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Unified Diff: pkg/csslib/lib/src/property.dart

Issue 814113004: Pull args, intl, logging, shelf, and source_maps out of the SDK. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Also csslib. Created 6 years ago
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Index: pkg/csslib/lib/src/property.dart
diff --git a/pkg/csslib/lib/src/property.dart b/pkg/csslib/lib/src/property.dart
deleted file mode 100644
index 777288a67bf2fa2e4404911eb5039fc02e8c5663..0000000000000000000000000000000000000000
--- a/pkg/csslib/lib/src/property.dart
+++ /dev/null
@@ -1,1223 +0,0 @@
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-/** Representations of CSS styles. */
-
-part of csslib.parser;
-
-// TODO(terry): Prune down this file we do need some of the code in this file
-// for darker, lighter, how to represent a Font, etc but alot of
-// the complexity can be removed.
-// See https://github.com/dart-lang/csslib/issues/7
-
-/**
- * Base for all style properties (e.g., Color, Font, Border, Margin, etc.)
- */
-abstract class _StyleProperty {
- /**
- * Returns the expression part of a CSS declaration. Declaration is:
- *
- * property:expression;
- *
- * E.g., if property is color then expression could be rgba(255,255,0) the
- * CSS declaration would be 'color:rgba(255,255,0);'.
- *
- * then _cssExpression would return 'rgba(255,255,0)'. See
- * <http://www.w3.org/TR/CSS21/grammar.html>
- */
- String get cssExpression;
-}
-
-
-/**
- * Base interface for Color, HSL and RGB.
- */
-abstract class ColorBase {
- /**
- * Canonical form for color #rrggbb with alpha blending (0.0 == full
- * transparency and 1.0 == fully opaque). If _argb length is 6 it's an
- * rrggbb otherwise it's aarrggbb.
- */
- String toHexArgbString();
-
- /**
- * Return argb as a value (int).
- */
- int get argbValue;
-}
-
-
-/**
- * General purpse Color class. Represent a color as an ARGB value that can be
- * converted to and from num, hex string, hsl, hsla, rgb, rgba and SVG pre-
- * defined color constant.
- */
-class Color implements _StyleProperty, ColorBase {
- // If _argb length is 6 it's an rrggbb otherwise it's aarrggbb.
- final String _argb;
-
- // TODO(terry): Look at reducing Rgba and Hsla classes as factories for
- // converting from Color to an Rgba or Hsla for reading only.
- // Usefulness of creating an Rgba or Hsla is limited.
-
- /**
- * Create a color with an integer representing the rgb value of red, green,
- * and blue. The value 0xffffff is the color white #ffffff (CSS style).
- * The [rgb] value of 0xffd700 would map to #ffd700 or the constant
- * Color.gold, where ff is red intensity, d7 is green intensity, and 00 is
- * blue intensity.
- */
- Color(int rgb, [num alpha]) :
- this._argb = Color._rgbToArgbString(rgb, alpha);
-
- /**
- * RGB takes three values. The [red], [green], and [blue] parameters are
- * the intensity of those components where '0' is the least and '256' is the
- * greatest.
- *
- * If [alpha] is provided, it is the level of translucency which ranges from
- * '0' (completely transparent) to '1.0' (completely opaque). It will
- * internally be mapped to an int between '0' and '255' like the other color
- * components.
- */
- Color.createRgba(int red, int green, int blue, [num alpha]) :
- this._argb = Color.convertToHexString(Color._clamp(red, 0, 255),
- Color._clamp(green, 0, 255),
- Color._clamp(blue, 0, 255),
- alpha != null ? Color._clamp(alpha, 0, 1) : alpha);
-
- /**
- * Creates a new color from a CSS color string. For more information, see
- * <https://developer.mozilla.org/en/CSS/color>.
- */
- Color.css(String color) :
- this._argb = Color._convertCssToArgb(color);
-
- // TODO(jmesserly): I found the use of percents a bit suprising.
- /**
- * HSL takes three values. The [hueDegree] degree on the color wheel; '0' is
- * the least and '100' is the greatest. The value '0' or '360' is red, '120'
- * is green, '240' is blue. Numbers in between reflect different shades.
- * The [saturationPercent] percentage; where'0' is the least and '100' is the
- * greatest (100 represents full color). The [lightnessPercent] percentage;
- * where'0' is the least and '100' is the greatest. The value 0 is dark or
- * black, 100 is light or white and 50 is a medium lightness.
- *
- * If [alpha] is provided, it is the level of translucency which ranges from
- * '0' (completely transparent foreground) to '1.0' (completely opaque
- * foreground).
- */
- Color.createHsla(num hueDegree, num saturationPercent, num lightnessPercent,
- [num alpha]) :
- this._argb = new Hsla(Color._clamp(hueDegree, 0, 360) / 360,
- Color._clamp(saturationPercent, 0, 100) / 100,
- Color._clamp(lightnessPercent, 0, 100) / 100,
- alpha != null ? Color._clamp(alpha, 0, 1) : alpha).toHexArgbString();
-
- /**
- * The hslaRaw takes three values. The [hue] degree on the color wheel; '0'
- * is the least and '1' is the greatest. The value '0' or '1' is red, the
- * ratio of 120/360 is green, and the ratio of 240/360 is blue. Numbers in
- * between reflect different shades. The [saturation] is a percentage; '0'
- * is the least and '1' is the greatest. The value of '1' is equivalent to
- * 100% (full colour). The [lightness] is a percentage; '0' is the least and
- * '1' is the greatest. The value of '0' is dark (black), the value of '1'
- * is light (white), and the value of '.50' is a medium lightness.
- *
- * The fourth optional parameter is:
- * [alpha] level of translucency range of values is 0..1, zero is a
- * completely transparent foreground and 1 is a completely
- * opaque foreground.
- */
- Color.hslaRaw(num hue, num saturation, num lightness, [num alpha]) :
- this._argb = new Hsla(Color._clamp(hue, 0, 1),
- Color._clamp(saturation, 0, 1),
- Color._clamp(lightness, 0, 1),
- alpha != null ? Color._clamp(alpha, 0, 1) : alpha).toHexArgbString();
-
- /**
- * Generate a real constant for pre-defined colors (no leading #).
- */
- const Color.hex(this._argb);
-
- // TODO(jmesserly): this is needed by the example so leave it exposed for now.
- String toString() => cssExpression;
-
- // TODO(terry): Regardless of how color is set (rgb, num, css or hsl) we'll
- // always return a rgb or rgba loses fidelity when debugging in
- // CSS if user uses hsl and would like to edit as hsl, etc. If
- // this is an issue we should keep the original value and not re-
- // create the CSS from the normalized value.
- String get cssExpression {
- if (_argb.length == 6) {
- return "#$_argb"; // RGB only, no alpha blending.
- } else {
- num alpha = Color.hexToInt(_argb.substring(0, 2));
- String a = (alpha / 255).toStringAsPrecision(2);
- int r = Color.hexToInt(_argb.substring(2, 4));
- int g = Color.hexToInt(_argb.substring(4, 6));
- int b = Color.hexToInt(_argb.substring(6, 8));
- return "rgba($r,$g,$b,$a)";
- }
- }
-
- Rgba get rgba {
- int nextIndex = 0;
- num a;
- if (_argb.length == 8) {
- // Get alpha blending value 0..255
- int alpha = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
- // Convert to value from 0..1
- a = double.parse((alpha / 255).toStringAsPrecision(2));
- nextIndex += 2;
- }
- int r = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
- nextIndex += 2;
- int g = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
- nextIndex += 2;
- int b = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
- return new Rgba(r, g, b, a);
- }
-
- Hsla get hsla => new Hsla.fromRgba(rgba);
-
- int get argbValue => Color.hexToInt(_argb);
-
- bool operator ==(Object other) => Color.equal(this, other);
-
- String toHexArgbString() => _argb;
-
- Color darker(num amount) {
- Rgba newRgba = Color._createNewTintShadeFromRgba(rgba, -amount);
- return new Color.hex("${newRgba.toHexArgbString()}");
- }
-
- Color lighter(num amount) {
- Rgba newRgba = Color._createNewTintShadeFromRgba(rgba, amount);
- return new Color.hex("${newRgba.toHexArgbString()}");
- }
-
- static bool equal(ColorBase curr, Object other) {
- if (other is Color) {
- Color o = other;
- return o.toHexArgbString() == curr.toHexArgbString();
- } else if (other is Rgba) {
- Rgba rgb = other;
- return rgb.toHexArgbString() == curr.toHexArgbString();
- } else if (other is Hsla) {
- Hsla hsla = other;
- return hsla.toHexArgbString() == curr.toHexArgbString();
- } else {
- return false;
- }
- }
-
- int get hashCode => _argb.hashCode;
-
- // Conversion routines:
-
- static String _rgbToArgbString(int rgba, num alpha) {
- int a;
- // If alpha is defined then adjust from 0..1 to 0..255 value, if not set
- // then a is left as undefined and passed to convertToHexString.
- if (alpha != null) {
- a = (Color._clamp(alpha, 0, 1) * 255).round();
- }
-
- int r = (rgba & 0xff0000) >> 0x10;
- int g = (rgba & 0xff00) >> 8;
- int b = rgba & 0xff;
-
- return Color.convertToHexString(r, g, b, a);
- }
-
- static const int _rgbCss = 1;
- static const int _rgbaCss = 2;
- static const int _hslCss = 3;
- static const int _hslaCss = 4;
- /**
- * Parse CSS expressions of the from #rgb, rgb(r,g,b), rgba(r,g,b,a),
- * hsl(h,s,l), hsla(h,s,l,a) and SVG colors (e.g., darkSlateblue, etc.) and
- * convert to argb.
- */
- static String _convertCssToArgb(String value) {
- // TODO(terry): Better parser/regex for converting CSS properties.
- String color = value.trim().replaceAll("\\s", "");
- if (color[0] == '#') {
- String v = color.substring(1);
- Color.hexToInt(v); // Valid hexadecimal, throws if not.
- return v;
- } else if (color.length > 0 && color[color.length - 1] == ')') {
- int type;
- if (color.indexOf("rgb(") == 0 || color.indexOf("RGB(") == 0) {
- color = color.substring(4);
- type = _rgbCss;
- } else if (color.indexOf("rgba(") == 0 || color.indexOf("RGBA(") == 0) {
- type = _rgbaCss;
- color = color.substring(5);
- } else if (color.indexOf("hsl(") == 0 || color.indexOf("HSL(") == 0) {
- type = _hslCss;
- color = color.substring(4);
- } else if (color.indexOf("hsla(") == 0 || color.indexOf("HSLA(") == 0) {
- type = _hslaCss;
- color = color.substring(5);
- } else {
- throw new UnsupportedError('CSS property not implemented');
- }
-
- color = color.substring(0, color.length - 1); // Strip close paren.
-
- var args = <num>[];
- List<String> params = color.split(",");
- for (String param in params) {
- args.add(double.parse(param));
- }
- switch (type) {
- case _rgbCss:
- return Color.convertToHexString(args[0], args[1], args[2]);
- case _rgbaCss:
- return Color.convertToHexString(args[0], args[1], args[2], args[3]);
- case _hslCss:
- return new Hsla(args[0], args[1], args[2]).toHexArgbString();
- case _hslaCss:
- return new Hsla(args[0], args[1], args[2],
- args[3]).toHexArgbString();
- default:
- // Type not defined UnsupportedOperationException should have thrown.
- assert(true);
- break;
- }
- }
- }
-
- static int hexToInt(String hex) => int.parse(hex, radix: 16);
-
- static String convertToHexString(int r, int g, int b, [num a]) {
- String rHex = Color._numAs2DigitHex(Color._clamp(r, 0, 255));
- String gHex = Color._numAs2DigitHex(Color._clamp(g, 0, 255));
- String bHex = Color._numAs2DigitHex(Color._clamp(b, 0, 255));
- String aHex = (a != null) ?
- Color._numAs2DigitHex((Color._clamp(a, 0, 1) * 255).round()) : "";
-
- // TODO(terry) 15.toRadixString(16) return 'F' on Dartium not f as in JS.
- // bug: <http://code.google.com/p/dart/issues/detail?id=2670>
- return "$aHex$rHex$gHex$bHex".toLowerCase();
- }
-
- static String _numAs2DigitHex(num v) {
- // TODO(terry): v.toInt().toRadixString instead of v.toRadixString
- // Bug <http://code.google.com/p/dart/issues/detail?id=2671>.
- String hex = v.toInt().toRadixString(16);
- if (hex.length == 1) {
- hex = "0${hex}";
- }
- return hex;
- }
-
- static num _clamp(num value, num min, num max) =>
- math.max(math.min(max, value), min);
-
- /**
- * Change the tint (make color lighter) or shade (make color darker) of all
- * parts of [rgba] (r, g and b). The [amount] is percentage darker between
- * -1 to 0 for darker and 0 to 1 for lighter; '0' is no change. The [amount]
- * will darken or lighten the rgb values; it will not change the alpha value.
- * If [amount] is outside of the value -1 to +1 then [amount] is changed to
- * either the min or max direction -1 or 1.
- *
- * Darker will approach the color #000000 (black) and lighter will approach
- * the color #ffffff (white).
- */
- static Rgba _createNewTintShadeFromRgba(Rgba rgba, num amount) {
- int r, g, b;
- num tintShade = Color._clamp(amount, -1, 1);
- if (amount < 0 && rgba.r == 255 && rgba.g == 255 && rgba.b == 255) {
- // TODO(terry): See TODO in _changeTintShadeColor; eliminate this test
- // by converting to HSL and adjust lightness although this
- // is fastest lighter/darker algorithm.
- // Darkening white special handling.
- r = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
- g = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
- b = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
- } else {
- // All other colors then darkening white go here.
- r = Color._changeTintShadeColor(rgba.r, tintShade).round().toInt();
- g = Color._changeTintShadeColor(rgba.g, tintShade).round().toInt();
- b = Color._changeTintShadeColor(rgba.b, tintShade).round().toInt();
- }
- return new Rgba(r, g, b, rgba.a);
- }
-
- // TODO(terry): This does an okay lighter/darker; better would be convert to
- // HSL then change the lightness.
- /**
- * The parameter [v] is the color to change (r, g, or b) in the range '0' to
- * '255'. The parameter [delta] is a number between '-1' and '1'. A value
- * between '-1' and '0' is darker and a value between '0' and '1' is lighter
- * ('0' imples no change).
- */
- static num _changeTintShadeColor(num v, num delta) =>
- Color._clamp(((1 - delta) * v + (delta * 255)).round(), 0, 255);
-
- // Predefined CSS colors see <http://www.w3.org/TR/css3-color/>
- static final Color transparent = const Color.hex("00ffffff"); // Alpha 0.0
- static final Color aliceBlue = const Color.hex("0f08ff");
- static final Color antiqueWhite = const Color.hex("0faebd7");
- static final Color aqua = const Color.hex("00ffff");
- static final Color aquaMarine = const Color.hex("7fffd4");
- static final Color azure = const Color.hex("f0ffff");
- static final Color beige = const Color.hex("f5f5dc");
- static final Color bisque = const Color.hex("ffe4c4");
- static final Color black = const Color.hex("000000");
- static final Color blanchedAlmond = const Color.hex("ffebcd");
- static final Color blue = const Color.hex("0000ff");
- static final Color blueViolet = const Color.hex("8a2be2");
- static final Color brown = const Color.hex("a52a2a");
- static final Color burlyWood = const Color.hex("deb887");
- static final Color cadetBlue = const Color.hex("5f9ea0");
- static final Color chartreuse = const Color.hex("7fff00");
- static final Color chocolate = const Color.hex("d2691e");
- static final Color coral = const Color.hex("ff7f50");
- static final Color cornFlowerBlue = const Color.hex("6495ed");
- static final Color cornSilk = const Color.hex("fff8dc");
- static final Color crimson = const Color.hex("dc143c");
- static final Color cyan = const Color.hex("00ffff");
- static final Color darkBlue = const Color.hex("00008b");
- static final Color darkCyan = const Color.hex("008b8b");
- static final Color darkGoldenRod = const Color.hex("b8860b");
- static final Color darkGray = const Color.hex("a9a9a9");
- static final Color darkGreen = const Color.hex("006400");
- static final Color darkGrey = const Color.hex("a9a9a9");
- static final Color darkKhaki = const Color.hex("bdb76b");
- static final Color darkMagenta = const Color.hex("8b008b");
- static final Color darkOliveGreen = const Color.hex("556b2f");
- static final Color darkOrange = const Color.hex("ff8c00");
- static final Color darkOrchid = const Color.hex("9932cc");
- static final Color darkRed = const Color.hex("8b0000");
- static final Color darkSalmon = const Color.hex("e9967a");
- static final Color darkSeaGreen = const Color.hex("8fbc8f");
- static final Color darkSlateBlue = const Color.hex("483d8b");
- static final Color darkSlateGray = const Color.hex("2f4f4f");
- static final Color darkSlateGrey = const Color.hex("2f4f4f");
- static final Color darkTurquoise = const Color.hex("00ced1");
- static final Color darkViolet = const Color.hex("9400d3");
- static final Color deepPink = const Color.hex("ff1493");
- static final Color deepSkyBlue = const Color.hex("00bfff");
- static final Color dimGray = const Color.hex("696969");
- static final Color dimGrey = const Color.hex("696969");
- static final Color dodgerBlue = const Color.hex("1e90ff");
- static final Color fireBrick = const Color.hex("b22222");
- static final Color floralWhite = const Color.hex("fffaf0");
- static final Color forestGreen = const Color.hex("228b22");
- static final Color fuchsia = const Color.hex("ff00ff");
- static final Color gainsboro = const Color.hex("dcdcdc");
- static final Color ghostWhite = const Color.hex("f8f8ff");
- static final Color gold = const Color.hex("ffd700");
- static final Color goldenRod = const Color.hex("daa520");
- static final Color gray = const Color.hex("808080");
- static final Color green = const Color.hex("008000");
- static final Color greenYellow = const Color.hex("adff2f");
- static final Color grey = const Color.hex("808080");
- static final Color honeydew = const Color.hex("f0fff0");
- static final Color hotPink = const Color.hex("ff69b4");
- static final Color indianRed = const Color.hex("cd5c5c");
- static final Color indigo = const Color.hex("4b0082");
- static final Color ivory = const Color.hex("fffff0");
- static final Color khaki = const Color.hex("f0e68c");
- static final Color lavender = const Color.hex("e6e6fa");
- static final Color lavenderBlush = const Color.hex("fff0f5");
- static final Color lawnGreen = const Color.hex("7cfc00");
- static final Color lemonChiffon = const Color.hex("fffacd");
- static final Color lightBlue = const Color.hex("add8e6");
- static final Color lightCoral = const Color.hex("f08080");
- static final Color lightCyan = const Color.hex("e0ffff");
- static final Color lightGoldenRodYellow = const Color.hex("fafad2");
- static final Color lightGray = const Color.hex("d3d3d3");
- static final Color lightGreen = const Color.hex("90ee90");
- static final Color lightGrey = const Color.hex("d3d3d3");
- static final Color lightPink = const Color.hex("ffb6c1");
- static final Color lightSalmon = const Color.hex("ffa07a");
- static final Color lightSeaGreen = const Color.hex("20b2aa");
- static final Color lightSkyBlue = const Color.hex("87cefa");
- static final Color lightSlateGray = const Color.hex("778899");
- static final Color lightSlateGrey = const Color.hex("778899");
- static final Color lightSteelBlue = const Color.hex("b0c4de");
- static final Color lightYellow = const Color.hex("ffffe0");
- static final Color lime = const Color.hex("00ff00");
- static final Color limeGreen = const Color.hex("32cd32");
- static final Color linen = const Color.hex("faf0e6");
- static final Color magenta = const Color.hex("ff00ff");
- static final Color maroon = const Color.hex("800000");
- static final Color mediumAquaMarine = const Color.hex("66cdaa");
- static final Color mediumBlue = const Color.hex("0000cd");
- static final Color mediumOrchid = const Color.hex("ba55d3");
- static final Color mediumPurple = const Color.hex("9370db");
- static final Color mediumSeaGreen = const Color.hex("3cb371");
- static final Color mediumSlateBlue = const Color.hex("7b68ee");
- static final Color mediumSpringGreen = const Color.hex("00fa9a");
- static final Color mediumTurquoise = const Color.hex("48d1cc");
- static final Color mediumVioletRed = const Color.hex("c71585");
- static final Color midnightBlue = const Color.hex("191970");
- static final Color mintCream = const Color.hex("f5fffa");
- static final Color mistyRose = const Color.hex("ffe4e1");
- static final Color moccasin = const Color.hex("ffe4b5");
- static final Color navajoWhite = const Color.hex("ffdead");
- static final Color navy = const Color.hex("000080");
- static final Color oldLace = const Color.hex("fdf5e6");
- static final Color olive = const Color.hex("808000");
- static final Color oliveDrab = const Color.hex("6b8e23");
- static final Color orange = const Color.hex("ffa500");
- static final Color orangeRed = const Color.hex("ff4500");
- static final Color orchid = const Color.hex("da70d6");
- static final Color paleGoldenRod = const Color.hex("eee8aa");
- static final Color paleGreen = const Color.hex("98fb98");
- static final Color paleTurquoise = const Color.hex("afeeee");
- static final Color paleVioletRed = const Color.hex("db7093");
- static final Color papayaWhip = const Color.hex("ffefd5");
- static final Color peachPuff = const Color.hex("ffdab9");
- static final Color peru = const Color.hex("cd85ef");
- static final Color pink = const Color.hex("ffc0cb");
- static final Color plum = const Color.hex("dda0dd");
- static final Color powderBlue = const Color.hex("b0e0e6");
- static final Color purple = const Color.hex("800080");
- static final Color red = const Color.hex("ff0000");
- static final Color rosyBrown = const Color.hex("bc8f8f");
- static final Color royalBlue = const Color.hex("4169e1");
- static final Color saddleBrown = const Color.hex("8b4513");
- static final Color salmon = const Color.hex("fa8072");
- static final Color sandyBrown = const Color.hex("f4a460");
- static final Color seaGreen = const Color.hex("2e8b57");
- static final Color seashell = const Color.hex("fff5ee");
- static final Color sienna = const Color.hex("a0522d");
- static final Color silver = const Color.hex("c0c0c0");
- static final Color skyBlue = const Color.hex("87ceeb");
- static final Color slateBlue = const Color.hex("6a5acd");
- static final Color slateGray = const Color.hex("708090");
- static final Color slateGrey = const Color.hex("708090");
- static final Color snow = const Color.hex("fffafa");
- static final Color springGreen = const Color.hex("00ff7f");
- static final Color steelBlue = const Color.hex("4682b4");
- static final Color tan = const Color.hex("d2b48c");
- static final Color teal = const Color.hex("008080");
- static final Color thistle = const Color.hex("d8bfd8");
- static final Color tomato = const Color.hex("ff6347");
- static final Color turquoise = const Color.hex("40e0d0");
- static final Color violet = const Color.hex("ee82ee");
- static final Color wheat = const Color.hex("f5deb3");
- static final Color white = const Color.hex("ffffff");
- static final Color whiteSmoke = const Color.hex("f5f5f5");
- static final Color yellow = const Color.hex("ffff00");
- static final Color yellowGreen = const Color.hex("9acd32");
-}
-
-
-/**
- * Rgba class for users that want to interact with a color as a RGBA value.
- */
-class Rgba implements _StyleProperty, ColorBase {
- // TODO(terry): Consider consolidating rgba to a single 32-bit int, make sure
- // it works under JS and Dart VM.
- final int r;
- final int g;
- final int b;
- final num a;
-
- Rgba(int red, int green, int blue, [num alpha]) :
- this.r = Color._clamp(red, 0, 255),
- this.g = Color._clamp(green, 0, 255),
- this.b = Color._clamp(blue, 0, 255),
- this.a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha;
-
- factory Rgba.fromString(String hexValue) =>
- new Color.css("#${Color._convertCssToArgb(hexValue)}").rgba;
-
- factory Rgba.fromColor(Color color) => color.rgba;
-
- factory Rgba.fromArgbValue(num value) {
- return new Rgba(((value.toInt() & 0xff000000) >> 0x18), /* a */
- ((value.toInt() & 0xff0000) >> 0x10), /* r */
- ((value.toInt() & 0xff00) >> 8), /* g */
- ((value.toInt() & 0xff))); /* b */
- }
-
- factory Rgba.fromHsla(Hsla hsla) {
- // Convert to Rgba.
- // See site <http://easyrgb.com/index.php?X=MATH> for good documentation
- // and color conversion routines.
-
- num h = hsla.hue;
- num s = hsla.saturation;
- num l = hsla.lightness;
- num a = hsla.alpha;
-
- int r;
- int g;
- int b;
-
- if (s == 0) {
- r = (l * 255).round().toInt();
- g = r;
- b = r;
- } else {
- num var2;
-
- if (l < 0.5) {
- var2 = l * (1 + s);
- } else {
- var2 = (l + s) - (s * l);
- }
- num var1 = 2 * l - var2;
-
- r = (255 * Rgba._hueToRGB(var1, var2, h + (1/3))).round().toInt();
- g = (255 * Rgba._hueToRGB(var1, var2, h)).round().toInt();
- b = (255 * Rgba._hueToRGB(var1, var2, h - (1/3))).round().toInt();
- }
-
- return new Rgba(r, g, b, a);
- }
-
- static num _hueToRGB(num v1, num v2, num vH) {
- if (vH < 0) {
- vH += 1;
- }
-
- if (vH > 1) {
- vH -= 1;
- }
-
- if ((6 * vH) < 1) {
- return (v1 + (v2 - v1) * 6 * vH);
- }
-
- if ((2 * vH) < 1) {
- return v2;
- }
-
- if ((3 * vH) < 2) {
- return (v1 + (v2 - v1) * ((2 / 3 - vH) * 6));
- }
-
- return v1;
- }
-
- bool operator ==(Object other) => Color.equal(this, other);
-
- String get cssExpression {
- if (a == null) {
- return "#${Color.convertToHexString(r, g, b)}";
- } else {
- return "rgba($r,$g,$b,$a)";
- }
- }
-
- String toHexArgbString() => Color.convertToHexString(r, g, b, a);
-
- int get argbValue {
- int value = 0;
- if (a != null) {
- value = (a.toInt() << 0x18);
- }
- value += (r << 0x10);
- value += (g << 0x08);
- value += b;
- }
-
- Color get color => new Color.createRgba(r, g, b, a);
- Hsla get hsla => new Hsla.fromRgba(this);
-
- Rgba darker(num amount) => Color._createNewTintShadeFromRgba(this, -amount);
- Rgba lighter(num amount) => Color._createNewTintShadeFromRgba(this, amount);
-
- int get hashCode => toHexArgbString().hashCode;
-}
-
-
-/**
- * Hsl class support to interact with a color as a hsl with hue, saturation, and
- * lightness with optional alpha blending. The hue is a ratio of 360 degrees
- * 360° = 1 or 0, (1° == (1/360)), saturation and lightness is a 0..1 fraction
- * (1 == 100%) and alpha is a 0..1 fraction.
- */
-class Hsla implements _StyleProperty, ColorBase {
- final num _h; // Value from 0..1
- final num _s; // Value from 0..1
- final num _l; // Value from 0..1
- final num _a; // Value from 0..1
-
- /**
- * [hue] is a 0..1 fraction of 360 degrees (360 == 0).
- * [saturation] is a 0..1 fraction (100% == 1).
- * [lightness] is a 0..1 fraction (100% == 1).
- * [alpha] is a 0..1 fraction, alpha blending between 0..1, 1 == 100% opaque.
- */
- Hsla(num hue, num saturation, num lightness, [num alpha]) :
- this._h = (hue == 1) ? 0 : Color._clamp(hue, 0, 1),
- this._s = Color._clamp(saturation, 0, 1),
- this._l = Color._clamp(lightness, 0, 1),
- this._a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha;
-
- factory Hsla.fromString(String hexValue) {
- Rgba rgba = new Color.css("#${Color._convertCssToArgb(hexValue)}").rgba;
- return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
- }
-
- factory Hsla.fromColor(Color color) {
- Rgba rgba = color.rgba;
- return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
- }
-
- factory Hsla.fromArgbValue(num value) {
- num a = (value.toInt() & 0xff000000) >> 0x18;
- int r = (value.toInt() & 0xff0000) >> 0x10;
- int g = (value.toInt() & 0xff00) >> 8;
- int b = value.toInt() & 0xff;
-
- // Convert alpha to 0..1 from (0..255).
- if (a != null) {
- a = double.parse((a / 255).toStringAsPrecision(2));
- }
-
- return _createFromRgba(r, g, b, a);
- }
-
- factory Hsla.fromRgba(Rgba rgba) =>
- _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
-
- static Hsla _createFromRgba(num r, num g, num b, num a) {
- // Convert RGB to hsl.
- // See site <http://easyrgb.com/index.php?X=MATH> for good documentation
- // and color conversion routines.
- r /= 255;
- g /= 255;
- b /= 255;
-
- // Hue, saturation and lightness.
- num h;
- num s;
- num l;
-
- num minRgb = math.min(r, math.min(g, b));
- num maxRgb = math.max(r, math.max(g, b));
- l = (maxRgb + minRgb) / 2;
- if (l <= 0) {
- return new Hsla(0, 0, l); // Black;
- }
-
- num vm = maxRgb - minRgb;
- s = vm;
- if (s > 0) {
- s /= (l < 0.5) ? (maxRgb + minRgb) : (2 - maxRgb - minRgb);
- } else {
- return new Hsla(0, 0, l); // White
- }
-
- num r2, g2, b2;
- r2 = (maxRgb - r) / vm;
- g2 = (maxRgb - g) / vm;
- b2 = (maxRgb - b) / vm;
- if (r == maxRgb) {
- h = (g == minRgb) ? 5.0 + b2 : 1 - g2;
- } else if (g == maxRgb) {
- h = (b == minRgb) ? 1 + r2 : 3 - b2;
- } else {
- h = (r == minRgb) ? 3 + g2 : 5 - r2;
- }
- h /= 6;
-
- return new Hsla(h, s, l, a);
- }
-
- /**
- * Returns 0..1 fraction (ratio of 360°, e.g. 1° == 1/360).
- */
- num get hue => _h;
-
- /**
- * Returns 0..1 fraction (1 == 100%)
- */
- num get saturation => _s;
-
- /**
- * Returns 0..1 fraction (1 == 100%).
- */
- num get lightness => _l;
-
- /**
- * Returns number as degrees 0..360.
- */
- num get hueDegrees => (_h * 360).round();
-
- /**
- * Returns number as percentage 0..100
- */
- num get saturationPercentage => (_s * 100).round();
-
- /**
- * Returns number as percentage 0..100.
- */
- num get lightnessPercentage => (_l * 100).round();
-
- /**
- * Returns number as 0..1
- */
- num get alpha => _a;
-
- bool operator ==(Object other) => Color.equal(this, other);
-
- String get cssExpression => (_a == null) ?
- "hsl($hueDegrees,$saturationPercentage,$lightnessPercentage)" :
- "hsla($hueDegrees,$saturationPercentage,$lightnessPercentage,$_a)";
-
- String toHexArgbString() => new Rgba.fromHsla(this).toHexArgbString();
-
- int get argbValue => Color.hexToInt(this.toHexArgbString());
-
- Color get color => new Color.createHsla(_h, _s, _l, _a);
- Rgba get rgba => new Rgba.fromHsla(this);
-
- Hsla darker(num amount) =>
- new Hsla.fromRgba(new Rgba.fromHsla(this).darker(amount));
-
- Hsla lighter(num amount) =>
- new Hsla.fromRgba(new Rgba.fromHsla(this).lighter(amount));
-
- int get hashCode => toHexArgbString().hashCode;
-}
-
-
-/** X,Y position. */
-class PointXY implements _StyleProperty {
- final num x, y;
- const PointXY(this.x, this.y);
-
- String get cssExpression {
- // TODO(terry): TBD
- }
-}
-
-
-// TODO(terry): Implement style and color.
-/**
- * Supports border for measuring with layout.
- */
-class Border implements _StyleProperty {
- final int top, left, bottom, right;
-
- // TODO(terry): Just like CSS, 1-arg -> set all properties, 2-args -> top and
- // bottom are first arg, left and right are second, 3-args, and
- // 4-args -> tlbr or trbl.
- const Border([this.top, this.left, this.bottom, this.right]);
-
- // TODO(terry): Consider using Size or width and height.
- Border.uniform(num amount) :
- top = amount, left = amount, bottom = amount, right = amount;
-
- int get width => left + right;
- int get height => top + bottom;
-
- String get cssExpression {
- return (top == left && bottom == right && top == right) ? "${left}px" :
- "${top != null ? '$top' : '0'}px ${
- right != null ? '$right' : '0'}px ${
- bottom != null ? '$bottom' : '0'}px ${
- left != null ? '$left' : '0'}px";
- }
-}
-
-
-/** Font style constants. */
-class FontStyle {
- /** Font style [normal] default. */
- static const String normal = "normal";
- /**
- * Font style [italic] use explicity crafted italic font otherwise inclined
- * on the fly like oblique.
- */
- static const String italic = "italic";
- /**
- * Font style [oblique] is rarely used. The normal style of a font is inclined
- * on the fly to the right by 8-12 degrees.
- */
- static const String oblique = "oblique";
-}
-
-
-/** Font variant constants. */
-class FontVariant {
- /** Font style [normal] default. */
- static const String normal = "normal";
- /** Font variant [smallCaps]. */
- static const String smallCaps = "small-caps";
-}
-
-
-/** Font weight constants values 100, 200, 300, 400, 500, 600, 700, 800, 900. */
-class FontWeight {
- /** Font weight normal [default] */
- static const int normal = 400;
- /** Font weight bold */
- static const int bold = 700;
-
- static const int wt100 = 100;
- static const int wt200 = 200;
- static const int wt300 = 300;
- static const int wt400 = 400;
- static const int wt500 = 500;
- static const int wt600 = 600;
- static const int wt700 = 700;
- static const int wt800 = 800;
- static const int wt900 = 900;
-}
-
-
-/** Generic font family names. */
-class FontGeneric {
- /** Generic family sans-serif font (w/o serifs). */
- static const String sansSerif = "sans-serif";
- /** Generic family serif font. */
- static const String serif = "serif";
- /** Generic family fixed-width font. */
- static const monospace = "monospace";
- /** Generic family emulate handwriting font. */
- static const String cursive = "cursive";
- /** Generic family decorative font. */
- static const String fantasy = "fantasy";
-}
-
-
-/**
- * List of most common font families across different platforms. Use the
- * collection names in the Font class (e.g., Font.SANS_SERIF, Font.FONT_SERIF,
- * Font.MONOSPACE, Font.CURSIVE or Font.FANTASY). These work best on all
- * platforms using the fonts that best match availability on each platform.
- * See <http://www.angelfire.com/al4/rcollins/style/fonts.html> for a good
- * description of fonts available between platforms and browsers.
- */
-class FontFamily {
- /** Sans-Serif font for Windows similar to Helvetica on Mac bold/italic. */
- static const String arial = "arial";
- /** Sans-Serif font for Windows less common already bolded. */
- static const String arialBlack = "arial black";
- /** Sans-Serif font for Mac since 1984, similar to Arial/Helvetica. */
- static const String geneva = "geneva";
- /** Sans-Serif font for Windows most readable sans-serif font for displays. */
- static const String verdana = "verdana";
- /** Sans-Serif font for Mac since 1984 is identical to Arial. */
- static const String helvetica = "helvetica";
-
- /** Serif font for Windows traditional font with “old-style” numerals. */
- static const String georgia = "georgia";
- /**
- * Serif font for Mac. PCs may have the non-scalable Times use Times New
- * Roman instead. Times is more compact than Times New Roman.
- */
- static const String times = "times";
- /**
- * Serif font for Windows most common serif font and default serif font for
- * most browsers.
- */
- static const String timesNewRoman = "times new roman";
-
- /**
- * Monospace font for Mac/Windows most common. Scalable on Mac not scalable
- * on Windows.
- */
- static const String courier = "courier";
- /** Monospace font for Mac/Windows scalable on both platforms. */
- static const String courierNew = "courier new";
-
- /** Cursive font for Windows and default cursive font for IE. */
- static const String comicSansMs = "comic sans ms";
- /** Cursive font for Mac on Macs 2000 and newer. */
- static const String textile = "textile";
- /** Cursive font for older Macs. */
- static const String appleChancery = "apple chancery";
- /** Cursive font for some PCs. */
- static const String zaphChancery = "zaph chancery";
-
- /** Fantasy font on most Mac/Windows/Linux platforms. */
- static const String impact = "impact";
- /** Fantasy font for Windows. */
- static const String webdings = "webdings";
-}
-
-class LineHeight {
- final num height;
- final bool inPixels;
- const LineHeight(this.height, {this.inPixels : true});
-}
-
-// TODO(terry): Support @font-face fule.
-/**
- * Font style support for size, family, weight, style, variant, and lineheight.
- */
-class Font implements _StyleProperty {
- /** Collection of most common sans-serif fonts in order. */
- static const List<String> sansSerif = const [FontFamily.arial,
- FontFamily.verdana,
- FontFamily.geneva,
- FontFamily.helvetica,
- FontGeneric.sansSerif];
-
- /** Collection of most common serif fonts in order. */
- static const List<String> serif = const [FontFamily.georgia,
- FontFamily.timesNewRoman,
- FontFamily.times,
- FontGeneric.serif];
- /** Collection of most common monospace fonts in order. */
- static const List<String> monospace = const [FontFamily.courierNew,
- FontFamily.courier,
- FontGeneric.monospace];
- /** Collection of most common cursive fonts in order. */
- static const List<String> cursive = const [FontFamily.textile,
- FontFamily.appleChancery,
- FontFamily.zaphChancery,
- FontGeneric.fantasy];
- /** Collection of most common fantasy fonts in order. */
- static const List<String> fantasy = const [FontFamily.comicSansMs,
- FontFamily.impact,
- FontFamily.webdings,
- FontGeneric.fantasy];
-
- // TODO(terry): Should support the values xx-small, small, large, xx-large,
- // etc. (mapped to a pixel sized font)?
- /** Font size in pixels. */
- final num size;
-
- // TODO(terry): _family should be an immutable list, wrapper class to do this
- // should exist in Dart.
- /**
- * Family specifies a list of fonts, the browser will sequentially select the
- * the first known/supported font. There are two types of font families the
- * family-name (e.g., arial, times, courier, etc) or the generic-family (e.g.,
- * serif, sans-seric, etc.)
- */
- final List<String> family;
-
- /** Font weight from 100, 200, 300, 400, 500, 600, 700, 800, 900 */
- final int weight;
-
- /** Style of a font normal, italic, oblique. */
- final String style;
-
- /**
- * Font variant NORMAL (default) or SMALL_CAPS. Different set of font glyph
- * lower case letters designed to have to fit within the font-height and
- * weight of the corresponding lowercase letters.
- */
- final String variant;
-
- final LineHeight lineHeight;
-
- // TODO(terry): Size and computedLineHeight are in pixels. Need to figure out
- // how to handle in other units (specified in other units) like
- // points, inches, etc. Do we have helpers like Units.Points(12)
- // where 12 is in points and that's converted to pixels?
- // TODO(terry): lineHeight is computed as 1.2 although CSS_RESET is 1.0 we
- // need to be consistent some browsers use 1 others 1.2.
- // TODO(terry): There is a school of thought "Golden Ratio Typography".
- // Where width to display the text is also important in computing the line
- // height. Classic typography suggest the ratio be 1.5. See
- // <http://www.pearsonified.com/2011/12/golden-ratio-typography.php> and
- // <http://meyerweb.com/eric/thoughts/2008/05/06/line-height-abnormal/>.
- /**
- * Create a font using [size] of font in pixels, [family] name of font(s)
- * using [FontFamily], [style] of the font using [FontStyle], [variant] using
- * [FontVariant], and [lineHeight] extra space (leading) around the font in
- * pixels, if not specified it's 1.2 the font size.
- */
- const Font({this.size, this.family, this.weight, this.style, this.variant,
- this.lineHeight});
-
- /**
- * Merge the two fonts and return the result. See [Style.merge] for
- * more information.
- */
- factory Font.merge(Font a, Font b) {
- if (a == null) return b;
- if (b == null) return a;
- return new Font._merge(a, b);
- }
-
- Font._merge(Font a, Font b)
- : size = _mergeVal(a.size, b.size),
- family = _mergeVal(a.family, b.family),
- weight = _mergeVal(a.weight, b.weight),
- style = _mergeVal(a.style, b.style),
- variant = _mergeVal(a.variant, b.variant),
- lineHeight = _mergeVal(a.lineHeight, b.lineHeight);
-
- /**
- * Shorthand CSS format for font is:
- *
- * font-style font-variant font-weight font-size/line-height font-family
- *
- * The font-size and font-family values are required. If any of the other
- * values are missing the default value is used.
- */
- String get cssExpression {
- // TODO(jimhug): include variant, style, other options
- if (weight != null) {
- // TODO(jacobr): is this really correct for lineHeight?
- if (lineHeight != null) {
- return "$weight ${size}px/$lineHeightInPixels $_fontsAsString";
- }
- return '$weight ${size}px $_fontsAsString';
- }
-
- return '${size}px $_fontsAsString';
- }
-
- Font scale(num ratio) =>
- new Font(size: size * ratio, family: family, weight: weight, style: style,
- variant: variant);
-
- /**
- * The lineHeight, provides an indirect means to specify the leading. The
- * leading is the difference between the font-size height and the (used)
- * value of line height in pixels. If lineHeight is not specified it's
- * automatically computed as 1.2 of the font size. Firefox is 1.2, Safari is
- * ~1.2, and CSS suggest a ration from 1 to 1.2 of the font-size when
- * computing line-height. The Font class constructor has the computation for
- * _lineHeight.
- */
- num get lineHeightInPixels {
- if (lineHeight != null) {
- if (lineHeight.inPixels) {
- return lineHeight.height;
- } else {
- return (size != null) ? lineHeight.height * size : null;
- }
- } else {
- return (size != null) ? size * 1.2 : null;
- }
- }
-
- int get hashCode {
- // TODO(jimhug): Lot's of potential collisions here. List of fonts, etc.
- return size.toInt() % family[0].hashCode;
- }
-
- bool operator ==(Object other) {
- if (other is! Font) return false;
- Font o = other;
- return o.size == size && o.family == family && o.weight == weight &&
- o.lineHeight == lineHeight && o.style == style && o.variant == variant;
- }
-
- // TODO(terry): This is fragile should probably just iterate through the list
- // of fonts construction the font-family string.
- /** Return fonts as a comma seperated list sans the square brackets. */
- String get _fontsAsString {
- String fonts = family.toString();
- return fonts.length > 2 ? fonts.substring(1, fonts.length - 1) : "";
- }
-}
-
-/**
- * This class stores the sizes of the box edges in the CSS [box model][]. Each
- * edge area is placed around the sides of the content box. The innermost area
- * is the [Style.padding] area which has a background and surrounds the content.
- * The content and padding area is surrounded by the [Style.border], which
- * itself is surrounded by the transparent [Style.margin]. This box represents
- * the eges of padding, border, or margin depending on which accessor was used
- * to retrieve it.
- *
- * [box model]: https://developer.mozilla.org/en/CSS/box_model
- */
-class BoxEdge {
- /** The size of the left edge, or null if the style has no edge. */
- final num left;
-
- /** The size of the top edge, or null if the style has no edge. */
- final num top;
-
- /** The size of the right edge, or null if the style has no edge. */
- final num right;
-
- /** The size of the bottom edge, or null if the style has no edge. */
- final num bottom;
-
- /**
- * Creates a box edge with the specified [left], [top], [right], and
- * [bottom] width.
- */
- const BoxEdge([this.left, this.top, this.right, this.bottom]);
-
- /**
- * Creates a box edge with the specified [top], [right], [bottom], and
- * [left] width. This matches the typical CSS order:
- * <https://developer.mozilla.org/en/CSS/margin>
- * <https://developer.mozilla.org/en/CSS/border-width>
- * <https://developer.mozilla.org/en/CSS/padding>.
- */
- const BoxEdge.clockwiseFromTop(this.top, this.right, this.bottom, this.left);
-
- /**
- * This is a helper to creates a box edge with the same [left], [top]
- * [right], and [bottom] widths.
- */
- const BoxEdge.uniform(num size)
- : top = size, left = size, bottom = size, right = size;
-
- /**
- * Takes a possibly null box edge, with possibly null metrics, and fills
- * them in with 0 instead.
- */
- factory BoxEdge.nonNull(BoxEdge other) {
- if (other == null) return const BoxEdge(0, 0, 0, 0);
- num left = other.left;
- num top = other.top;
- num right = other.right;
- num bottom = other.bottom;
- bool make = false;
- if (left == null) {
- make = true;
- left = 0;
- }
- if (top == null) {
- make = true;
- top = 0;
- }
- if (right == null) {
- make = true;
- right = 0;
- }
- if (bottom == null) {
- make = true;
- bottom = 0;
- }
- return make ? new BoxEdge(left, top, right, bottom) : other;
- }
-
- /**
- * Merge the two box edge sizes and return the result. See [Style.merge] for
- * more information.
- */
- factory BoxEdge.merge(BoxEdge x, BoxEdge y) {
- if (x == null) return y;
- if (y == null) return x;
- return new BoxEdge._merge(x, y);
- }
-
- BoxEdge._merge(BoxEdge x, BoxEdge y)
- : left = _mergeVal(x.left, y.left),
- top = _mergeVal(x.top, y.top),
- right = _mergeVal(x.right, y.right),
- bottom = _mergeVal(x.bottom, y.bottom);
-
- /**
- * The total size of the horizontal edges. Equal to [left] + [right], where
- * null is interpreted as 0px.
- */
- num get width => (left != null ? left : 0) + (right != null ? right : 0);
-
- /**
- * The total size of the vertical edges. Equal to [top] + [bottom], where
- * null is interpreted as 0px.
- */
- num get height => (top != null ? top : 0) + (bottom != null ? bottom : 0);
-}
-
-_mergeVal(x, y) => y != null ? y : x;
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