| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index f8770b3664827623473a37fb0c3a02128c29bfc2..9bf91fc59527b377625f9894c579813fb64ccfa7 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -27,15 +27,27 @@
|
| /**
|
| * Retrieves the final matrix that a transform needs to apply to its source coords.
|
| */
|
| -static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, int transformIdx) {
|
| +static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage,
|
| + int transformIdx,
|
| + const SkMatrix& localMatrix) {
|
| const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransform(transformIdx);
|
| SkMatrix combined;
|
|
|
| if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
|
| // If we have explicit local coords or are in device coords then we shouldn't need a coord
|
| // change.
|
| - const SkMatrix& ccm = stage.getCoordChangeMatrix();
|
| - combined.setConcat(coordTransform.getMatrix(), ccm);
|
| + // TODO shortly we will get rid of coord change matrices entirely, and the PrimProc will
|
| + // always have a local matrix, often Identity, which can be used to transform coord
|
| + // transforms. Until we actually do this, we need some way for a PrimProc to say 'use my
|
| + // matrix' instead of the coord change mechanism. Temporarily, we have overloaded
|
| + // The identity matrix to be this value, ie if a primproc has an identity matrix for a
|
| + // local matrix then use the coord change matrix, otherwise use the matrix on the primproc
|
| + if (localMatrix.isIdentity()) {
|
| + const SkMatrix& ccm = stage.getCoordChangeMatrix();
|
| + combined.setConcat(coordTransform.getMatrix(), ccm);
|
| + } else {
|
| + combined.setConcat(coordTransform.getMatrix(), localMatrix);
|
| + }
|
| } else {
|
| combined = coordTransform.getMatrix();
|
| }
|
| @@ -180,18 +192,20 @@ void GrGLProgram::setFragmentData(const GrOptDrawState& optState) {
|
| const GrPendingFragmentStage& stage = optState.getFragmentStage(e);
|
| const GrProcessor& processor = *stage.getProcessor();
|
| fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, processor);
|
| - this->setTransformData(stage, fFragmentProcessors->fProcs[e]);
|
| + const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMatrix();
|
| + this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e]);
|
| this->bindTextures(fFragmentProcessors->fProcs[e], processor);
|
| }
|
| }
|
| void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor,
|
| + const SkMatrix& localMatrix,
|
| GrGLInstalledFragProc* ip) {
|
| SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms;
|
| int numTransforms = transforms.count();
|
| SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
|
| for (int t = 0; t < numTransforms; ++t) {
|
| SkASSERT(transforms[t].fHandle.isValid());
|
| - const SkMatrix& matrix = get_transform_matrix(processor, t);
|
| + const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix);
|
| if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
|
| fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUniformHandle(), matrix);
|
| transforms[t].fCurrentValue = matrix;
|
| @@ -291,13 +305,14 @@ void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) {
|
| }
|
|
|
| void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
|
| + const SkMatrix& localMatrix,
|
| GrGLInstalledFragProc* ip) {
|
| SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms;
|
| int numTransforms = transforms.count();
|
| SkASSERT(numTransforms == proc.getProcessor()->numTransforms());
|
| for (int t = 0; t < numTransforms; ++t) {
|
| SkASSERT(transforms[t].fHandle.isValid());
|
| - const SkMatrix& transform = get_transform_matrix(proc, t);
|
| + const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix);
|
| if (transforms[t].fCurrentValue.cheapEqualTo(transform)) {
|
| continue;
|
| }
|
| @@ -335,12 +350,13 @@ void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) {
|
|
|
| void
|
| GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
|
| + const SkMatrix& localMatrix,
|
| GrGLInstalledFragProc* ip) {
|
| // We've hidden the texcoord index in the first entry of the transforms array for each effect
|
| int texCoordIndex = ip->fTransforms[0].fHandle.handle();
|
| int numTransforms = proc.getProcessor()->numTransforms();
|
| for (int t = 0; t < numTransforms; ++t) {
|
| - const SkMatrix& transform = get_transform_matrix(proc, t);
|
| + const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix);
|
| GrGLPathRendering::PathTexGenComponents components =
|
| GrGLPathRendering::kST_PathTexGenComponents;
|
| if (proc.isPerspectiveCoordTransform(t)) {
|
|
|