OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); | 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); |
12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); | 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); |
| 13 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler
sampler); |
13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); | 14 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); |
| 15 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed
backBindTarget target, GLidBindTransformFeedback transformfeedback); |
14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 16 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 17 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); | 18 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); |
17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); | 19 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); |
18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); | 20 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); |
19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); | 21 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); |
20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 22 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 23 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); |
22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 24 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 25 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 26 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 27 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 28 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 29 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 30 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 31 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
30 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); | 32 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); |
31 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 33 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
32 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 34 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 35 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); | 36 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); | 37 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); | 38 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); |
37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); | 39 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); |
38 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); | 40 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
39 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); | 41 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); |
| 42 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons
t GLuint* samplers); |
40 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); | 43 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
41 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); | 44 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); |
| 45 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati
ve n, const GLuint* ids); |
42 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); | 46 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); |
43 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 47 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
44 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 48 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
45 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); | 49 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); |
46 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 50 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
47 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 51 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
48 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 52 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
49 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 53 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
50 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 54 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
51 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 55 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
52 GL_APICALL void GL_APIENTRY glFinish (void); | 56 GL_APICALL void GL_APIENTRY glFinish (void); |
53 GL_APICALL void GL_APIENTRY glFlush (void); | 57 GL_APICALL void GL_APIENTRY glFlush (void); |
54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 58 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 59 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); |
56 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); | 60 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); |
57 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 61 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
58 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 62 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
59 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 63 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
60 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 64 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
61 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 65 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
| 66 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); |
62 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 67 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
| 68 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); |
63 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 69 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
64 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 70 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
65 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 71 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
66 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 72 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
67 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 73 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
68 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 74 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
69 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 75 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
70 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 76 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
71 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 77 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
72 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 78 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
73 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizei bufSize, GLint* params); | 79 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizei bufSize, GLint* params); |
74 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 80 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
75 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 81 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
76 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 82 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
| 83 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
| 84 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
77 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 85 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
78 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 86 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
79 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 87 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
80 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); | 88 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); |
81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 89 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 90 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 91 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
84 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); | 92 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
85 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 93 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
86 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 94 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
87 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 95 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
88 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 96 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
89 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 97 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
90 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 98 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
91 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); | 99 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); |
92 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); | 100 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); |
93 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 101 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
94 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 102 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
95 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 103 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
96 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 104 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
97 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 105 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
| 106 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); |
98 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); | 107 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
99 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); | 108 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
| 109 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); |
100 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 110 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
101 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); | 111 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
| 112 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
102 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); | 113 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); |
103 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | 114 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
104 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); | 115 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
105 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); | 116 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); |
106 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 117 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
107 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); | 118 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); |
| 119 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
108 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 120 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
| 121 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); |
| 122 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); |
| 123 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); |
| 124 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); |
109 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 125 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
110 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 126 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
111 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 127 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); |
112 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); | 128 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
113 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | 129 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
114 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 130 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
115 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 131 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
116 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 132 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
117 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 133 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
118 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 134 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
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176 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 192 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
177 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); | 193 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); |
178 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); | 194 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); |
179 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); | 195 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); |
180 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); | 196 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); |
181 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); | 197 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); |
182 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); | 198 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); |
183 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); | 199 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); |
184 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); | 200 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
185 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); | 201 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); |
| 202 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); |
186 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); | 203 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); |
| 204 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
187 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G
LenumQueryParameter pname, GLint* params); | 205 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G
LenumQueryParameter pname, GLint* params); |
188 GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenum
QueryObjectParameter pname, GLuint* params); | 206 GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenum
QueryObjectParameter pname, GLuint* params); |
189 GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, cons
t GLchar* marker); | 207 GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, cons
t GLchar* marker); |
190 GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const
GLchar* marker); | 208 GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const
GLchar* marker); |
191 GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); | 209 GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); |
192 | 210 |
193 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n,
GLuint* arrays); | 211 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n,
GLuint* arrays); |
194 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative
n, const GLuint* arrays); | 212 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative
n, const GLuint* arrays); |
195 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array); | 213 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array); |
196 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray ar
ray); | 214 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray ar
ray); |
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250 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 268 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
251 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 269 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
252 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 270 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
253 | 271 |
254 // Extension CHROMIUM_path_rendering. | 272 // Extension CHROMIUM_path_rendering. |
255 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 273 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
256 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 274 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
257 | 275 |
258 // Extension KHR_blend_equation_advanced | 276 // Extension KHR_blend_equation_advanced |
259 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 277 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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