| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 317657e61f4d55f32aa9e44601754342c92d9a4b..991b37d6a8cb16d7b2641e468878d4d320e40dc0 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -54,13 +54,8 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace() {
|
| int transformCount = transVs.count();
|
| for (int i = 0; i < transformCount; i++) {
|
| GrCoordSet coordSet = transVs[i].fCoordSet;
|
| - const char* coords;
|
| + const char* coords = NULL;
|
| switch (coordSet) {
|
| - default:
|
| - SkFAIL("Case missing");
|
| - case kPosition_GrCoordSet:
|
| - coords = this->positionCoords();
|
| - break;
|
| case kLocal_GrCoordSet:
|
| coords = this->localCoords();
|
| break;
|
|
|