Index: cc/output/shader.cc |
diff --git a/cc/output/shader.cc b/cc/output/shader.cc |
index e22e4464a515974d4744722ab65c9a5e6d1e4c03..5bc704497ca5b63c24547ac5d9ea15092783b454 100644 |
--- a/cc/output/shader.cc |
+++ b/cc/output/shader.cc |
@@ -695,14 +695,14 @@ std::string FragmentTexBlendMode::SetBlendModeFunctions( |
// clang-format off |
static const std::string kFunctionApplyBlendMode = SHADER0( |
// clang-format on |
- uniform SamplerType s_backdropTexture; |
+ uniform sampler2D s_backdropTexture; |
uniform TexCoordPrecision vec4 backdropRect; |
vec4 GetBackdropColor() { |
TexCoordPrecision vec2 bgTexCoord = gl_FragCoord.xy - backdropRect.xy; |
bgTexCoord.x /= backdropRect.z; |
bgTexCoord.y /= backdropRect.w; |
- return TextureLookup(s_backdropTexture, bgTexCoord); |
+ return texture2D(s_backdropTexture, bgTexCoord); |
} |
vec4 ApplyBlendMode(vec4 src) { |