| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index bbae5921572c28ee6699020e511adae534ef51d6..6f3214f23a8368856dafed2a6283cfb16aa5ac3e 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -26,7 +26,7 @@
|
|
|
| const int GrGLProgramBuilder::kVarsPerBlock = 8;
|
|
|
| -GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGpuGL* gpu) {
|
| +GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGLGpu* gpu) {
|
| // create a builder. This will be handed off to effects so they can use it to add
|
| // uniforms, varyings, textures, etc
|
| SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState,
|
| @@ -54,7 +54,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G
|
|
|
| GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState,
|
| bool hasGeometryProcessor,
|
| - GrGpuGL* gpu) {
|
| + GrGLGpu* gpu) {
|
| const GrProgramDesc& desc = optState.programDesc();
|
| if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) {
|
| SkASSERT(gpu->glCaps().pathRenderingSupport());
|
| @@ -72,7 +72,7 @@ GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat
|
|
|
| /////////////////////////////////////////////////////////////////////////////
|
|
|
| -GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optState)
|
| +GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const GrOptDrawState& optState)
|
| : fVS(this)
|
| , fGS(this)
|
| , fFS(this, optState.programDesc().header().fFragPosKey)
|
|
|