Index: src/gpu/GrDefaultGeoProcFactory.cpp |
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp |
index b64c456b5f56b94136968fbbad4fcae6fdfe095c..c99b50847120a448cc7134c4d46a299e6a7bfe43 100644 |
--- a/src/gpu/GrDefaultGeoProcFactory.cpp |
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp |
@@ -83,32 +83,40 @@ public: |
GLProcessor(const GrGeometryProcessor& gp, const GrBatchTracker&) |
: fColor(GrColor_ILLEGAL), fCoverage(0xff) {} |
- virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ virtual void emitCode(EmitArgs& args) SK_OVERRIDE { |
const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>(); |
GrGLGPBuilder* pb = args.fPB; |
GrGLVertexBuilder* vs = pb->getVertexShaderBuilder(); |
GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
- vs->codeAppendf("%s = %s;", vs->positionCoords(), gp.inPosition()->fName); |
+ // emit attributes |
+ vs->emitAttributes(gp); |
// Setup pass through color |
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, gp.inColor(), |
&fColorUniform); |
- // Setup local coords if needed |
+ // setup uniform viewMatrix |
+ this->addUniformViewMatrix(pb); |
+ |
+ // Setup position |
+ const char* pos3 = "pos3"; |
+ vs->codeAppendf("vec3 %s;", pos3); |
+ vs->codeAppendf("%s = %s * vec3(%s, 1);", pos3, this->uViewM(), gp.inPosition()->fName); |
+ |
if (gp.inLocalCoords()) { |
- vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inLocalCoords()->fName); |
+ // emit transforms with explicit local coords |
+ this->emitTransforms(pb, pos3, gp.inLocalCoords()->fName, gp.localMatrix(), |
+ args.fTransformsIn, args.fTransformsOut); |
} else { |
- vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inPosition()->fName); |
+ // emit transforms with position |
+ this->emitTransforms(pb, pos3, gp.inPosition()->fName, gp.localMatrix(), |
+ args.fTransformsIn, args.fTransformsOut); |
} |
- // setup uniform viewMatrix |
- this->addUniformViewMatrix(pb); |
+ vs->transformToNormalizedDeviceSpace(pos3); |
- // setup position varying |
- vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), this->uViewM(), |
- gp.inPosition()->fName); |
// Setup coverage as pass through |
if (kUniform_GrGPInput == local.fInputCoverageType) { |
@@ -174,7 +182,8 @@ public: |
GLProcessor::GenKey(*this, bt, caps, b); |
} |
- virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE { |
+ virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
+ const GrGLCaps&) const SK_OVERRIDE { |
return SkNEW_ARGS(GLProcessor, (*this, bt)); |
} |