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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 820523002: initial changes to add local matrix to primitive processor (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanup-ccm-above-context
Patch Set: cleanup Created 6 years ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
11 #include "GrProcessor.h" 11 #include "GrProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "GrGLGeometryProcessor.h" 13 #include "GrGLGeometryProcessor.h"
14 #include "GrGLProcessor.h" 14 #include "GrGLProcessor.h"
15 #include "GrGLXferProcessor.h" 15 #include "GrGLXferProcessor.h"
16 #include "GrGpuGL.h" 16 #include "GrGpuGL.h"
17 #include "GrGLPathRendering.h" 17 #include "GrGLPathRendering.h"
18 #include "GrGLShaderVar.h" 18 #include "GrGLShaderVar.h"
19 #include "GrGLSL.h" 19 #include "GrGLSL.h"
20 #include "GrOptDrawState.h" 20 #include "GrOptDrawState.h"
21 #include "GrXferProcessor.h" 21 #include "GrXferProcessor.h"
22 #include "SkXfermode.h" 22 #include "SkXfermode.h"
23 23
24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
26 26
27 /** 27 /**
28 * Retrieves the final matrix that a transform needs to apply to its source coor ds. 28 * Retrieves the final matrix that a transform needs to apply to its source coor ds.
29 */ 29 */
30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, int tr ansformIdx) { 30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage,
31 int transformIdx,
32 const SkMatrix& localMatrix) {
31 const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransfor m(transformIdx); 33 const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransfor m(transformIdx);
32 SkMatrix combined; 34 SkMatrix combined;
33 35
34 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { 36 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
35 // If we have explicit local coords or are in device coords then we shou ldn't need a coord 37 // If we have explicit local coords or are in device coords then we shou ldn't need a coord
36 // change. 38 // change.
37 const SkMatrix& ccm = stage.getCoordChangeMatrix(); 39 // TODO shortly we will get rid of coord change matrices entirely, and t he PrimProc will
38 combined.setConcat(coordTransform.getMatrix(), ccm); 40 // always have a local matrix, often Identity, which can be used to tran sform coord
41 // transforms. Until we actually do this, we need some way for a PrimPr oc to say 'use my
42 // matrix' instead of the coord change mechanism. Temporarily, we have overloaded
43 // The identity matrix to be this value, ie if a primproc has an identit y matrix for a
44 // local matrix then use the coord change matrix, otherwise use the matr ix on the primproc
45 if (localMatrix.isIdentity()) {
46 const SkMatrix& ccm = stage.getCoordChangeMatrix();
47 combined.setConcat(coordTransform.getMatrix(), ccm);
48 } else {
49 combined.setConcat(coordTransform.getMatrix(), localMatrix);
50 }
39 } else { 51 } else {
40 combined = coordTransform.getMatrix(); 52 combined = coordTransform.getMatrix();
41 } 53 }
42 if (coordTransform.reverseY()) { 54 if (coordTransform.reverseY()) {
43 // combined.postScale(1,-1); 55 // combined.postScale(1,-1);
44 // combined.postTranslate(0,1); 56 // combined.postTranslate(0,1);
45 combined.set(SkMatrix::kMSkewY, 57 combined.set(SkMatrix::kMSkewY,
46 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); 58 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
47 combined.set(SkMatrix::kMScaleY, 59 combined.set(SkMatrix::kMScaleY,
48 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); 60 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
(...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after
173 // Some of GrGLProgram subclasses need to update state here 185 // Some of GrGLProgram subclasses need to update state here
174 this->didSetData(optState.drawType()); 186 this->didSetData(optState.drawType());
175 } 187 }
176 188
177 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { 189 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) {
178 int numProcessors = fFragmentProcessors->fProcs.count(); 190 int numProcessors = fFragmentProcessors->fProcs.count();
179 for (int e = 0; e < numProcessors; ++e) { 191 for (int e = 0; e < numProcessors; ++e) {
180 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); 192 const GrPendingFragmentStage& stage = optState.getFragmentStage(e);
181 const GrProcessor& processor = *stage.getProcessor(); 193 const GrProcessor& processor = *stage.getProcessor();
182 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor); 194 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor);
183 this->setTransformData(stage, fFragmentProcessors->fProcs[e]); 195 const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMat rix();
196 this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e ]);
184 this->bindTextures(fFragmentProcessors->fProcs[e], processor); 197 this->bindTextures(fFragmentProcessors->fProcs[e], processor);
185 } 198 }
186 } 199 }
187 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor, 200 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor,
201 const SkMatrix& localMatrix,
188 GrGLInstalledFragProc* ip) { 202 GrGLInstalledFragProc* ip) {
189 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms; 203 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms;
190 int numTransforms = transforms.count(); 204 int numTransforms = transforms.count();
191 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); 205 SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
192 for (int t = 0; t < numTransforms; ++t) { 206 for (int t = 0; t < numTransforms; ++t) {
193 SkASSERT(transforms[t].fHandle.isValid()); 207 SkASSERT(transforms[t].fHandle.isValid());
194 const SkMatrix& matrix = get_transform_matrix(processor, t); 208 const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix) ;
195 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { 209 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
196 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix); 210 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix);
197 transforms[t].fCurrentValue = matrix; 211 transforms[t].fCurrentValue = matrix;
198 } 212 }
199 } 213 }
200 } 214 }
201 215
202 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { 216 void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
203 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); 217 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
204 } 218 }
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
284 ); 298 );
285 varying.fLocation = builderVarying.fLocation; 299 varying.fLocation = builderVarying.fLocation;
286 } 300 }
287 } 301 }
288 302
289 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { 303 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) {
290 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 304 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
291 } 305 }
292 306
293 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc, 307 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
308 const SkMatrix& localMatrix,
294 GrGLInstalledFragProc* ip) { 309 GrGLInstalledFragProc* ip) {
295 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms; 310 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms;
296 int numTransforms = transforms.count(); 311 int numTransforms = transforms.count();
297 SkASSERT(numTransforms == proc.getProcessor()->numTransforms()); 312 SkASSERT(numTransforms == proc.getProcessor()->numTransforms());
298 for (int t = 0; t < numTransforms; ++t) { 313 for (int t = 0; t < numTransforms; ++t) {
299 SkASSERT(transforms[t].fHandle.isValid()); 314 SkASSERT(transforms[t].fHandle.isValid());
300 const SkMatrix& transform = get_transform_matrix(proc, t); 315 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix);
301 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { 316 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) {
302 continue; 317 continue;
303 } 318 }
304 transforms[t].fCurrentValue = transform; 319 transforms[t].fCurrentValue = transform;
305 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()] ; 320 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()] ;
306 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType = = kVec3f_GrSLType); 321 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType = = kVec3f_GrSLType);
307 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; 322 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3;
308 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID , 323 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID ,
309 fragmentIn put.fLocation, 324 fragmentIn put.fLocation,
310 GR_GL_OBJE CT_LINEAR, 325 GR_GL_OBJE CT_LINEAR,
(...skipping 17 matching lines...) Expand all
328 , fTexCoordSetCnt(texCoordSetCnt) { 343 , fTexCoordSetCnt(texCoordSetCnt) {
329 } 344 }
330 345
331 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { 346 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) {
332 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 347 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
333 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 348 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
334 } 349 }
335 350
336 void 351 void
337 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, 352 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
353 const SkMatrix& localMatrix,
338 GrGLInstalledFragProc* ip) { 354 GrGLInstalledFragProc* ip) {
339 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect 355 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect
340 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); 356 int texCoordIndex = ip->fTransforms[0].fHandle.handle();
341 int numTransforms = proc.getProcessor()->numTransforms(); 357 int numTransforms = proc.getProcessor()->numTransforms();
342 for (int t = 0; t < numTransforms; ++t) { 358 for (int t = 0; t < numTransforms; ++t) {
343 const SkMatrix& transform = get_transform_matrix(proc, t); 359 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix);
344 GrGLPathRendering::PathTexGenComponents components = 360 GrGLPathRendering::PathTexGenComponents components =
345 GrGLPathRendering::kST_PathTexGenComponents; 361 GrGLPathRendering::kST_PathTexGenComponents;
346 if (proc.isPerspectiveCoordTransform(t)) { 362 if (proc.isPerspectiveCoordTransform(t)) {
347 components = GrGLPathRendering::kSTR_PathTexGenComponents; 363 components = GrGLPathRendering::kSTR_PathTexGenComponents;
348 } 364 }
349 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform); 365 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform);
350 } 366 }
351 } 367 }
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