Index: content/common/gpu/media/v4l2_slice_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h b/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h |
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index 0000000000000000000000000000000000000000..52ee106e1aad5d4f5286ed0804d44c10e9ec1ccc |
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+++ b/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
+ |
+#include <linux/videodev2.h> |
+#include <queue> |
+#include <vector> |
+ |
+#include "base/memory/linked_ptr.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/memory/weak_ptr.h" |
+#include "base/synchronization/waitable_event.h" |
+#include "base/threading/thread.h" |
+#include "content/common/content_export.h" |
+#include "content/common/gpu/media/h264_decoder.h" |
+#include "content/common/gpu/media/v4l2_video_device.h" |
+#include "content/common/gpu/media/vp8_decoder.h" |
+#include "media/video/video_decode_accelerator.h" |
+ |
+namespace content { |
+ |
+// An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice |
+// level codec API for decoding. The slice level API provides only a low-level |
+// decoding functionality and requires userspace to provide support for parsing |
+// the input stream and managing decoder state across frames. |
+class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator |
+ : public media::VideoDecodeAccelerator { |
+ public: |
+ class V4L2DecodeSurface; |
+ |
+ V4L2SliceVideoDecodeAccelerator( |
+ const scoped_refptr<V4L2Device>& device, |
+ EGLDisplay egl_display, |
+ EGLContext egl_context, |
+ const base::WeakPtr<Client>& io_client_, |
+ const base::Callback<bool(void)>& make_context_current, |
+ const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy); |
+ virtual ~V4L2SliceVideoDecodeAccelerator() override; |
+ |
+ // media::VideoDecodeAccelerator implementation. |
+ bool Initialize(media::VideoCodecProfile profile, |
+ VideoDecodeAccelerator::Client* client) override; |
+ void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
+ void AssignPictureBuffers( |
+ const std::vector<media::PictureBuffer>& buffers) override; |
+ void ReusePictureBuffer(int32 picture_buffer_id) override; |
+ void Flush() override; |
+ void Reset() override; |
+ void Destroy() override; |
+ bool CanDecodeOnIOThread() override; |
+ |
+ private: |
+ class V4L2H264Accelerator; |
+ class V4L2VP8Accelerator; |
+ |
+ // Record for input buffers. |
+ struct InputRecord { |
+ InputRecord(); |
+ int32 input_id; |
+ void* address; |
+ size_t length; |
+ size_t bytes_used; |
+ bool at_device; |
+ }; |
+ |
+ // Record for output buffers. |
+ struct OutputRecord { |
+ OutputRecord(); |
+ bool at_device; |
+ bool at_client; |
+ int32 picture_id; |
+ EGLImageKHR egl_image; |
+ EGLSyncKHR egl_sync; |
+ bool cleared; |
+ }; |
+ |
+ // See http://crbug.com/255116. |
+ // Input bitstream buffer size for up to 1080p streams. |
+ const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024; |
+ // Input bitstream buffer size for up to 4k streams. |
+ const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p; |
+ const size_t kNumInputBuffers = 16; |
+ |
+ // |
+ // Below methods are used by accelerator implementations. |
+ // |
+ // Append slice data in |data| of size |size| to pending hardware |
+ // input buffer with |index|. This buffer will be submitted for decode |
+ // on the next DecodeSurface(). Return true on success. |
+ bool SubmitSlice(int index, const uint8_t* data, size_t size); |
+ |
+ // Submit controls in |ext_ctrls| to hardware. Return true on success. |
+ bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); |
+ |
+ // Decode of |dec_surface| is ready to be submitted and all codec-specific |
+ // settings are set in hardware. |
+ void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
+ |
+ // |dec_surface| is ready to be outputted once decode is finished. |
+ // This can be called before decode is actually done in hardware, and this |
+ // method is responsible for maintaining the ordering, i.e. the surfaces will |
+ // be outputted in the same order as SurfaceReady calls. To do so, the |
+ // surfaces are put on decoder_display_queue_ and sent to output in that |
+ // order once all preceding surfaces are sent. |
+ void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
+ |
+ // |
+ // Internal methods of this class. |
+ // |
+ // Recycle V4L2 output buffer with |index|. Used as surface release callback. |
+ void ReuseOutputBuffer(int index); |
+ |
+ // Queue a |dec_surface| to device for decoding. |
+ void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
+ |
+ // Dequeue any V4L2 buffers available and process. |
+ void Dequeue(); |
+ |
+ // V4L2 QBUF helpers. |
+ bool EnqueueInputRecord(int index, uint32_t config_store); |
+ bool EnqueueOutputRecord(int index); |
+ |
+ // Set input and output formats in hardware. |
+ bool SetupFormats(); |
+ |
+ // Create input and output buffers. |
+ bool CreateInputBuffers(); |
+ bool CreateOutputBuffers(); |
+ |
+ // Destroy input buffers. |
+ void DestroyInputBuffers(); |
+ |
+ // Destroy output buffers and release associated resources (textures, |
+ // EGLImages). If |dismiss| is true, also dismissing the associated |
+ // PictureBuffers. |
+ bool DestroyOutputs(bool dismiss); |
+ |
+ // Used by DestroyOutputs. |
+ bool DestroyOutputBuffers(); |
+ |
+ // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() |
+ // and signal |done| after finishing. |
+ void DismissPictures(std::vector<int32> picture_buffer_ids, |
+ base::WaitableEvent* done); |
+ |
+ // Task to finish initialization on decoder_thread_. |
+ void InitializeTask(); |
+ |
+ // Surface set change (resolution change) flow. |
+ // If we have no surfaces allocated, just allocate them and return. |
+ // Otherwise mark us as pending for surface set change. |
+ void InitiateSurfaceSetChange(); |
+ // If a surface set change is pending and we are ready, stop the device, |
+ // destroy outputs, releasing resources and dismissing pictures as required, |
+ // followed by allocating a new set for the new resolution/DPB size |
+ // as provided by decoder. Finally, try to resume decoding. |
+ void FinishSurfaceSetChangeIfNeeded(); |
+ |
+ void NotifyError(Error error); |
+ void DestroyTask(); |
+ |
+ // Sets the state to kError and notifies client if needed. |
+ void SetErrorState(Error error); |
+ |
+ // Flush flow when requested by client. |
+ // When Flush() is called, it posts a FlushTask, which checks the input queue. |
+ // If nothing is pending for decode on decoder_input_queue_, we call |
+ // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef |
+ // onto the decoder_input_queue_ to schedule a flush. When we reach it later |
+ // on, we call InitiateFlush() to perform it at the correct time. |
+ void FlushTask(); |
+ // Tell the decoder to flush all frames, reset it and mark us as scheduled |
+ // for flush, so that we can finish it once all pending decodes are finished. |
+ void InitiateFlush(); |
+ // If all pending frames are decoded and we are waiting to flush, perform it. |
+ // This will send all pending pictures to client and notify the client that |
+ // flush is complete and puts us in a state ready to resume. |
+ void FinishFlushIfNeeded(); |
+ |
+ // Reset flow when requested by client. |
+ // Drop all inputs and reset the decoder and mark us as pending for reset. |
+ void ResetTask(); |
+ // If all pending frames are decoded and we are waiting to reset, perform it. |
+ // This drops all pending outputs (client is not interested anymore), |
+ // notifies the client we are done and puts us in a state ready to resume. |
+ void FinishResetIfNeeded(); |
+ |
+ // Process pending events if any. |
+ void ProcessPendingEventsIfNeeded(); |
+ |
+ // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ |
+ // returning an event. |
+ void ServiceDeviceTask(); |
+ |
+ // Schedule poll if we have any buffers queued and the poll thread |
+ // is not stopped (on surface set change). |
+ void SchedulePollIfNeeded(); |
+ |
+ // Attempt to start/stop device_poll_thread_. |
+ bool StartDevicePoll(); |
+ bool StopDevicePoll(bool keep_input_state); |
+ |
+ // Ran on device_poll_thread_ to wait for device events. |
+ void DevicePollTask(bool poll_device); |
+ |
+ enum State { |
+ // We are in this state until Initialize() returns successfully. |
+ // We can't post errors to the client in this state yet. |
+ kUninitialized, |
+ // Initialize() returned successfully. |
+ kInitialized, |
+ // This state allows making progress decoding more input stream. |
+ kDecoding, |
+ // Transitional state when we are not decoding any more stream, but are |
+ // performing flush, reset, resolution change or are destroying ourselves. |
+ kIdle, |
+ // Error state, set when sending NotifyError to client. |
+ kError, |
+ }; |
+ |
+ // Buffer id for flush buffer, queued by FlushTask(). |
+ const int kFlushBufferId = -2; |
+ |
+ // Handler for Decode() on decoder_thread_. |
+ void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); |
+ |
+ // Schedule a new DecodeBufferTask if we are decoding. |
+ void ScheduleDecodeBufferTaskIfNeeded(); |
+ |
+ // Main decoder loop. Keep decoding the current buffer in decoder_, asking |
+ // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so, |
+ // and handle other returns from it appropriately. |
+ void DecodeBufferTask(); |
+ |
+ // Check decoder_input_queue_ for any available buffers to decode and |
+ // set the decoder_current_bitstream_buffer_ to the next buffer if one is |
+ // available, taking it off the queue. Also set the current stream pointer |
+ // in decoder_, and return true. |
+ // Return false if no buffers are pending on decoder_input_queue_. |
+ bool TrySetNewBistreamBuffer(); |
+ |
+ // Auto-destruction reference for EGLSync (for message-passing). |
+ struct EGLSyncKHRRef; |
+ void ReusePictureBufferTask(int32 picture_buffer_id, |
+ scoped_ptr<EGLSyncKHRRef> egl_sync_ref); |
+ |
+ // Called to actually send |dec_surface| to the client, after it is decoded |
+ // preserving the order in which it was scheduled via SurfaceReady(). |
+ void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
+ |
+ // Goes over the |decoder_display_queue_| and sends all buffers from the |
+ // front of the queue that are already decoded to the client, in order. |
+ void TryOutputSurfaces(); |
+ |
+ // Creates a new decode surface or returns nullptr if one is not available. |
+ scoped_refptr<V4L2DecodeSurface> CreateSurface(); |
+ |
+ // Send decoded pictures to PictureReady. |
+ void SendPictureReady(); |
+ |
+ // Callback that indicates a picture has been cleared. |
+ void PictureCleared(); |
+ |
+ size_t input_planes_count_; |
+ size_t output_planes_count_; |
+ |
+ // GPU Child thread message loop. |
+ const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; |
+ |
+ // IO thread message loop. |
+ scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_; |
+ |
+ // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or |
+ // device worker threads back to the child thread. |
+ base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; |
+ |
+ // To expose client callbacks from VideoDecodeAccelerator. |
+ // NOTE: all calls to these objects *MUST* be executed on |
+ // child_message_loop_proxy_. |
+ scoped_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> |
+ client_ptr_factory_; |
+ base::WeakPtr<VideoDecodeAccelerator::Client> client_; |
+ // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|. |
+ base::WeakPtr<Client> io_client_; |
+ |
+ // V4L2 device in use. |
+ scoped_refptr<V4L2Device> device_; |
+ |
+ // Thread to communicate with the device on. |
+ base::Thread decoder_thread_; |
+ scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_; |
+ |
+ // Thread used to poll the device for events. |
+ base::Thread device_poll_thread_; |
+ |
+ // Input queue state. |
+ bool input_streamon_; |
+ // Number of input buffers enqueued to the device. |
+ int input_buffer_queued_count_; |
+ // Input buffers ready to use; LIFO since we don't care about ordering. |
+ std::list<int> free_input_buffers_; |
+ // Mapping of int index to an input buffer record. |
+ std::vector<InputRecord> input_buffer_map_; |
+ |
+ // Output queue state. |
+ bool output_streamon_; |
+ // Number of output buffers enqueued to the device. |
+ int output_buffer_queued_count_; |
+ // Output buffers ready to use. |
+ std::list<int> free_output_buffers_; |
+ // Mapping of int index to an output buffer record. |
+ std::vector<OutputRecord> output_buffer_map_; |
+ |
+ media::VideoCodecProfile video_profile_; |
+ uint32_t output_format_fourcc_; |
+ gfx::Size frame_buffer_size_; |
+ size_t output_dpb_size_; |
+ |
+ struct BitstreamBufferRef; |
+ // Input queue of stream buffers coming from the client. |
+ std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; |
+ // BitstreamBuffer currently being processed. |
+ scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; |
+ |
+ // Queue storing decode surfaces ready to be output as soon as they are |
+ // decoded. The surfaces must be output in order they are queued. |
+ std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; |
+ |
+ // Decoder state. |
+ State state_; |
+ |
+ // If any of these are true, we are waiting for the device to finish decoding |
+ // all previously-queued frames, so we can finish the flush/reset/surface |
+ // change flows. These can stack. |
+ bool decoder_flushing_; |
+ bool decoder_resetting_; |
+ bool surface_set_change_pending_; |
+ |
+ // Hardware accelerators. |
+ // TODO(posciak): Try to have a superclass here if possible. |
+ scoped_ptr<V4L2H264Accelerator> h264_accelerator_; |
+ scoped_ptr<V4L2VP8Accelerator> vp8_accelerator_; |
+ |
+ // Codec-specific software decoder in use. |
+ scoped_ptr<AcceleratedVideoDecoder> decoder_; |
+ |
+ // Surfaces queued to device to keep references to them while decoded. |
+ using V4L2DecodeSurfaceByOutputId = |
+ std::map<int, scoped_refptr<V4L2DecodeSurface>>; |
+ V4L2DecodeSurfaceByOutputId surfaces_at_device_; |
+ |
+ // Surfaces sent to client to keep references to them while displayed. |
+ using V4L2DecodeSurfaceByPictureBufferId = |
+ std::map<int32, scoped_refptr<V4L2DecodeSurface>>; |
+ V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; |
+ |
+ // Record for decoded pictures that can be sent to PictureReady. |
+ struct PictureRecord; |
+ // Pictures that are ready but not sent to PictureReady yet. |
+ std::queue<PictureRecord> pending_picture_ready_; |
+ |
+ // The number of pictures that are sent to PictureReady and will be cleared. |
+ int picture_clearing_count_; |
+ |
+ // Used by the decoder thread to wait for AssignPictureBuffers to arrive |
+ // to avoid races with potential Reset requests. |
+ base::WaitableEvent pictures_assigned_; |
+ |
+ // Make the GL context current callback. |
+ base::Callback<bool(void)> make_context_current_; |
+ |
+ // EGL state |
+ EGLDisplay egl_display_; |
+ EGLContext egl_context_; |
+ |
+ // The WeakPtrFactory for |weak_this_|. |
+ base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); |
+}; |
+ |
+class V4L2H264Picture; |
+class V4L2VP8Picture; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |