Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 5f66420eda04ee4a3abc3994ad0ecc9d9e896965..1d97e85234a94308d6172465a7ba4e26eec79213 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -85,7 +85,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, |
SkTDArray<GrGLuint>* shaderIds) const { |
- GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ GrGLGpu* gpu = fProgramBuilder->gpu(); |
const GrGLContext& glCtx = gpu->glContext(); |
const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); |
SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); |