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| 1 Gestures |
| 2 ======== |
| 3 |
| 4 ```javascript |
| 5 |
| 6 callback GestureCallback void (Event event); |
| 7 |
| 8 abstract class Gesture { |
| 9 constructor (); |
| 10 |
| 11 // Gestures cycle through states: |
| 12 // - idle: nothing is going on |
| 13 // - buffering: the GestureChooser is passing in some events, but |
| 14 // hasn't yet committed to using this Gesture, and this Gesture |
| 15 // hasn't yet decided that this set of events isn't interesting. |
| 16 // - forwarding: this Gesture is still interesting and the |
| 17 // GestureChooser has decided to use this Gesture so events are |
| 18 // being sent along |
| 19 // - discarding: this Gesture got cancelled or didn't match the |
| 20 // pattern |
| 21 |
| 22 Boolean processEvent(Event event); |
| 23 // as the events are received, they get examined to see if they fit |
| 24 // the pattern for the gesture; if they do, then returns true, else, |
| 25 // returns false |
| 26 // - returning true after false has been returned is a contract |
| 27 // violation unless active became false in between |
| 28 // TODO(ianh): replace processEvent()'s return value with an enum: |
| 29 // - acceptable (true and active is true) |
| 30 // - discarding (false but active is still true) |
| 31 // - finished (false and active is now false) |
| 32 // - in such a world, the contract would be that you can't return |
| 33 // 'acceptable' after returning 'discarding' without first |
| 34 // returning 'finished' |
| 35 |
| 36 void accept(GestureCallback callback); |
| 37 // send the buffered gesture events to callback, and use that |
| 38 // callback for all future Gesture events until the gesture is |
| 39 // complete |
| 40 // - call this immediately after getting a positive result from |
| 41 // processEvent() |
| 42 |
| 43 readonly attribute Boolean active; // not idle (buffering, forwarding, or disc
arding) |
| 44 readonly attribute Boolean accepted; // true if active and accept() has been c
alled (forwarding or discarding) |
| 45 readonly attribute Boolean discarding; // true if active and processEvent() ha
s returned false (discarding) |
| 46 // 'active' is currently part of the contract between Gesture and GestureChoos
er (the other two are not) |
| 47 |
| 48 } |
| 49 |
| 50 class GestureChooser : EventTarget { |
| 51 constructor (EventTarget? target = null, Array<Gesture> candidates = []); |
| 52 // throws if any of the candidates are active |
| 53 |
| 54 readonly attribute EventTarget? target; |
| 55 void setTarget(EventTarget? target); |
| 56 |
| 57 Array<Gesture> getGestures(); |
| 58 void addGesture(Gesture candidate); |
| 59 // throw if candidates.active is true |
| 60 void removeGesture(Gesture candidate); |
| 61 // if active is true and candidate was the last Gesture in our list |
| 62 // to be active, set active and accepted to false |
| 63 |
| 64 // while target is not null and the list of candidates is not empty, |
| 65 // ensures that it is registered as an event listener for |
| 66 // pointer-down, pointer-move, and pointer-up events on the target; |
| 67 // when the target changes, or when the list of candidates is |
| 68 // emptied, unregisters itself |
| 69 |
| 70 readonly attribute Boolean active; // at least one of the gestures is active (
initially false) |
| 71 readonly attribute Boolean accepted; // we accepted a gesture since the last t
ime active was false (initially false) |
| 72 // any time one of the pointer events is received: |
| 73 // - let /candidates/ be a list of gestures, initially empty |
| 74 // - if none of the registered gestures are active, then add all of |
| 75 // them to /candidates/ otherwise, add all the active ones to |
| 76 // /candidates/ |
| 77 // - call processEvent() with the event on all the Gestures in |
| 78 // /candidates/ |
| 79 // - if accepted is false, and exactly one of the processEvent() |
| 80 // methods returned true, then set accepted to true and call that |
| 81 // Gesture's accept() method, passing it a method that fires the |
| 82 // provided event on the current target (if not null) |
| 83 // - if all the processEvent() methods returned false, and all the |
| 84 // Gestures are no longer active, then set active and accepted to |
| 85 // false; otherwise, set active to true |
| 86 } |
| 87 ``` |
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