| Index: gpu/command_buffer/cmd_buffer_functions.txt
|
| diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
|
| index f0b1627df6c476359ba30858444a0b962d9ef37d..d046748eb582a5e8bc4485268d8a5956778aa346 100644
|
| --- a/gpu/command_buffer/cmd_buffer_functions.txt
|
| +++ b/gpu/command_buffer/cmd_buffer_functions.txt
|
| @@ -10,7 +10,9 @@ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
|
| GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
|
| GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
|
| GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
|
| +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
|
| GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
|
| +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeedbackBindTarget target, GLidBindTransformFeedback transformfeedback);
|
| GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
|
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
|
| @@ -37,8 +39,10 @@ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
|
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
|
| GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
|
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
|
| +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, const GLuint* samplers);
|
| GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
|
| GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
|
| +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegative n, const GLuint* ids);
|
| GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
|
| GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
| GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
| @@ -59,7 +63,9 @@ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
|
| GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
|
| GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
|
| GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
|
| +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers);
|
| GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
|
| +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
|
| GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
|
| GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
|
| GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
|
| @@ -74,6 +80,8 @@ GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
|
| GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
|
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
|
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler, GLenumSamplerParameter pname, GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler, GLenumSamplerParameter pname, GLint* params);
|
| GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
|
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
|
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
|
| @@ -95,17 +103,25 @@ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
|
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
|
| GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
|
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler);
|
| GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
|
| GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
|
| GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
| GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
|
| +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
|
| GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
|
| GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
| GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
|
| GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels);
|
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
| GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
|
| GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler, GLenumSamplerParameter pname, GLfloat param);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler, GLenumSamplerParameter pname, GLint param);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLint* params);
|
| GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
| GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
|
| GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length);
|
| @@ -183,7 +199,9 @@ GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
|
| GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries);
|
| GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
|
| GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id);
|
| +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFeedbackPrimitiveMode primitivemode);
|
| GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
|
| +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
|
| GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params);
|
| GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params);
|
| GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker);
|
|
|