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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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76 virtual const char* name() const SK_OVERRIDE { return "CircleEdge"; } | 76 virtual const char* name() const SK_OVERRIDE { return "CircleEdge"; } |
77 | 77 |
78 inline bool isStroked() const { return fStroke; } | 78 inline bool isStroked() const { return fStroke; } |
79 | 79 |
80 class GLProcessor : public GrGLGeometryProcessor { | 80 class GLProcessor : public GrGLGeometryProcessor { |
81 public: | 81 public: |
82 GLProcessor(const GrGeometryProcessor&, | 82 GLProcessor(const GrGeometryProcessor&, |
83 const GrBatchTracker&) | 83 const GrBatchTracker&) |
84 : fColor(GrColor_ILLEGAL) {} | 84 : fColor(GrColor_ILLEGAL) {} |
85 | 85 |
86 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 86 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); | 87 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); |
88 GrGLGPBuilder* pb = args.fPB; | 88 GrGLGPBuilder* pb = args.fPB; |
89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 89 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 90 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
91 | 91 |
92 // emit attributes | |
93 vsBuilder->emitAttributes(ce); | |
94 | |
92 GrGLVertToFrag v(kVec4f_GrSLType); | 95 GrGLVertToFrag v(kVec4f_GrSLType); |
93 args.fPB->addVarying("CircleEdge", &v); | 96 args.fPB->addVarying("CircleEdge", &v); |
94 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa me); | 97 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa me); |
95 | 98 |
96 // Setup pass through color | 99 // Setup pass through color |
97 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, | 100 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, |
98 &fColorUniform); | 101 &fColorUniform); |
99 | 102 |
100 // setup coord outputs | |
101 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ce.i nPosition()->fName); | |
102 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ce.inPo sition()->fName); | |
103 | |
104 // setup uniform viewMatrix | 103 // setup uniform viewMatrix |
105 this->addUniformViewMatrix(pb); | 104 this->addUniformViewMatrix(pb); |
106 | 105 |
107 // setup position varying | 106 // Setup position |
108 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), | 107 const char* pos3 = "pos3"; |
bsalomon
2015/01/13 14:51:14
why do this and not just hardcode pos3 in the belo
| |
109 this->uViewM(), ce.inPosition()->fName); | 108 vsBuilder->codeAppendf("vec3 %s;", pos3); |
109 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM( ), | |
110 ce.inPosition()->fName); | |
111 | |
112 // emit transforms | |
113 this->emitTransforms(args.fPB, pos3, ce.inPosition()->fName, ce.loca lMatrix(), | |
114 args.fTransformsIn, args.fTransformsOut); | |
115 | |
116 vsBuilder->transformToNormalizedDeviceSpace(pos3); | |
110 | 117 |
111 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); | 118 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); |
112 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); | 119 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
113 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0. 0, 1.0);", v.fsIn()); | 120 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0. 0, 1.0);", v.fsIn()); |
114 if (ce.isStroked()) { | 121 if (ce.isStroked()) { |
115 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s. w), 0.0, 1.0);", | 122 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s. w), 0.0, 1.0);", |
116 v.fsIn(), v.fsIn()); | 123 v.fsIn(), v.fsIn()); |
117 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); | 124 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); |
118 } | 125 } |
119 | 126 |
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150 UniformHandle fColorUniform; | 157 UniformHandle fColorUniform; |
151 typedef GrGLGeometryProcessor INHERITED; | 158 typedef GrGLGeometryProcessor INHERITED; |
152 }; | 159 }; |
153 | 160 |
154 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 161 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
155 const GrGLCaps& caps, | 162 const GrGLCaps& caps, |
156 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 163 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
157 GLProcessor::GenKey(*this, bt, caps, b); | 164 GLProcessor::GenKey(*this, bt, caps, b); |
158 } | 165 } |
159 | 166 |
160 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 167 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
168 const GrGLCaps&) const SK_O VERRIDE { | |
161 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 169 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
162 } | 170 } |
163 | 171 |
164 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | 172 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { |
165 BatchTracker* local = bt->cast<BatchTracker>(); | 173 BatchTracker* local = bt->cast<BatchTracker>(); |
166 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); | 174 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); |
167 local->fUsesLocalCoords = init.fUsesLocalCoords; | 175 local->fUsesLocalCoords = init.fUsesLocalCoords; |
168 } | 176 } |
169 | 177 |
170 bool onCanMakeEqual(const GrBatchTracker& m, | 178 bool onCanMakeEqual(const GrBatchTracker& m, |
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248 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } | 256 const GrAttribute* inEllipseRadii() const { return fInEllipseRadii; } |
249 | 257 |
250 inline bool isStroked() const { return fStroke; } | 258 inline bool isStroked() const { return fStroke; } |
251 | 259 |
252 class GLProcessor : public GrGLGeometryProcessor { | 260 class GLProcessor : public GrGLGeometryProcessor { |
253 public: | 261 public: |
254 GLProcessor(const GrGeometryProcessor&, | 262 GLProcessor(const GrGeometryProcessor&, |
255 const GrBatchTracker&) | 263 const GrBatchTracker&) |
256 : fColor(GrColor_ILLEGAL) {} | 264 : fColor(GrColor_ILLEGAL) {} |
257 | 265 |
258 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 266 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
259 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); | 267 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); |
260 GrGLGPBuilder* pb = args.fPB; | 268 GrGLGPBuilder* pb = args.fPB; |
261 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 269 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
262 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 270 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
263 | 271 |
272 // emit attributes | |
273 vsBuilder->emitAttributes(ee); | |
274 | |
264 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); | 275 GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType); |
265 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); | 276 args.fPB->addVarying("EllipseOffsets", &ellipseOffsets); |
266 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), | 277 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), |
267 ee.inEllipseOffset()->fName); | 278 ee.inEllipseOffset()->fName); |
268 | 279 |
269 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); | 280 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); |
270 args.fPB->addVarying("EllipseRadii", &ellipseRadii); | 281 args.fPB->addVarying("EllipseRadii", &ellipseRadii); |
271 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), | 282 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), |
272 ee.inEllipseRadii()->fName); | 283 ee.inEllipseRadii()->fName); |
273 | 284 |
274 // Setup pass through color | 285 // Setup pass through color |
275 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, | 286 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, |
276 &fColorUniform); | 287 &fColorUniform); |
277 | 288 |
278 // setup coord outputs | |
279 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i nPosition()->fName); | |
280 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo sition()->fName); | |
281 | |
282 // setup uniform viewMatrix | 289 // setup uniform viewMatrix |
283 this->addUniformViewMatrix(pb); | 290 this->addUniformViewMatrix(pb); |
284 | 291 |
285 // setup position varying | 292 // Setup position |
286 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), | 293 const char* pos3 = "pos3"; |
287 this->uViewM(), ee.inPosition()->fName); | 294 vsBuilder->codeAppendf("vec3 %s;", pos3); |
295 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM( ), | |
296 ee.inPosition()->fName); | |
297 | |
298 // emit transforms | |
299 this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.loca lMatrix(), | |
300 args.fTransformsIn, args.fTransformsOut); | |
301 | |
302 vsBuilder->transformToNormalizedDeviceSpace(pos3); | |
288 | 303 |
289 // for outer curve | 304 // for outer curve |
290 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); | 305 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); |
291 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(), | 306 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(), |
292 ellipseRadii.fsIn()); | 307 ellipseRadii.fsIn()); |
293 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); | 308 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); |
294 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn()); | 309 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn()); |
295 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); | 310 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); |
296 | 311 |
297 // avoid calling inversesqrt on zero. | 312 // avoid calling inversesqrt on zero. |
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344 | 359 |
345 typedef GrGLGeometryProcessor INHERITED; | 360 typedef GrGLGeometryProcessor INHERITED; |
346 }; | 361 }; |
347 | 362 |
348 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 363 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
349 const GrGLCaps& caps, | 364 const GrGLCaps& caps, |
350 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 365 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
351 GLProcessor::GenKey(*this, bt, caps, b); | 366 GLProcessor::GenKey(*this, bt, caps, b); |
352 } | 367 } |
353 | 368 |
354 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 369 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
370 const GrGLCaps&) const SK_O VERRIDE { | |
355 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 371 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
356 } | 372 } |
357 | 373 |
358 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | 374 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { |
359 BatchTracker* local = bt->cast<BatchTracker>(); | 375 BatchTracker* local = bt->cast<BatchTracker>(); |
360 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); | 376 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); |
361 local->fUsesLocalCoords = init.fUsesLocalCoords; | 377 local->fUsesLocalCoords = init.fUsesLocalCoords; |
362 } | 378 } |
363 | 379 |
364 bool onCanMakeEqual(const GrBatchTracker& m, | 380 bool onCanMakeEqual(const GrBatchTracker& m, |
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448 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } | 464 const GrAttribute* inEllipseOffsets1() const { return fInEllipseOffsets1; } |
449 | 465 |
450 inline Mode getMode() const { return fMode; } | 466 inline Mode getMode() const { return fMode; } |
451 | 467 |
452 class GLProcessor : public GrGLGeometryProcessor { | 468 class GLProcessor : public GrGLGeometryProcessor { |
453 public: | 469 public: |
454 GLProcessor(const GrGeometryProcessor&, | 470 GLProcessor(const GrGeometryProcessor&, |
455 const GrBatchTracker&) | 471 const GrBatchTracker&) |
456 : fColor(GrColor_ILLEGAL) {} | 472 : fColor(GrColor_ILLEGAL) {} |
457 | 473 |
458 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 474 virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
459 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ; | 475 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ; |
460 GrGLGPBuilder* pb = args.fPB; | 476 GrGLGPBuilder* pb = args.fPB; |
461 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 477 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
462 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 478 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
463 | 479 |
480 // emit attributes | |
481 vsBuilder->emitAttributes(ee); | |
482 | |
464 GrGLVertToFrag offsets0(kVec2f_GrSLType); | 483 GrGLVertToFrag offsets0(kVec2f_GrSLType); |
465 args.fPB->addVarying("EllipseOffsets0", &offsets0); | 484 args.fPB->addVarying("EllipseOffsets0", &offsets0); |
466 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), | 485 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), |
467 ee.inEllipseOffsets0()->fName); | 486 ee.inEllipseOffsets0()->fName); |
468 | 487 |
469 GrGLVertToFrag offsets1(kVec2f_GrSLType); | 488 GrGLVertToFrag offsets1(kVec2f_GrSLType); |
470 args.fPB->addVarying("EllipseOffsets1", &offsets1); | 489 args.fPB->addVarying("EllipseOffsets1", &offsets1); |
471 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), | 490 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), |
472 ee.inEllipseOffsets1()->fName); | 491 ee.inEllipseOffsets1()->fName); |
473 | 492 |
474 // Setup pass through color | 493 // Setup pass through color |
475 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, | 494 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC olor, NULL, |
476 &fColorUniform); | 495 &fColorUniform); |
477 | 496 |
478 // setup coord outputs | |
479 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), ee.i nPosition()->fName); | |
480 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), ee.inPo sition()->fName); | |
481 | |
482 // setup uniform viewMatrix | 497 // setup uniform viewMatrix |
483 this->addUniformViewMatrix(pb); | 498 this->addUniformViewMatrix(pb); |
484 | 499 |
485 // setup position varying | 500 // Setup position |
486 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPositi on(), | 501 const char* pos3 = "pos3"; |
487 this->uViewM(), ee.inPosition()->fName); | 502 vsBuilder->codeAppendf("vec3 %s;", pos3); |
503 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM( ), | |
504 ee.inPosition()->fName); | |
505 | |
506 // emit transforms | |
507 this->emitTransforms(args.fPB, pos3, ee.inPosition()->fName, ee.loca lMatrix(), | |
508 args.fTransformsIn, args.fTransformsOut); | |
509 | |
510 vsBuilder->transformToNormalizedDeviceSpace(pos3); | |
488 | 511 |
489 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); | 512 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); |
490 SkAssertResult(fsBuilder->enableFeature( | 513 SkAssertResult(fsBuilder->enableFeature( |
491 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); | 514 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); |
492 // for outer curve | 515 // for outer curve |
493 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() ); | 516 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() ); |
494 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); | 517 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); |
495 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); | 518 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); |
496 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); | 519 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); |
497 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y," | 520 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y," |
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559 | 582 |
560 typedef GrGLGeometryProcessor INHERITED; | 583 typedef GrGLGeometryProcessor INHERITED; |
561 }; | 584 }; |
562 | 585 |
563 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 586 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
564 const GrGLCaps& caps, | 587 const GrGLCaps& caps, |
565 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 588 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
566 GLProcessor::GenKey(*this, bt, caps, b); | 589 GLProcessor::GenKey(*this, bt, caps, b); |
567 } | 590 } |
568 | 591 |
569 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 592 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
593 const GrGLCaps&) const SK_O VERRIDE { | |
570 return SkNEW_ARGS(GLProcessor, (*this, bt)); | 594 return SkNEW_ARGS(GLProcessor, (*this, bt)); |
571 } | 595 } |
572 | 596 |
573 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | 597 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { |
574 BatchTracker* local = bt->cast<BatchTracker>(); | 598 BatchTracker* local = bt->cast<BatchTracker>(); |
575 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); | 599 local->fInputColorType = GetColorInputType(&local->fColor, this->color() , init, false); |
576 local->fUsesLocalCoords = init.fUsesLocalCoords; | 600 local->fUsesLocalCoords = init.fUsesLocalCoords; |
577 } | 601 } |
578 | 602 |
579 bool onCanMakeEqual(const GrBatchTracker& m, | 603 bool onCanMakeEqual(const GrBatchTracker& m, |
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1398 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1422 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
1399 SK_ARRAY_COUNT(gRRectIndices); | 1423 SK_ARRAY_COUNT(gRRectIndices); |
1400 target->setIndexSourceToBuffer(indexBuffer); | 1424 target->setIndexSourceToBuffer(indexBuffer); |
1401 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy pe, 1, 16, indexCnt, | 1425 target->drawIndexedInstances(drawState, effect, kTriangles_GrPrimitiveTy pe, 1, 16, indexCnt, |
1402 &bounds); | 1426 &bounds); |
1403 } | 1427 } |
1404 | 1428 |
1405 target->resetIndexSource(); | 1429 target->resetIndexSource(); |
1406 return true; | 1430 return true; |
1407 } | 1431 } |
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