| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 5f66420eda04ee4a3abc3994ad0ecc9d9e896965..1d97e85234a94308d6172465a7ba4e26eec79213 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -85,7 +85,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
|
|
| bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId,
|
| SkTDArray<GrGLuint>* shaderIds) const {
|
| - GrGpuGL* gpu = fProgramBuilder->gpu();
|
| + GrGLGpu* gpu = fProgramBuilder->gpu();
|
| const GrGLContext& glCtx = gpu->glContext();
|
| const GrGLContextInfo& ctxInfo = gpu->ctxInfo();
|
| SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo));
|
|
|