| Index: sky/specs/gestures.md
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| diff --git a/sky/specs/gestures.md b/sky/specs/gestures.md
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..e9ae719b416704844742f68564cd194d82fbdd25
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| +++ b/sky/specs/gestures.md
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| +Gestures
|
| +========
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| +
|
| +```javascript
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| +
|
| +callback GestureCallback void (Event event);
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| +
|
| +abstract class Gesture {
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| + constructor ();
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| +
|
| + // Gestures cycle through states:
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| + // - idle: nothing is going on
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| + // - buffering: the GestureChooser is passing in some events, but
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| + // hasn't yet committed to using this Gesture, and this Gesture
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| + // hasn't yet decided that this set of events isn't interesting.
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| + // - forwarding: this Gesture is still interesting and the
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| + // GestureChooser has decided to use this Gesture so events are
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| + // being sent along
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| + // - discarding: this Gesture got cancelled or didn't match the
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| + // pattern
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| +
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| + Boolean processEvent(Event event);
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| + // as the events are received, they get examined to see if they fit
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| + // the pattern for the gesture; if they do, then returns true, else,
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| + // returns false
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| + // - returning true after false has been returned is a contract
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| + // violation unless active became false in between
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| + // TODO(ianh): replace processEvent()'s return value with an enum:
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| + // - acceptable (true and active is true)
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| + // - discarding (false but active is still true)
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| + // - finished (false and active is now false)
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| + // - in such a world, the contract would be that you can't return
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| + // 'acceptable' after returning 'discarding' without first
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| + // returning 'finished'
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| +
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| + void accept(GestureCallback callback);
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| + // send the buffered gesture events to callback, and use that
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| + // callback for all future Gesture events until the gesture is
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| + // complete
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| + // - call this immediately after getting a positive result from
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| + // processEvent()
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| +
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| + readonly attribute Boolean active; // not idle (buffering, forwarding, or discarding)
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| + readonly attribute Boolean accepted; // true if active and accept() has been called (forwarding or discarding)
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| + readonly attribute Boolean discarding; // true if active and processEvent() has returned false (discarding)
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| + // 'active' is currently part of the contract between Gesture and GestureChooser (the other two are not)
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| +
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| +}
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| +
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| +class GestureChooser : EventTarget {
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| + constructor (EventTarget? target = null, Array<Gesture> candidates = []);
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| + // throws if any of the candidates are active
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| +
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| + readonly attribute EventTarget? target;
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| + void setTarget(EventTarget? target);
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| +
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| + Array<Gesture> getGestures();
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| + void addGesture(Gesture candidate);
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| + // throw if candidates.active is true
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| + void removeGesture(Gesture candidate);
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| + // if active is true and candidate was the last Gesture in our list
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| + // to be active, set active and accepted to false
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| +
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| + // while target is not null and the list of candidates is not empty,
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| + // ensures that it is registered as an event listener for
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| + // pointer-down, pointer-move, and pointer-up events on the target;
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| + // when the target changes, or when the list of candidates is
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| + // emptied, unregisters itself
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| +
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| + readonly attribute Boolean active; // at least one of the gestures is active (initially false)
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| + readonly attribute Boolean accepted; // we accepted a gesture since the last time active was false (initially false)
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| + // any time one of the pointer events is received:
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| + // - let /candidates/ be a list of gestures, initially empty
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| + // - if none of the registered gestures are active, then add all of
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| + // them to /candidates/ otherwise, add all the active ones to
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| + // /candidates/
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| + // - call processEvent() with the event on all the Gestures in
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| + // /candidates/
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| + // - if accepted is false, and exactly one of the processEvent()
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| + // methods returned true, then set accepted to true and call that
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| + // Gesture's accept() method, passing it a method that fires the
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| + // provided event on the current target (if not null)
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| + // - if all the processEvent() methods returned false, and all the
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| + // Gestures are no longer active, then set active and accepted to
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| + // false; otherwise, set active to true
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| +}
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| +```
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