Chromium Code Reviews| Index: include/core/SkShader.h |
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
| index 8018cd44fff37dfa9858d6e6c0d31cf39e2cb895..3989d900828fbf61f35b590bfb1ac6b703ea82ae 100644 |
| --- a/include/core/SkShader.h |
| +++ b/include/core/SkShader.h |
| @@ -385,8 +385,8 @@ public: |
| * The GrContext may be used by the effect to create textures. The GPU device does not |
| * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. |
| */ |
| - virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, |
| - GrFragmentProcessor**) const; |
| + virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, |
|
bsalomon
2014/12/17 17:12:33
Need to update comments to reflect these changes.
joshualitt
2014/12/17 19:19:58
:( I actually have no idea what the second matrix
|
| + const SkMatrix*, GrColor*, GrFragmentProcessor**) const; |
| /** |
| * If the shader can represent its "average" luminance in a single color, return true and |