| Index: mojo/public/c/gles2/gles2_call_visitor_autogen.h
|
| diff --git a/mojo/public/c/gles2/gles2_call_visitor_autogen.h b/mojo/public/c/gles2/gles2_call_visitor_autogen.h
|
| deleted file mode 100644
|
| index 64adecfd7b6a847d6e0447e88df5d36fdab5b3ea..0000000000000000000000000000000000000000
|
| --- a/mojo/public/c/gles2/gles2_call_visitor_autogen.h
|
| +++ /dev/null
|
| @@ -1,537 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This file is auto-generated from
|
| -// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| -// It's formatted by clang-format using chromium coding style:
|
| -// clang-format -i -style=chromium filename
|
| -// DO NOT EDIT!
|
| -
|
| -VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture))
|
| -VISIT_GL_CALL(AttachShader,
|
| - void,
|
| - (GLuint program, GLuint shader),
|
| - (program, shader))
|
| -VISIT_GL_CALL(BindAttribLocation,
|
| - void,
|
| - (GLuint program, GLuint index, const char* name),
|
| - (program, index, name))
|
| -VISIT_GL_CALL(BindBuffer,
|
| - void,
|
| - (GLenum target, GLuint buffer),
|
| - (target, buffer))
|
| -VISIT_GL_CALL(BindFramebuffer,
|
| - void,
|
| - (GLenum target, GLuint framebuffer),
|
| - (target, framebuffer))
|
| -VISIT_GL_CALL(BindRenderbuffer,
|
| - void,
|
| - (GLenum target, GLuint renderbuffer),
|
| - (target, renderbuffer))
|
| -VISIT_GL_CALL(BindTexture,
|
| - void,
|
| - (GLenum target, GLuint texture),
|
| - (target, texture))
|
| -VISIT_GL_CALL(BlendColor,
|
| - void,
|
| - (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
|
| - (red, green, blue, alpha))
|
| -VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode))
|
| -VISIT_GL_CALL(BlendEquationSeparate,
|
| - void,
|
| - (GLenum modeRGB, GLenum modeAlpha),
|
| - (modeRGB, modeAlpha))
|
| -VISIT_GL_CALL(BlendFunc,
|
| - void,
|
| - (GLenum sfactor, GLenum dfactor),
|
| - (sfactor, dfactor))
|
| -VISIT_GL_CALL(BlendFuncSeparate,
|
| - void,
|
| - (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
|
| - (srcRGB, dstRGB, srcAlpha, dstAlpha))
|
| -VISIT_GL_CALL(BufferData,
|
| - void,
|
| - (GLenum target, GLsizeiptr size, const void* data, GLenum usage),
|
| - (target, size, data, usage))
|
| -VISIT_GL_CALL(
|
| - BufferSubData,
|
| - void,
|
| - (GLenum target, GLintptr offset, GLsizeiptr size, const void* data),
|
| - (target, offset, size, data))
|
| -VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target))
|
| -VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask))
|
| -VISIT_GL_CALL(ClearColor,
|
| - void,
|
| - (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
|
| - (red, green, blue, alpha))
|
| -VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth))
|
| -VISIT_GL_CALL(ClearStencil, void, (GLint s), (s))
|
| -VISIT_GL_CALL(ColorMask,
|
| - void,
|
| - (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),
|
| - (red, green, blue, alpha))
|
| -VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader))
|
| -VISIT_GL_CALL(
|
| - CompressedTexImage2D,
|
| - void,
|
| - (GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border,
|
| - GLsizei imageSize,
|
| - const void* data),
|
| - (target, level, internalformat, width, height, border, imageSize, data))
|
| -VISIT_GL_CALL(
|
| - CompressedTexSubImage2D,
|
| - void,
|
| - (GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLsizei imageSize,
|
| - const void* data),
|
| - (target, level, xoffset, yoffset, width, height, format, imageSize, data))
|
| -VISIT_GL_CALL(CopyTexImage2D,
|
| - void,
|
| - (GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border),
|
| - (target, level, internalformat, x, y, width, height, border))
|
| -VISIT_GL_CALL(CopyTexSubImage2D,
|
| - void,
|
| - (GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height),
|
| - (target, level, xoffset, yoffset, x, y, width, height))
|
| -VISIT_GL_CALL(CreateProgram, GLuint, (), ())
|
| -VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type))
|
| -VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode))
|
| -VISIT_GL_CALL(DeleteBuffers,
|
| - void,
|
| - (GLsizei n, const GLuint* buffers),
|
| - (n, buffers))
|
| -VISIT_GL_CALL(DeleteFramebuffers,
|
| - void,
|
| - (GLsizei n, const GLuint* framebuffers),
|
| - (n, framebuffers))
|
| -VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program))
|
| -VISIT_GL_CALL(DeleteRenderbuffers,
|
| - void,
|
| - (GLsizei n, const GLuint* renderbuffers),
|
| - (n, renderbuffers))
|
| -VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader))
|
| -VISIT_GL_CALL(DeleteTextures,
|
| - void,
|
| - (GLsizei n, const GLuint* textures),
|
| - (n, textures))
|
| -VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func))
|
| -VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag))
|
| -VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
|
| -VISIT_GL_CALL(DetachShader,
|
| - void,
|
| - (GLuint program, GLuint shader),
|
| - (program, shader))
|
| -VISIT_GL_CALL(Disable, void, (GLenum cap), (cap))
|
| -VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index))
|
| -VISIT_GL_CALL(DrawArrays,
|
| - void,
|
| - (GLenum mode, GLint first, GLsizei count),
|
| - (mode, first, count))
|
| -VISIT_GL_CALL(DrawElements,
|
| - void,
|
| - (GLenum mode, GLsizei count, GLenum type, const void* indices),
|
| - (mode, count, type, indices))
|
| -VISIT_GL_CALL(Enable, void, (GLenum cap), (cap))
|
| -VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index))
|
| -VISIT_GL_CALL(Finish, void, (), ())
|
| -VISIT_GL_CALL(Flush, void, (), ())
|
| -VISIT_GL_CALL(FramebufferRenderbuffer,
|
| - void,
|
| - (GLenum target,
|
| - GLenum attachment,
|
| - GLenum renderbuffertarget,
|
| - GLuint renderbuffer),
|
| - (target, attachment, renderbuffertarget, renderbuffer))
|
| -VISIT_GL_CALL(FramebufferTexture2D,
|
| - void,
|
| - (GLenum target,
|
| - GLenum attachment,
|
| - GLenum textarget,
|
| - GLuint texture,
|
| - GLint level),
|
| - (target, attachment, textarget, texture, level))
|
| -VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode))
|
| -VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers))
|
| -VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target))
|
| -VISIT_GL_CALL(GenFramebuffers,
|
| - void,
|
| - (GLsizei n, GLuint* framebuffers),
|
| - (n, framebuffers))
|
| -VISIT_GL_CALL(GenRenderbuffers,
|
| - void,
|
| - (GLsizei n, GLuint* renderbuffers),
|
| - (n, renderbuffers))
|
| -VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures))
|
| -VISIT_GL_CALL(GetActiveAttrib,
|
| - void,
|
| - (GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* size,
|
| - GLenum* type,
|
| - char* name),
|
| - (program, index, bufsize, length, size, type, name))
|
| -VISIT_GL_CALL(GetActiveUniform,
|
| - void,
|
| - (GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* size,
|
| - GLenum* type,
|
| - char* name),
|
| - (program, index, bufsize, length, size, type, name))
|
| -VISIT_GL_CALL(
|
| - GetAttachedShaders,
|
| - void,
|
| - (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders),
|
| - (program, maxcount, count, shaders))
|
| -VISIT_GL_CALL(GetAttribLocation,
|
| - GLint,
|
| - (GLuint program, const char* name),
|
| - (program, name))
|
| -VISIT_GL_CALL(GetBooleanv,
|
| - void,
|
| - (GLenum pname, GLboolean* params),
|
| - (pname, params))
|
| -VISIT_GL_CALL(GetBufferParameteriv,
|
| - void,
|
| - (GLenum target, GLenum pname, GLint* params),
|
| - (target, pname, params))
|
| -VISIT_GL_CALL(GetError, GLenum, (), ())
|
| -VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params))
|
| -VISIT_GL_CALL(GetFramebufferAttachmentParameteriv,
|
| - void,
|
| - (GLenum target, GLenum attachment, GLenum pname, GLint* params),
|
| - (target, attachment, pname, params))
|
| -VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params))
|
| -VISIT_GL_CALL(GetProgramiv,
|
| - void,
|
| - (GLuint program, GLenum pname, GLint* params),
|
| - (program, pname, params))
|
| -VISIT_GL_CALL(GetProgramInfoLog,
|
| - void,
|
| - (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog),
|
| - (program, bufsize, length, infolog))
|
| -VISIT_GL_CALL(GetRenderbufferParameteriv,
|
| - void,
|
| - (GLenum target, GLenum pname, GLint* params),
|
| - (target, pname, params))
|
| -VISIT_GL_CALL(GetShaderiv,
|
| - void,
|
| - (GLuint shader, GLenum pname, GLint* params),
|
| - (shader, pname, params))
|
| -VISIT_GL_CALL(GetShaderInfoLog,
|
| - void,
|
| - (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog),
|
| - (shader, bufsize, length, infolog))
|
| -VISIT_GL_CALL(
|
| - GetShaderPrecisionFormat,
|
| - void,
|
| - (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision),
|
| - (shadertype, precisiontype, range, precision))
|
| -VISIT_GL_CALL(GetShaderSource,
|
| - void,
|
| - (GLuint shader, GLsizei bufsize, GLsizei* length, char* source),
|
| - (shader, bufsize, length, source))
|
| -VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name))
|
| -VISIT_GL_CALL(GetTexParameterfv,
|
| - void,
|
| - (GLenum target, GLenum pname, GLfloat* params),
|
| - (target, pname, params))
|
| -VISIT_GL_CALL(GetTexParameteriv,
|
| - void,
|
| - (GLenum target, GLenum pname, GLint* params),
|
| - (target, pname, params))
|
| -VISIT_GL_CALL(GetUniformfv,
|
| - void,
|
| - (GLuint program, GLint location, GLfloat* params),
|
| - (program, location, params))
|
| -VISIT_GL_CALL(GetUniformiv,
|
| - void,
|
| - (GLuint program, GLint location, GLint* params),
|
| - (program, location, params))
|
| -VISIT_GL_CALL(GetUniformLocation,
|
| - GLint,
|
| - (GLuint program, const char* name),
|
| - (program, name))
|
| -VISIT_GL_CALL(GetVertexAttribfv,
|
| - void,
|
| - (GLuint index, GLenum pname, GLfloat* params),
|
| - (index, pname, params))
|
| -VISIT_GL_CALL(GetVertexAttribiv,
|
| - void,
|
| - (GLuint index, GLenum pname, GLint* params),
|
| - (index, pname, params))
|
| -VISIT_GL_CALL(GetVertexAttribPointerv,
|
| - void,
|
| - (GLuint index, GLenum pname, void** pointer),
|
| - (index, pname, pointer))
|
| -VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode))
|
| -VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer))
|
| -VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap))
|
| -VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer))
|
| -VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program))
|
| -VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer))
|
| -VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader))
|
| -VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture))
|
| -VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width))
|
| -VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program))
|
| -VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param))
|
| -VISIT_GL_CALL(PolygonOffset,
|
| - void,
|
| - (GLfloat factor, GLfloat units),
|
| - (factor, units))
|
| -VISIT_GL_CALL(ReadPixels,
|
| - void,
|
| - (GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - void* pixels),
|
| - (x, y, width, height, format, type, pixels))
|
| -VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ())
|
| -VISIT_GL_CALL(
|
| - RenderbufferStorage,
|
| - void,
|
| - (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
|
| - (target, internalformat, width, height))
|
| -VISIT_GL_CALL(SampleCoverage,
|
| - void,
|
| - (GLclampf value, GLboolean invert),
|
| - (value, invert))
|
| -VISIT_GL_CALL(Scissor,
|
| - void,
|
| - (GLint x, GLint y, GLsizei width, GLsizei height),
|
| - (x, y, width, height))
|
| -VISIT_GL_CALL(ShaderBinary,
|
| - void,
|
| - (GLsizei n,
|
| - const GLuint* shaders,
|
| - GLenum binaryformat,
|
| - const void* binary,
|
| - GLsizei length),
|
| - (n, shaders, binaryformat, binary, length))
|
| -VISIT_GL_CALL(ShaderSource,
|
| - void,
|
| - (GLuint shader,
|
| - GLsizei count,
|
| - const GLchar* const* str,
|
| - const GLint* length),
|
| - (shader, count, str, length))
|
| -VISIT_GL_CALL(StencilFunc,
|
| - void,
|
| - (GLenum func, GLint ref, GLuint mask),
|
| - (func, ref, mask))
|
| -VISIT_GL_CALL(StencilFuncSeparate,
|
| - void,
|
| - (GLenum face, GLenum func, GLint ref, GLuint mask),
|
| - (face, func, ref, mask))
|
| -VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask))
|
| -VISIT_GL_CALL(StencilMaskSeparate,
|
| - void,
|
| - (GLenum face, GLuint mask),
|
| - (face, mask))
|
| -VISIT_GL_CALL(StencilOp,
|
| - void,
|
| - (GLenum fail, GLenum zfail, GLenum zpass),
|
| - (fail, zfail, zpass))
|
| -VISIT_GL_CALL(StencilOpSeparate,
|
| - void,
|
| - (GLenum face, GLenum fail, GLenum zfail, GLenum zpass),
|
| - (face, fail, zfail, zpass))
|
| -VISIT_GL_CALL(TexImage2D,
|
| - void,
|
| - (GLenum target,
|
| - GLint level,
|
| - GLint internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels),
|
| - (target,
|
| - level,
|
| - internalformat,
|
| - width,
|
| - height,
|
| - border,
|
| - format,
|
| - type,
|
| - pixels))
|
| -VISIT_GL_CALL(TexParameterf,
|
| - void,
|
| - (GLenum target, GLenum pname, GLfloat param),
|
| - (target, pname, param))
|
| -VISIT_GL_CALL(TexParameterfv,
|
| - void,
|
| - (GLenum target, GLenum pname, const GLfloat* params),
|
| - (target, pname, params))
|
| -VISIT_GL_CALL(TexParameteri,
|
| - void,
|
| - (GLenum target, GLenum pname, GLint param),
|
| - (target, pname, param))
|
| -VISIT_GL_CALL(TexParameteriv,
|
| - void,
|
| - (GLenum target, GLenum pname, const GLint* params),
|
| - (target, pname, params))
|
| -VISIT_GL_CALL(
|
| - TexSubImage2D,
|
| - void,
|
| - (GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels),
|
| - (target, level, xoffset, yoffset, width, height, format, type, pixels))
|
| -VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x))
|
| -VISIT_GL_CALL(Uniform1fv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLfloat* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
|
| -VISIT_GL_CALL(Uniform1iv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLint* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform2f,
|
| - void,
|
| - (GLint location, GLfloat x, GLfloat y),
|
| - (location, x, y))
|
| -VISIT_GL_CALL(Uniform2fv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLfloat* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform2i,
|
| - void,
|
| - (GLint location, GLint x, GLint y),
|
| - (location, x, y))
|
| -VISIT_GL_CALL(Uniform2iv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLint* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform3f,
|
| - void,
|
| - (GLint location, GLfloat x, GLfloat y, GLfloat z),
|
| - (location, x, y, z))
|
| -VISIT_GL_CALL(Uniform3fv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLfloat* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform3i,
|
| - void,
|
| - (GLint location, GLint x, GLint y, GLint z),
|
| - (location, x, y, z))
|
| -VISIT_GL_CALL(Uniform3iv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLint* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform4f,
|
| - void,
|
| - (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
|
| - (location, x, y, z, w))
|
| -VISIT_GL_CALL(Uniform4fv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLfloat* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(Uniform4i,
|
| - void,
|
| - (GLint location, GLint x, GLint y, GLint z, GLint w),
|
| - (location, x, y, z, w))
|
| -VISIT_GL_CALL(Uniform4iv,
|
| - void,
|
| - (GLint location, GLsizei count, const GLint* v),
|
| - (location, count, v))
|
| -VISIT_GL_CALL(
|
| - UniformMatrix2fv,
|
| - void,
|
| - (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
|
| - (location, count, transpose, value))
|
| -VISIT_GL_CALL(
|
| - UniformMatrix3fv,
|
| - void,
|
| - (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
|
| - (location, count, transpose, value))
|
| -VISIT_GL_CALL(
|
| - UniformMatrix4fv,
|
| - void,
|
| - (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
|
| - (location, count, transpose, value))
|
| -VISIT_GL_CALL(UseProgram, void, (GLuint program), (program))
|
| -VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program))
|
| -VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x))
|
| -VISIT_GL_CALL(VertexAttrib1fv,
|
| - void,
|
| - (GLuint indx, const GLfloat* values),
|
| - (indx, values))
|
| -VISIT_GL_CALL(VertexAttrib2f,
|
| - void,
|
| - (GLuint indx, GLfloat x, GLfloat y),
|
| - (indx, x, y))
|
| -VISIT_GL_CALL(VertexAttrib2fv,
|
| - void,
|
| - (GLuint indx, const GLfloat* values),
|
| - (indx, values))
|
| -VISIT_GL_CALL(VertexAttrib3f,
|
| - void,
|
| - (GLuint indx, GLfloat x, GLfloat y, GLfloat z),
|
| - (indx, x, y, z))
|
| -VISIT_GL_CALL(VertexAttrib3fv,
|
| - void,
|
| - (GLuint indx, const GLfloat* values),
|
| - (indx, values))
|
| -VISIT_GL_CALL(VertexAttrib4f,
|
| - void,
|
| - (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
|
| - (indx, x, y, z, w))
|
| -VISIT_GL_CALL(VertexAttrib4fv,
|
| - void,
|
| - (GLuint indx, const GLfloat* values),
|
| - (indx, values))
|
| -VISIT_GL_CALL(VertexAttribPointer,
|
| - void,
|
| - (GLuint indx,
|
| - GLint size,
|
| - GLenum type,
|
| - GLboolean normalized,
|
| - GLsizei stride,
|
| - const void* ptr),
|
| - (indx, size, type, normalized, stride, ptr))
|
| -VISIT_GL_CALL(Viewport,
|
| - void,
|
| - (GLint x, GLint y, GLsizei width, GLsizei height),
|
| - (x, y, width, height))
|
|
|