| Index: cc/output/shader.cc
|
| diff --git a/cc/output/shader.cc b/cc/output/shader.cc
|
| index e22e4464a515974d4744722ab65c9a5e6d1e4c03..5bc704497ca5b63c24547ac5d9ea15092783b454 100644
|
| --- a/cc/output/shader.cc
|
| +++ b/cc/output/shader.cc
|
| @@ -695,14 +695,14 @@ std::string FragmentTexBlendMode::SetBlendModeFunctions(
|
| // clang-format off
|
| static const std::string kFunctionApplyBlendMode = SHADER0(
|
| // clang-format on
|
| - uniform SamplerType s_backdropTexture;
|
| + uniform sampler2D s_backdropTexture;
|
| uniform TexCoordPrecision vec4 backdropRect;
|
|
|
| vec4 GetBackdropColor() {
|
| TexCoordPrecision vec2 bgTexCoord = gl_FragCoord.xy - backdropRect.xy;
|
| bgTexCoord.x /= backdropRect.z;
|
| bgTexCoord.y /= backdropRect.w;
|
| - return TextureLookup(s_backdropTexture, bgTexCoord);
|
| + return texture2D(s_backdropTexture, bgTexCoord);
|
| }
|
|
|
| vec4 ApplyBlendMode(vec4 src) {
|
|
|