Index: mojo/public/c/gles2/gles2_call_visitor_autogen.h |
diff --git a/mojo/public/c/gles2/gles2_call_visitor_autogen.h b/mojo/public/c/gles2/gles2_call_visitor_autogen.h |
deleted file mode 100644 |
index 64adecfd7b6a847d6e0447e88df5d36fdab5b3ea..0000000000000000000000000000000000000000 |
--- a/mojo/public/c/gles2/gles2_call_visitor_autogen.h |
+++ /dev/null |
@@ -1,537 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This file is auto-generated from |
-// gpu/command_buffer/build_gles2_cmd_buffer.py |
-// It's formatted by clang-format using chromium coding style: |
-// clang-format -i -style=chromium filename |
-// DO NOT EDIT! |
- |
-VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture)) |
-VISIT_GL_CALL(AttachShader, |
- void, |
- (GLuint program, GLuint shader), |
- (program, shader)) |
-VISIT_GL_CALL(BindAttribLocation, |
- void, |
- (GLuint program, GLuint index, const char* name), |
- (program, index, name)) |
-VISIT_GL_CALL(BindBuffer, |
- void, |
- (GLenum target, GLuint buffer), |
- (target, buffer)) |
-VISIT_GL_CALL(BindFramebuffer, |
- void, |
- (GLenum target, GLuint framebuffer), |
- (target, framebuffer)) |
-VISIT_GL_CALL(BindRenderbuffer, |
- void, |
- (GLenum target, GLuint renderbuffer), |
- (target, renderbuffer)) |
-VISIT_GL_CALL(BindTexture, |
- void, |
- (GLenum target, GLuint texture), |
- (target, texture)) |
-VISIT_GL_CALL(BlendColor, |
- void, |
- (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), |
- (red, green, blue, alpha)) |
-VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode)) |
-VISIT_GL_CALL(BlendEquationSeparate, |
- void, |
- (GLenum modeRGB, GLenum modeAlpha), |
- (modeRGB, modeAlpha)) |
-VISIT_GL_CALL(BlendFunc, |
- void, |
- (GLenum sfactor, GLenum dfactor), |
- (sfactor, dfactor)) |
-VISIT_GL_CALL(BlendFuncSeparate, |
- void, |
- (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), |
- (srcRGB, dstRGB, srcAlpha, dstAlpha)) |
-VISIT_GL_CALL(BufferData, |
- void, |
- (GLenum target, GLsizeiptr size, const void* data, GLenum usage), |
- (target, size, data, usage)) |
-VISIT_GL_CALL( |
- BufferSubData, |
- void, |
- (GLenum target, GLintptr offset, GLsizeiptr size, const void* data), |
- (target, offset, size, data)) |
-VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target)) |
-VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask)) |
-VISIT_GL_CALL(ClearColor, |
- void, |
- (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), |
- (red, green, blue, alpha)) |
-VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth)) |
-VISIT_GL_CALL(ClearStencil, void, (GLint s), (s)) |
-VISIT_GL_CALL(ColorMask, |
- void, |
- (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), |
- (red, green, blue, alpha)) |
-VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader)) |
-VISIT_GL_CALL( |
- CompressedTexImage2D, |
- void, |
- (GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLsizei imageSize, |
- const void* data), |
- (target, level, internalformat, width, height, border, imageSize, data)) |
-VISIT_GL_CALL( |
- CompressedTexSubImage2D, |
- void, |
- (GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLsizei imageSize, |
- const void* data), |
- (target, level, xoffset, yoffset, width, height, format, imageSize, data)) |
-VISIT_GL_CALL(CopyTexImage2D, |
- void, |
- (GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLint border), |
- (target, level, internalformat, x, y, width, height, border)) |
-VISIT_GL_CALL(CopyTexSubImage2D, |
- void, |
- (GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height), |
- (target, level, xoffset, yoffset, x, y, width, height)) |
-VISIT_GL_CALL(CreateProgram, GLuint, (), ()) |
-VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type)) |
-VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode)) |
-VISIT_GL_CALL(DeleteBuffers, |
- void, |
- (GLsizei n, const GLuint* buffers), |
- (n, buffers)) |
-VISIT_GL_CALL(DeleteFramebuffers, |
- void, |
- (GLsizei n, const GLuint* framebuffers), |
- (n, framebuffers)) |
-VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program)) |
-VISIT_GL_CALL(DeleteRenderbuffers, |
- void, |
- (GLsizei n, const GLuint* renderbuffers), |
- (n, renderbuffers)) |
-VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader)) |
-VISIT_GL_CALL(DeleteTextures, |
- void, |
- (GLsizei n, const GLuint* textures), |
- (n, textures)) |
-VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func)) |
-VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag)) |
-VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar)) |
-VISIT_GL_CALL(DetachShader, |
- void, |
- (GLuint program, GLuint shader), |
- (program, shader)) |
-VISIT_GL_CALL(Disable, void, (GLenum cap), (cap)) |
-VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index)) |
-VISIT_GL_CALL(DrawArrays, |
- void, |
- (GLenum mode, GLint first, GLsizei count), |
- (mode, first, count)) |
-VISIT_GL_CALL(DrawElements, |
- void, |
- (GLenum mode, GLsizei count, GLenum type, const void* indices), |
- (mode, count, type, indices)) |
-VISIT_GL_CALL(Enable, void, (GLenum cap), (cap)) |
-VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index)) |
-VISIT_GL_CALL(Finish, void, (), ()) |
-VISIT_GL_CALL(Flush, void, (), ()) |
-VISIT_GL_CALL(FramebufferRenderbuffer, |
- void, |
- (GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer), |
- (target, attachment, renderbuffertarget, renderbuffer)) |
-VISIT_GL_CALL(FramebufferTexture2D, |
- void, |
- (GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level), |
- (target, attachment, textarget, texture, level)) |
-VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode)) |
-VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers)) |
-VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target)) |
-VISIT_GL_CALL(GenFramebuffers, |
- void, |
- (GLsizei n, GLuint* framebuffers), |
- (n, framebuffers)) |
-VISIT_GL_CALL(GenRenderbuffers, |
- void, |
- (GLsizei n, GLuint* renderbuffers), |
- (n, renderbuffers)) |
-VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures)) |
-VISIT_GL_CALL(GetActiveAttrib, |
- void, |
- (GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name), |
- (program, index, bufsize, length, size, type, name)) |
-VISIT_GL_CALL(GetActiveUniform, |
- void, |
- (GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name), |
- (program, index, bufsize, length, size, type, name)) |
-VISIT_GL_CALL( |
- GetAttachedShaders, |
- void, |
- (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), |
- (program, maxcount, count, shaders)) |
-VISIT_GL_CALL(GetAttribLocation, |
- GLint, |
- (GLuint program, const char* name), |
- (program, name)) |
-VISIT_GL_CALL(GetBooleanv, |
- void, |
- (GLenum pname, GLboolean* params), |
- (pname, params)) |
-VISIT_GL_CALL(GetBufferParameteriv, |
- void, |
- (GLenum target, GLenum pname, GLint* params), |
- (target, pname, params)) |
-VISIT_GL_CALL(GetError, GLenum, (), ()) |
-VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params)) |
-VISIT_GL_CALL(GetFramebufferAttachmentParameteriv, |
- void, |
- (GLenum target, GLenum attachment, GLenum pname, GLint* params), |
- (target, attachment, pname, params)) |
-VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params)) |
-VISIT_GL_CALL(GetProgramiv, |
- void, |
- (GLuint program, GLenum pname, GLint* params), |
- (program, pname, params)) |
-VISIT_GL_CALL(GetProgramInfoLog, |
- void, |
- (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog), |
- (program, bufsize, length, infolog)) |
-VISIT_GL_CALL(GetRenderbufferParameteriv, |
- void, |
- (GLenum target, GLenum pname, GLint* params), |
- (target, pname, params)) |
-VISIT_GL_CALL(GetShaderiv, |
- void, |
- (GLuint shader, GLenum pname, GLint* params), |
- (shader, pname, params)) |
-VISIT_GL_CALL(GetShaderInfoLog, |
- void, |
- (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog), |
- (shader, bufsize, length, infolog)) |
-VISIT_GL_CALL( |
- GetShaderPrecisionFormat, |
- void, |
- (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), |
- (shadertype, precisiontype, range, precision)) |
-VISIT_GL_CALL(GetShaderSource, |
- void, |
- (GLuint shader, GLsizei bufsize, GLsizei* length, char* source), |
- (shader, bufsize, length, source)) |
-VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name)) |
-VISIT_GL_CALL(GetTexParameterfv, |
- void, |
- (GLenum target, GLenum pname, GLfloat* params), |
- (target, pname, params)) |
-VISIT_GL_CALL(GetTexParameteriv, |
- void, |
- (GLenum target, GLenum pname, GLint* params), |
- (target, pname, params)) |
-VISIT_GL_CALL(GetUniformfv, |
- void, |
- (GLuint program, GLint location, GLfloat* params), |
- (program, location, params)) |
-VISIT_GL_CALL(GetUniformiv, |
- void, |
- (GLuint program, GLint location, GLint* params), |
- (program, location, params)) |
-VISIT_GL_CALL(GetUniformLocation, |
- GLint, |
- (GLuint program, const char* name), |
- (program, name)) |
-VISIT_GL_CALL(GetVertexAttribfv, |
- void, |
- (GLuint index, GLenum pname, GLfloat* params), |
- (index, pname, params)) |
-VISIT_GL_CALL(GetVertexAttribiv, |
- void, |
- (GLuint index, GLenum pname, GLint* params), |
- (index, pname, params)) |
-VISIT_GL_CALL(GetVertexAttribPointerv, |
- void, |
- (GLuint index, GLenum pname, void** pointer), |
- (index, pname, pointer)) |
-VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode)) |
-VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer)) |
-VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap)) |
-VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer)) |
-VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program)) |
-VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer)) |
-VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader)) |
-VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture)) |
-VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width)) |
-VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program)) |
-VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param)) |
-VISIT_GL_CALL(PolygonOffset, |
- void, |
- (GLfloat factor, GLfloat units), |
- (factor, units)) |
-VISIT_GL_CALL(ReadPixels, |
- void, |
- (GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- void* pixels), |
- (x, y, width, height, format, type, pixels)) |
-VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ()) |
-VISIT_GL_CALL( |
- RenderbufferStorage, |
- void, |
- (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), |
- (target, internalformat, width, height)) |
-VISIT_GL_CALL(SampleCoverage, |
- void, |
- (GLclampf value, GLboolean invert), |
- (value, invert)) |
-VISIT_GL_CALL(Scissor, |
- void, |
- (GLint x, GLint y, GLsizei width, GLsizei height), |
- (x, y, width, height)) |
-VISIT_GL_CALL(ShaderBinary, |
- void, |
- (GLsizei n, |
- const GLuint* shaders, |
- GLenum binaryformat, |
- const void* binary, |
- GLsizei length), |
- (n, shaders, binaryformat, binary, length)) |
-VISIT_GL_CALL(ShaderSource, |
- void, |
- (GLuint shader, |
- GLsizei count, |
- const GLchar* const* str, |
- const GLint* length), |
- (shader, count, str, length)) |
-VISIT_GL_CALL(StencilFunc, |
- void, |
- (GLenum func, GLint ref, GLuint mask), |
- (func, ref, mask)) |
-VISIT_GL_CALL(StencilFuncSeparate, |
- void, |
- (GLenum face, GLenum func, GLint ref, GLuint mask), |
- (face, func, ref, mask)) |
-VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask)) |
-VISIT_GL_CALL(StencilMaskSeparate, |
- void, |
- (GLenum face, GLuint mask), |
- (face, mask)) |
-VISIT_GL_CALL(StencilOp, |
- void, |
- (GLenum fail, GLenum zfail, GLenum zpass), |
- (fail, zfail, zpass)) |
-VISIT_GL_CALL(StencilOpSeparate, |
- void, |
- (GLenum face, GLenum fail, GLenum zfail, GLenum zpass), |
- (face, fail, zfail, zpass)) |
-VISIT_GL_CALL(TexImage2D, |
- void, |
- (GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels), |
- (target, |
- level, |
- internalformat, |
- width, |
- height, |
- border, |
- format, |
- type, |
- pixels)) |
-VISIT_GL_CALL(TexParameterf, |
- void, |
- (GLenum target, GLenum pname, GLfloat param), |
- (target, pname, param)) |
-VISIT_GL_CALL(TexParameterfv, |
- void, |
- (GLenum target, GLenum pname, const GLfloat* params), |
- (target, pname, params)) |
-VISIT_GL_CALL(TexParameteri, |
- void, |
- (GLenum target, GLenum pname, GLint param), |
- (target, pname, param)) |
-VISIT_GL_CALL(TexParameteriv, |
- void, |
- (GLenum target, GLenum pname, const GLint* params), |
- (target, pname, params)) |
-VISIT_GL_CALL( |
- TexSubImage2D, |
- void, |
- (GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* pixels), |
- (target, level, xoffset, yoffset, width, height, format, type, pixels)) |
-VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x)) |
-VISIT_GL_CALL(Uniform1fv, |
- void, |
- (GLint location, GLsizei count, const GLfloat* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x)) |
-VISIT_GL_CALL(Uniform1iv, |
- void, |
- (GLint location, GLsizei count, const GLint* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform2f, |
- void, |
- (GLint location, GLfloat x, GLfloat y), |
- (location, x, y)) |
-VISIT_GL_CALL(Uniform2fv, |
- void, |
- (GLint location, GLsizei count, const GLfloat* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform2i, |
- void, |
- (GLint location, GLint x, GLint y), |
- (location, x, y)) |
-VISIT_GL_CALL(Uniform2iv, |
- void, |
- (GLint location, GLsizei count, const GLint* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform3f, |
- void, |
- (GLint location, GLfloat x, GLfloat y, GLfloat z), |
- (location, x, y, z)) |
-VISIT_GL_CALL(Uniform3fv, |
- void, |
- (GLint location, GLsizei count, const GLfloat* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform3i, |
- void, |
- (GLint location, GLint x, GLint y, GLint z), |
- (location, x, y, z)) |
-VISIT_GL_CALL(Uniform3iv, |
- void, |
- (GLint location, GLsizei count, const GLint* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform4f, |
- void, |
- (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), |
- (location, x, y, z, w)) |
-VISIT_GL_CALL(Uniform4fv, |
- void, |
- (GLint location, GLsizei count, const GLfloat* v), |
- (location, count, v)) |
-VISIT_GL_CALL(Uniform4i, |
- void, |
- (GLint location, GLint x, GLint y, GLint z, GLint w), |
- (location, x, y, z, w)) |
-VISIT_GL_CALL(Uniform4iv, |
- void, |
- (GLint location, GLsizei count, const GLint* v), |
- (location, count, v)) |
-VISIT_GL_CALL( |
- UniformMatrix2fv, |
- void, |
- (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), |
- (location, count, transpose, value)) |
-VISIT_GL_CALL( |
- UniformMatrix3fv, |
- void, |
- (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), |
- (location, count, transpose, value)) |
-VISIT_GL_CALL( |
- UniformMatrix4fv, |
- void, |
- (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), |
- (location, count, transpose, value)) |
-VISIT_GL_CALL(UseProgram, void, (GLuint program), (program)) |
-VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program)) |
-VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x)) |
-VISIT_GL_CALL(VertexAttrib1fv, |
- void, |
- (GLuint indx, const GLfloat* values), |
- (indx, values)) |
-VISIT_GL_CALL(VertexAttrib2f, |
- void, |
- (GLuint indx, GLfloat x, GLfloat y), |
- (indx, x, y)) |
-VISIT_GL_CALL(VertexAttrib2fv, |
- void, |
- (GLuint indx, const GLfloat* values), |
- (indx, values)) |
-VISIT_GL_CALL(VertexAttrib3f, |
- void, |
- (GLuint indx, GLfloat x, GLfloat y, GLfloat z), |
- (indx, x, y, z)) |
-VISIT_GL_CALL(VertexAttrib3fv, |
- void, |
- (GLuint indx, const GLfloat* values), |
- (indx, values)) |
-VISIT_GL_CALL(VertexAttrib4f, |
- void, |
- (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), |
- (indx, x, y, z, w)) |
-VISIT_GL_CALL(VertexAttrib4fv, |
- void, |
- (GLuint indx, const GLfloat* values), |
- (indx, values)) |
-VISIT_GL_CALL(VertexAttribPointer, |
- void, |
- (GLuint indx, |
- GLint size, |
- GLenum type, |
- GLboolean normalized, |
- GLsizei stride, |
- const void* ptr), |
- (indx, size, type, normalized, stride, ptr)) |
-VISIT_GL_CALL(Viewport, |
- void, |
- (GLint x, GLint y, GLsizei width, GLsizei height), |
- (x, y, width, height)) |