| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index ead0edfaea4d88e1f754063b65a697a8cd914f27..d67a476c681e99aedf85380c65273ed7bc27fc9e 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -27,10 +27,9 @@ void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) {
|
| }
|
|
|
| void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
|
| - const GrGeometryProcessor::VertexAttribArray& v = gp.getAttribs();
|
| - int vaCount = v.count();
|
| + int vaCount = gp.numAttribs();
|
| for (int i = 0; i < vaCount; i++) {
|
| - this->addAttribute(&v[i]);
|
| + this->addAttribute(&gp.getAttrib(i));
|
| }
|
| return;
|
| }
|
| @@ -55,12 +54,11 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const char* pos3) {
|
| }
|
|
|
| void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
| - const GrGeometryProcessor* gp = fProgramBuilder->fOptState.getGeometryProcessor();
|
| + const GrPrimitiveProcessor* primProc = fProgramBuilder->fOptState.getPrimitiveProcessor();
|
|
|
| - const GrGeometryProcessor::VertexAttribArray& v = gp->getAttribs();
|
| - int vaCount = v.count();
|
| + int vaCount = primProc->numAttribs();
|
| for (int i = 0; i < vaCount; i++) {
|
| - GL_CALL(BindAttribLocation(programID, i, v[i].fName));
|
| + GL_CALL(BindAttribLocation(programID, i, primProc->getAttrib(i).fName));
|
| }
|
| return;
|
| }
|
|
|