Index: include/core/SkShader.h |
diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
index 8018cd44fff37dfa9858d6e6c0d31cf39e2cb895..3989d900828fbf61f35b590bfb1ac6b703ea82ae 100644 |
--- a/include/core/SkShader.h |
+++ b/include/core/SkShader.h |
@@ -385,8 +385,8 @@ public: |
* The GrContext may be used by the effect to create textures. The GPU device does not |
* call createContext. Instead we pass the SkPaint here in case the shader needs paint info. |
*/ |
- virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, |
- GrFragmentProcessor**) const; |
+ virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, |
bsalomon
2014/12/17 17:12:33
Need to update comments to reflect these changes.
joshualitt
2014/12/17 19:19:58
:( I actually have no idea what the second matrix
|
+ const SkMatrix*, GrColor*, GrFragmentProcessor**) const; |
/** |
* If the shader can represent its "average" luminance in a single color, return true and |