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 448 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } | 464 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } |
| 449 | 465 |
| 450 inline Mode getMode() const { return fMode; } | 466 inline Mode getMode() const { return fMode; } |
| 451 | 467 |
| 452 class GLProcessor : public GrGLGeometryProcessor { | 468 class GLProcessor : public GrGLGeometryProcessor { |
| 453 public: | 469 public: |
| 454 GLProcessor(const GrGeometryProcessor&, | 470 GLProcessor(const GrGeometryProcessor&, |
| 455 const GrBatchTracker&) | 471 const GrBatchTracker&) |
| 456 : fColor(GrColor_ILLEGAL) {} | 472 : fColor(GrColor_ILLEGAL) {} |
| 457 | 473 |
| 458 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 474 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
| 459 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ; | 475 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ; |
| 460 GrGLGPBuilder* pb = args.fPB; | 476 GrGLGPBuilder* pb = args.fPB; |
| 461 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 477 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
| 462 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 478 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 463 | 479 |
| 480 // emit attributes | |
| 481 vsBuilder->emitAttributes(ee); | |
| 482 | |
| 464 GrGLVertToFrag offsets0(kVec2f_GrSLType); | 483 GrGLVertToFrag offsets0(kVec2f_GrSLType); |
| 465 args.fPB->addVarying("EllipseOffsets0", &offsets0); | 484 args.fPB->addVarying("EllipseOffsets0", &offsets0); |
| 466 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), | 485 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), |
| 467 ee.inEllipseOffsets0()->fName); | 486 ee.inEllipseOffsets0()->fName); |
| 468 | 487 |
| 469 GrGLVertToFrag offsets1(kVec2f_GrSLType); | 488 GrGLVertToFrag offsets1(kVec2f_GrSLType); |
| 470 args.fPB->addVarying("EllipseOffsets1", &offsets1); | 489 args.fPB->addVarying("EllipseOffsets1", &offsets1); |
| 471 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), | 490 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), |
| 472 ee.inEllipseOffsets1()->fName); | 491 ee.inEllipseOffsets1()->fName); |
| 473 | 492 |
| 474 // Setup pass through color | 493 // Setup pass through color |
| 475 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, | 494 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, |
| 476 &fColorUniform); | 495 &fColorUniform); |
| 477 | 496 |
| 478 // setup coord outputs | |
| 479 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i nPosition()->fName); | |
| 480 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo sition()->fName); | |
| 481 | |
| 482 // setup uniform viewMatrix | 497 // setup uniform viewMatrix |
| 483 this->addUniformViewMatrix(pb); | 498 this->addUniformViewMatrix(pb); |
| 484 | 499 |
| 485 // setup position varying | 500 // Setup position |
| 486 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), | 501 const char* pos3 = "pos3"; |
| 487 this->uViewM(), ee.inPosition()->fName); | 502 vsBuilder->codeAppendf("vec3 %s;", pos3); |
| 503 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM( ), | |
| 504 ee.inPosition()->fName); | |
| 505 | |
| 506 // emit transforms | |
| 507 this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.loca lMatrix(), | |
| 508 args.fTransformsIn, args.fTransformsOut); | |
| 509 | |
| 510 vsBuilder->transformToNormalizedDeviceSpace(pos3); | |
| 488 | 511 |
| 489 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); | 512 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); |
| 490 SkAssertResult(fsBuilder->enableFeature( | 513 SkAssertResult(fsBuilder->enableFeature( |
| 491 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); | 514 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); |
| 492 // for outer curve | 515 // for outer curve |
| 493 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() ); | 516 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() ); |
| 494 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); | 517 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); |
| 495 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); | 518 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); |
| 496 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); | 519 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); |
| 497 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y," | 520 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y," |
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| 559 | 582 |
| 560 typedef GrGLGeometryProcessor INHERITED; | 583 typedef GrGLGeometryProcessor INHERITED; |
| 561 }; | 584 }; |
| 562 | 585 |
| 563 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 586 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
| 564 const GrGLCaps& caps, | 587 const GrGLCaps& caps, |
| 565 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 588 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
| 566 GLProcessor::GenKey(*this, bt, caps, b); | 589 GLProcessor::GenKey(*this, bt, caps, b); |
| 567 } | 590 } |
| 568 | 591 |
| 569 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 592 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| 593 const GrGLCaps&) const SK_O VERRIDE { | |
| 570 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 594 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
| 571 } | 595 } |
| 572 | 596 |
| 573 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | 597 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { |
| 574 BatchTracker* local = bt->cast<BatchTracker>(); | 598 BatchTracker* local = bt->cast<BatchTracker>(); |
| 575 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); | 599 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); |
| 576 local->fUsesLocalCoords = init.fUsesLocalCoords; | 600 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 577 } | 601 } |
| 578 | 602 |
| 579 bool onCanMakeEqual(const GrBatchTracker& m, | 603 bool onCanMakeEqual(const GrBatchTracker& m, |
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| 1398 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1422 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
| 1399 SK_ARRAY_COUNT(gRRectIndices); | 1423 SK_ARRAY_COUNT(gRRectIndices); |
| 1400 target->setIndexSourceToBuffer(indexBuffer); | 1424 target->setIndexSourceToBuffer(indexBuffer); |
| 1401 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy pe, 1, 16, indexCnt, | 1425 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy pe, 1, 16, indexCnt, |
| 1402 &bounds); | 1426 &bounds); |
| 1403 } | 1427 } |
| 1404 | 1428 |
| 1405 target->resetIndexSource(); | 1429 target->resetIndexSource(); |
| 1406 return true; | 1430 return true; |
| 1407 } | 1431 } |
| OLD | NEW |