Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
| 10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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| 378 * the color the effect expects as its input color. If the SkShader wishes to emit a solid | 378 * the color the effect expects as its input color. If the SkShader wishes to emit a solid |
| 379 * color then it should set paintColor to that color and not create an effe ct. Note that | 379 * color then it should set paintColor to that color and not create an effe ct. Note that |
| 380 * GrColor is always premul. The common patterns are to convert paint's SkC olor to GrColor or | 380 * GrColor is always premul. The common patterns are to convert paint's SkC olor to GrColor or |
| 381 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure | 381 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure |
| 382 * paintColor should not be modified. It is not recommended to specialize t he effect to | 382 * paintColor should not be modified. It is not recommended to specialize t he effect to |
| 383 * the paint's color as then many GPU shaders may be generated. | 383 * the paint's color as then many GPU shaders may be generated. |
| 384 * | 384 * |
| 385 * The GrContext may be used by the effect to create textures. The GPU devi ce does not | 385 * The GrContext may be used by the effect to create textures. The GPU devi ce does not |
| 386 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. | 386 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. |
| 387 */ | 387 */ |
| 388 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix* , GrColor*, | 388 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, |
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bsalomon
2014/12/17 17:12:33
Need to update comments to reflect these changes.
joshualitt
2014/12/17 19:19:58
:( I actually have no idea what the second matrix
| |
| 389 GrFragmentProcessor**) const; | 389 const SkMatrix*, GrColor*, GrFragmentProces sor**) const; |
| 390 | 390 |
| 391 /** | 391 /** |
| 392 * If the shader can represent its "average" luminance in a single color, r eturn true and | 392 * If the shader can represent its "average" luminance in a single color, r eturn true and |
| 393 * if color is not NULL, return that color. If it cannot, return false and ignore the color | 393 * if color is not NULL, return that color. If it cannot, return false and ignore the color |
| 394 * parameter. | 394 * parameter. |
| 395 * | 395 * |
| 396 * Note: if this returns true, the returned color will always be opaque, as only the RGB | 396 * Note: if this returns true, the returned color will always be opaque, as only the RGB |
| 397 * components are used to compute luminance. | 397 * components are used to compute luminance. |
| 398 */ | 398 */ |
| 399 bool asLuminanceColor(SkColor*) const; | 399 bool asLuminanceColor(SkColor*) const; |
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| 496 // constructors. | 496 // constructors. |
| 497 SkMatrix fLocalMatrix; | 497 SkMatrix fLocalMatrix; |
| 498 | 498 |
| 499 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. | 499 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. |
| 500 friend class SkLocalMatrixShader; | 500 friend class SkLocalMatrixShader; |
| 501 | 501 |
| 502 typedef SkFlattenable INHERITED; | 502 typedef SkFlattenable INHERITED; |
| 503 }; | 503 }; |
| 504 | 504 |
| 505 #endif | 505 #endif |
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