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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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378 * the color the effect expects as its input color. If the SkShader wishes to emit a solid | 378 * the color the effect expects as its input color. If the SkShader wishes to emit a solid |
379 * color then it should set paintColor to that color and not create an effe ct. Note that | 379 * color then it should set paintColor to that color and not create an effe ct. Note that |
380 * GrColor is always premul. The common patterns are to convert paint's SkC olor to GrColor or | 380 * GrColor is always premul. The common patterns are to convert paint's SkC olor to GrColor or |
381 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure | 381 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure |
382 * paintColor should not be modified. It is not recommended to specialize t he effect to | 382 * paintColor should not be modified. It is not recommended to specialize t he effect to |
383 * the paint's color as then many GPU shaders may be generated. | 383 * the paint's color as then many GPU shaders may be generated. |
384 * | 384 * |
385 * The GrContext may be used by the effect to create textures. The GPU devi ce does not | 385 * The GrContext may be used by the effect to create textures. The GPU devi ce does not |
386 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. | 386 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. |
387 */ | 387 */ |
388 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix* , GrColor*, | 388 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, |
bsalomon
2014/12/17 17:12:33
Need to update comments to reflect these changes.
joshualitt
2014/12/17 19:19:58
:( I actually have no idea what the second matrix
| |
389 GrFragmentProcessor**) const; | 389 const SkMatrix*, GrColor*, GrFragmentProces sor**) const; |
390 | 390 |
391 /** | 391 /** |
392 * If the shader can represent its "average" luminance in a single color, r eturn true and | 392 * If the shader can represent its "average" luminance in a single color, r eturn true and |
393 * if color is not NULL, return that color. If it cannot, return false and ignore the color | 393 * if color is not NULL, return that color. If it cannot, return false and ignore the color |
394 * parameter. | 394 * parameter. |
395 * | 395 * |
396 * Note: if this returns true, the returned color will always be opaque, as only the RGB | 396 * Note: if this returns true, the returned color will always be opaque, as only the RGB |
397 * components are used to compute luminance. | 397 * components are used to compute luminance. |
398 */ | 398 */ |
399 bool asLuminanceColor(SkColor*) const; | 399 bool asLuminanceColor(SkColor*) const; |
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496 // constructors. | 496 // constructors. |
497 SkMatrix fLocalMatrix; | 497 SkMatrix fLocalMatrix; |
498 | 498 |
499 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. | 499 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. |
500 friend class SkLocalMatrixShader; | 500 friend class SkLocalMatrixShader; |
501 | 501 |
502 typedef SkFlattenable INHERITED; | 502 typedef SkFlattenable INHERITED; |
503 }; | 503 }; |
504 | 504 |
505 #endif | 505 #endif |
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