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Unified Diff: mojo/public/c/gles2/gles2_call_visitor_autogen.h

Issue 814543006: Move //mojo/{public, edk} underneath //third_party (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 5 years, 11 months ago
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Index: mojo/public/c/gles2/gles2_call_visitor_autogen.h
diff --git a/mojo/public/c/gles2/gles2_call_visitor_autogen.h b/mojo/public/c/gles2/gles2_call_visitor_autogen.h
deleted file mode 100644
index 64adecfd7b6a847d6e0447e88df5d36fdab5b3ea..0000000000000000000000000000000000000000
--- a/mojo/public/c/gles2/gles2_call_visitor_autogen.h
+++ /dev/null
@@ -1,537 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file is auto-generated from
-// gpu/command_buffer/build_gles2_cmd_buffer.py
-// It's formatted by clang-format using chromium coding style:
-// clang-format -i -style=chromium filename
-// DO NOT EDIT!
-
-VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture))
-VISIT_GL_CALL(AttachShader,
- void,
- (GLuint program, GLuint shader),
- (program, shader))
-VISIT_GL_CALL(BindAttribLocation,
- void,
- (GLuint program, GLuint index, const char* name),
- (program, index, name))
-VISIT_GL_CALL(BindBuffer,
- void,
- (GLenum target, GLuint buffer),
- (target, buffer))
-VISIT_GL_CALL(BindFramebuffer,
- void,
- (GLenum target, GLuint framebuffer),
- (target, framebuffer))
-VISIT_GL_CALL(BindRenderbuffer,
- void,
- (GLenum target, GLuint renderbuffer),
- (target, renderbuffer))
-VISIT_GL_CALL(BindTexture,
- void,
- (GLenum target, GLuint texture),
- (target, texture))
-VISIT_GL_CALL(BlendColor,
- void,
- (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
- (red, green, blue, alpha))
-VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode))
-VISIT_GL_CALL(BlendEquationSeparate,
- void,
- (GLenum modeRGB, GLenum modeAlpha),
- (modeRGB, modeAlpha))
-VISIT_GL_CALL(BlendFunc,
- void,
- (GLenum sfactor, GLenum dfactor),
- (sfactor, dfactor))
-VISIT_GL_CALL(BlendFuncSeparate,
- void,
- (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
- (srcRGB, dstRGB, srcAlpha, dstAlpha))
-VISIT_GL_CALL(BufferData,
- void,
- (GLenum target, GLsizeiptr size, const void* data, GLenum usage),
- (target, size, data, usage))
-VISIT_GL_CALL(
- BufferSubData,
- void,
- (GLenum target, GLintptr offset, GLsizeiptr size, const void* data),
- (target, offset, size, data))
-VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target))
-VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask))
-VISIT_GL_CALL(ClearColor,
- void,
- (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
- (red, green, blue, alpha))
-VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth))
-VISIT_GL_CALL(ClearStencil, void, (GLint s), (s))
-VISIT_GL_CALL(ColorMask,
- void,
- (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),
- (red, green, blue, alpha))
-VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader))
-VISIT_GL_CALL(
- CompressedTexImage2D,
- void,
- (GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data),
- (target, level, internalformat, width, height, border, imageSize, data))
-VISIT_GL_CALL(
- CompressedTexSubImage2D,
- void,
- (GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data),
- (target, level, xoffset, yoffset, width, height, format, imageSize, data))
-VISIT_GL_CALL(CopyTexImage2D,
- void,
- (GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border),
- (target, level, internalformat, x, y, width, height, border))
-VISIT_GL_CALL(CopyTexSubImage2D,
- void,
- (GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height),
- (target, level, xoffset, yoffset, x, y, width, height))
-VISIT_GL_CALL(CreateProgram, GLuint, (), ())
-VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type))
-VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode))
-VISIT_GL_CALL(DeleteBuffers,
- void,
- (GLsizei n, const GLuint* buffers),
- (n, buffers))
-VISIT_GL_CALL(DeleteFramebuffers,
- void,
- (GLsizei n, const GLuint* framebuffers),
- (n, framebuffers))
-VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program))
-VISIT_GL_CALL(DeleteRenderbuffers,
- void,
- (GLsizei n, const GLuint* renderbuffers),
- (n, renderbuffers))
-VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader))
-VISIT_GL_CALL(DeleteTextures,
- void,
- (GLsizei n, const GLuint* textures),
- (n, textures))
-VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func))
-VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag))
-VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
-VISIT_GL_CALL(DetachShader,
- void,
- (GLuint program, GLuint shader),
- (program, shader))
-VISIT_GL_CALL(Disable, void, (GLenum cap), (cap))
-VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index))
-VISIT_GL_CALL(DrawArrays,
- void,
- (GLenum mode, GLint first, GLsizei count),
- (mode, first, count))
-VISIT_GL_CALL(DrawElements,
- void,
- (GLenum mode, GLsizei count, GLenum type, const void* indices),
- (mode, count, type, indices))
-VISIT_GL_CALL(Enable, void, (GLenum cap), (cap))
-VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index))
-VISIT_GL_CALL(Finish, void, (), ())
-VISIT_GL_CALL(Flush, void, (), ())
-VISIT_GL_CALL(FramebufferRenderbuffer,
- void,
- (GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer),
- (target, attachment, renderbuffertarget, renderbuffer))
-VISIT_GL_CALL(FramebufferTexture2D,
- void,
- (GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level),
- (target, attachment, textarget, texture, level))
-VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode))
-VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers))
-VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target))
-VISIT_GL_CALL(GenFramebuffers,
- void,
- (GLsizei n, GLuint* framebuffers),
- (n, framebuffers))
-VISIT_GL_CALL(GenRenderbuffers,
- void,
- (GLsizei n, GLuint* renderbuffers),
- (n, renderbuffers))
-VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures))
-VISIT_GL_CALL(GetActiveAttrib,
- void,
- (GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name),
- (program, index, bufsize, length, size, type, name))
-VISIT_GL_CALL(GetActiveUniform,
- void,
- (GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name),
- (program, index, bufsize, length, size, type, name))
-VISIT_GL_CALL(
- GetAttachedShaders,
- void,
- (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders),
- (program, maxcount, count, shaders))
-VISIT_GL_CALL(GetAttribLocation,
- GLint,
- (GLuint program, const char* name),
- (program, name))
-VISIT_GL_CALL(GetBooleanv,
- void,
- (GLenum pname, GLboolean* params),
- (pname, params))
-VISIT_GL_CALL(GetBufferParameteriv,
- void,
- (GLenum target, GLenum pname, GLint* params),
- (target, pname, params))
-VISIT_GL_CALL(GetError, GLenum, (), ())
-VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params))
-VISIT_GL_CALL(GetFramebufferAttachmentParameteriv,
- void,
- (GLenum target, GLenum attachment, GLenum pname, GLint* params),
- (target, attachment, pname, params))
-VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params))
-VISIT_GL_CALL(GetProgramiv,
- void,
- (GLuint program, GLenum pname, GLint* params),
- (program, pname, params))
-VISIT_GL_CALL(GetProgramInfoLog,
- void,
- (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog),
- (program, bufsize, length, infolog))
-VISIT_GL_CALL(GetRenderbufferParameteriv,
- void,
- (GLenum target, GLenum pname, GLint* params),
- (target, pname, params))
-VISIT_GL_CALL(GetShaderiv,
- void,
- (GLuint shader, GLenum pname, GLint* params),
- (shader, pname, params))
-VISIT_GL_CALL(GetShaderInfoLog,
- void,
- (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog),
- (shader, bufsize, length, infolog))
-VISIT_GL_CALL(
- GetShaderPrecisionFormat,
- void,
- (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision),
- (shadertype, precisiontype, range, precision))
-VISIT_GL_CALL(GetShaderSource,
- void,
- (GLuint shader, GLsizei bufsize, GLsizei* length, char* source),
- (shader, bufsize, length, source))
-VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name))
-VISIT_GL_CALL(GetTexParameterfv,
- void,
- (GLenum target, GLenum pname, GLfloat* params),
- (target, pname, params))
-VISIT_GL_CALL(GetTexParameteriv,
- void,
- (GLenum target, GLenum pname, GLint* params),
- (target, pname, params))
-VISIT_GL_CALL(GetUniformfv,
- void,
- (GLuint program, GLint location, GLfloat* params),
- (program, location, params))
-VISIT_GL_CALL(GetUniformiv,
- void,
- (GLuint program, GLint location, GLint* params),
- (program, location, params))
-VISIT_GL_CALL(GetUniformLocation,
- GLint,
- (GLuint program, const char* name),
- (program, name))
-VISIT_GL_CALL(GetVertexAttribfv,
- void,
- (GLuint index, GLenum pname, GLfloat* params),
- (index, pname, params))
-VISIT_GL_CALL(GetVertexAttribiv,
- void,
- (GLuint index, GLenum pname, GLint* params),
- (index, pname, params))
-VISIT_GL_CALL(GetVertexAttribPointerv,
- void,
- (GLuint index, GLenum pname, void** pointer),
- (index, pname, pointer))
-VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode))
-VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer))
-VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap))
-VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer))
-VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program))
-VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer))
-VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader))
-VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture))
-VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width))
-VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program))
-VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param))
-VISIT_GL_CALL(PolygonOffset,
- void,
- (GLfloat factor, GLfloat units),
- (factor, units))
-VISIT_GL_CALL(ReadPixels,
- void,
- (GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels),
- (x, y, width, height, format, type, pixels))
-VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ())
-VISIT_GL_CALL(
- RenderbufferStorage,
- void,
- (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
- (target, internalformat, width, height))
-VISIT_GL_CALL(SampleCoverage,
- void,
- (GLclampf value, GLboolean invert),
- (value, invert))
-VISIT_GL_CALL(Scissor,
- void,
- (GLint x, GLint y, GLsizei width, GLsizei height),
- (x, y, width, height))
-VISIT_GL_CALL(ShaderBinary,
- void,
- (GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length),
- (n, shaders, binaryformat, binary, length))
-VISIT_GL_CALL(ShaderSource,
- void,
- (GLuint shader,
- GLsizei count,
- const GLchar* const* str,
- const GLint* length),
- (shader, count, str, length))
-VISIT_GL_CALL(StencilFunc,
- void,
- (GLenum func, GLint ref, GLuint mask),
- (func, ref, mask))
-VISIT_GL_CALL(StencilFuncSeparate,
- void,
- (GLenum face, GLenum func, GLint ref, GLuint mask),
- (face, func, ref, mask))
-VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask))
-VISIT_GL_CALL(StencilMaskSeparate,
- void,
- (GLenum face, GLuint mask),
- (face, mask))
-VISIT_GL_CALL(StencilOp,
- void,
- (GLenum fail, GLenum zfail, GLenum zpass),
- (fail, zfail, zpass))
-VISIT_GL_CALL(StencilOpSeparate,
- void,
- (GLenum face, GLenum fail, GLenum zfail, GLenum zpass),
- (face, fail, zfail, zpass))
-VISIT_GL_CALL(TexImage2D,
- void,
- (GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels),
- (target,
- level,
- internalformat,
- width,
- height,
- border,
- format,
- type,
- pixels))
-VISIT_GL_CALL(TexParameterf,
- void,
- (GLenum target, GLenum pname, GLfloat param),
- (target, pname, param))
-VISIT_GL_CALL(TexParameterfv,
- void,
- (GLenum target, GLenum pname, const GLfloat* params),
- (target, pname, params))
-VISIT_GL_CALL(TexParameteri,
- void,
- (GLenum target, GLenum pname, GLint param),
- (target, pname, param))
-VISIT_GL_CALL(TexParameteriv,
- void,
- (GLenum target, GLenum pname, const GLint* params),
- (target, pname, params))
-VISIT_GL_CALL(
- TexSubImage2D,
- void,
- (GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels),
- (target, level, xoffset, yoffset, width, height, format, type, pixels))
-VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x))
-VISIT_GL_CALL(Uniform1fv,
- void,
- (GLint location, GLsizei count, const GLfloat* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
-VISIT_GL_CALL(Uniform1iv,
- void,
- (GLint location, GLsizei count, const GLint* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform2f,
- void,
- (GLint location, GLfloat x, GLfloat y),
- (location, x, y))
-VISIT_GL_CALL(Uniform2fv,
- void,
- (GLint location, GLsizei count, const GLfloat* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform2i,
- void,
- (GLint location, GLint x, GLint y),
- (location, x, y))
-VISIT_GL_CALL(Uniform2iv,
- void,
- (GLint location, GLsizei count, const GLint* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform3f,
- void,
- (GLint location, GLfloat x, GLfloat y, GLfloat z),
- (location, x, y, z))
-VISIT_GL_CALL(Uniform3fv,
- void,
- (GLint location, GLsizei count, const GLfloat* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform3i,
- void,
- (GLint location, GLint x, GLint y, GLint z),
- (location, x, y, z))
-VISIT_GL_CALL(Uniform3iv,
- void,
- (GLint location, GLsizei count, const GLint* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform4f,
- void,
- (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
- (location, x, y, z, w))
-VISIT_GL_CALL(Uniform4fv,
- void,
- (GLint location, GLsizei count, const GLfloat* v),
- (location, count, v))
-VISIT_GL_CALL(Uniform4i,
- void,
- (GLint location, GLint x, GLint y, GLint z, GLint w),
- (location, x, y, z, w))
-VISIT_GL_CALL(Uniform4iv,
- void,
- (GLint location, GLsizei count, const GLint* v),
- (location, count, v))
-VISIT_GL_CALL(
- UniformMatrix2fv,
- void,
- (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
- (location, count, transpose, value))
-VISIT_GL_CALL(
- UniformMatrix3fv,
- void,
- (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
- (location, count, transpose, value))
-VISIT_GL_CALL(
- UniformMatrix4fv,
- void,
- (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
- (location, count, transpose, value))
-VISIT_GL_CALL(UseProgram, void, (GLuint program), (program))
-VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program))
-VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x))
-VISIT_GL_CALL(VertexAttrib1fv,
- void,
- (GLuint indx, const GLfloat* values),
- (indx, values))
-VISIT_GL_CALL(VertexAttrib2f,
- void,
- (GLuint indx, GLfloat x, GLfloat y),
- (indx, x, y))
-VISIT_GL_CALL(VertexAttrib2fv,
- void,
- (GLuint indx, const GLfloat* values),
- (indx, values))
-VISIT_GL_CALL(VertexAttrib3f,
- void,
- (GLuint indx, GLfloat x, GLfloat y, GLfloat z),
- (indx, x, y, z))
-VISIT_GL_CALL(VertexAttrib3fv,
- void,
- (GLuint indx, const GLfloat* values),
- (indx, values))
-VISIT_GL_CALL(VertexAttrib4f,
- void,
- (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
- (indx, x, y, z, w))
-VISIT_GL_CALL(VertexAttrib4fv,
- void,
- (GLuint indx, const GLfloat* values),
- (indx, values))
-VISIT_GL_CALL(VertexAttribPointer,
- void,
- (GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr),
- (indx, size, type, normalized, stride, ptr))
-VISIT_GL_CALL(Viewport,
- void,
- (GLint x, GLint y, GLsizei width, GLsizei height),
- (x, y, width, height))
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