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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/shader.h" | 5 #include "cc/output/shader.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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688 if (shader_string.find("ApplyBlendMode") == std::string::npos) | 688 if (shader_string.find("ApplyBlendMode") == std::string::npos) |
689 return shader_string; | 689 return shader_string; |
690 | 690 |
691 if (!has_blend_mode()) { | 691 if (!has_blend_mode()) { |
692 return "#define ApplyBlendMode(X) (X)\n" + shader_string; | 692 return "#define ApplyBlendMode(X) (X)\n" + shader_string; |
693 } | 693 } |
694 | 694 |
695 // clang-format off | 695 // clang-format off |
696 static const std::string kFunctionApplyBlendMode = SHADER0( | 696 static const std::string kFunctionApplyBlendMode = SHADER0( |
697 // clang-format on | 697 // clang-format on |
698 uniform SamplerType s_backdropTexture; | 698 uniform sampler2D s_backdropTexture; |
699 uniform TexCoordPrecision vec4 backdropRect; | 699 uniform TexCoordPrecision vec4 backdropRect; |
700 | 700 |
701 vec4 GetBackdropColor() { | 701 vec4 GetBackdropColor() { |
702 TexCoordPrecision vec2 bgTexCoord = gl_FragCoord.xy - backdropRect.xy; | 702 TexCoordPrecision vec2 bgTexCoord = gl_FragCoord.xy - backdropRect.xy; |
703 bgTexCoord.x /= backdropRect.z; | 703 bgTexCoord.x /= backdropRect.z; |
704 bgTexCoord.y /= backdropRect.w; | 704 bgTexCoord.y /= backdropRect.w; |
705 return TextureLookup(s_backdropTexture, bgTexCoord); | 705 return texture2D(s_backdropTexture, bgTexCoord); |
706 } | 706 } |
707 | 707 |
708 vec4 ApplyBlendMode(vec4 src) { | 708 vec4 ApplyBlendMode(vec4 src) { |
709 vec4 dst = GetBackdropColor(); | 709 vec4 dst = GetBackdropColor(); |
710 return Blend(src, dst); | 710 return Blend(src, dst); |
711 } | 711 } |
712 // clang-format off | 712 // clang-format off |
713 ); // NOLINT(whitespace/parens) | 713 ); // NOLINT(whitespace/parens) |
714 // clang-format on | 714 // clang-format on |
715 | 715 |
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1984 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 1984 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
1985 float picker = abs(coord.x - coord.y); // NOLINT | 1985 float picker = abs(coord.x - coord.y); // NOLINT |
1986 gl_FragColor = mix(color1, color2, picker) * alpha; | 1986 gl_FragColor = mix(color1, color2, picker) * alpha; |
1987 } | 1987 } |
1988 // clang-format off | 1988 // clang-format off |
1989 ); // NOLINT(whitespace/parens) | 1989 ); // NOLINT(whitespace/parens) |
1990 // clang-format on | 1990 // clang-format on |
1991 } | 1991 } |
1992 | 1992 |
1993 } // namespace cc | 1993 } // namespace cc |
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