Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
index bbae5921572c28ee6699020e511adae534ef51d6..6f3214f23a8368856dafed2a6283cfb16aa5ac3e 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
@@ -26,7 +26,7 @@ |
const int GrGLProgramBuilder::kVarsPerBlock = 8; |
-GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGpuGL* gpu) { |
+GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGLGpu* gpu) { |
// create a builder. This will be handed off to effects so they can use it to add |
// uniforms, varyings, textures, etc |
SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, |
@@ -54,7 +54,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G |
GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, |
bool hasGeometryProcessor, |
- GrGpuGL* gpu) { |
+ GrGLGpu* gpu) { |
const GrProgramDesc& desc = optState.programDesc(); |
if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { |
SkASSERT(gpu->glCaps().pathRenderingSupport()); |
@@ -72,7 +72,7 @@ GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat |
///////////////////////////////////////////////////////////////////////////// |
-GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optState) |
+GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const GrOptDrawState& optState) |
: fVS(this) |
, fGS(this) |
, fFS(this, optState.programDesc().header().fFragPosKey) |