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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 808593003: Rename GrGpuGL to GrGLGpu for consistency (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
11 #include "gl/GrGLUniformHandle.h" 11 #include "gl/GrGLUniformHandle.h"
12 #include "../GrGLXferProcessor.h" 12 #include "../GrGLXferProcessor.h"
13 #include "../GrGpuGL.h" 13 #include "../GrGpuGL.h"
14 #include "GrCoordTransform.h" 14 #include "GrCoordTransform.h"
15 #include "GrGLLegacyNvprProgramBuilder.h" 15 #include "GrGLLegacyNvprProgramBuilder.h"
16 #include "GrGLNvprProgramBuilder.h" 16 #include "GrGLNvprProgramBuilder.h"
17 #include "GrGLProgramBuilder.h" 17 #include "GrGLProgramBuilder.h"
18 #include "GrTexture.h" 18 #include "GrTexture.h"
19 #include "SkRTConf.h" 19 #include "SkRTConf.h"
20 #include "SkTraceEvent.h" 20 #include "SkTraceEvent.h"
21 21
22 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 22 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
24 24
25 ////////////////////////////////////////////////////////////////////////////// 25 //////////////////////////////////////////////////////////////////////////////
26 26
27 const int GrGLProgramBuilder::kVarsPerBlock = 8; 27 const int GrGLProgramBuilder::kVarsPerBlock = 8;
28 28
29 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G rGpuGL* gpu) { 29 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G rGLGpu* gpu) {
30 // create a builder. This will be handed off to effects so they can use it to add 30 // create a builder. This will be handed off to effects so they can use it to add
31 // uniforms, varyings, textures, etc 31 // uniforms, varyings, textures, etc
32 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, 32 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState,
33 optState.hasG eometryProcessor(), 33 optState.hasG eometryProcessor(),
34 gpu)); 34 gpu));
35 35
36 GrGLProgramBuilder* pb = builder.get(); 36 GrGLProgramBuilder* pb = builder.get();
37 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder:: GetHeader(pb->desc()); 37 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder:: GetHeader(pb->desc());
38 38
39 // emit code to read the dst copy texture, if necessary 39 // emit code to read the dst copy texture, if necessary
40 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey & & 40 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey & &
41 !gpu->glCaps().fbFetchSupport()) { 41 !gpu->glCaps().fbFetchSupport()) {
42 pb->fFS.emitCodeToReadDstTexture(); 42 pb->fFS.emitCodeToReadDstTexture();
43 } 43 }
44 44
45 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can 45 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can
46 // seed correctly here 46 // seed correctly here
47 GrGLSLExpr4 inputColor; 47 GrGLSLExpr4 inputColor;
48 GrGLSLExpr4 inputCoverage; 48 GrGLSLExpr4 inputCoverage;
49 49
50 pb->emitAndInstallProcs(&inputColor, &inputCoverage); 50 pb->emitAndInstallProcs(&inputColor, &inputCoverage);
51 51
52 return pb->finalize(); 52 return pb->finalize();
53 } 53 }
54 54
55 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat e& optState, 55 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat e& optState,
56 bool hasGeometryPro cessor, 56 bool hasGeometryPro cessor,
57 GrGpuGL* gpu) { 57 GrGLGpu* gpu) {
58 const GrProgramDesc& desc = optState.programDesc(); 58 const GrProgramDesc& desc = optState.programDesc();
59 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { 59 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) {
60 SkASSERT(gpu->glCaps().pathRenderingSupport()); 60 SkASSERT(gpu->glCaps().pathRenderingSupport());
61 SkASSERT(!hasGeometryProcessor); 61 SkASSERT(!hasGeometryProcessor);
62 if (gpu->glPathRendering()->texturingMode() == 62 if (gpu->glPathRendering()->texturingMode() ==
63 GrGLPathRendering::FixedFunction_TexturingMode) { 63 GrGLPathRendering::FixedFunction_TexturingMode) {
64 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); 64 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState));
65 } else { 65 } else {
66 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); 66 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState));
67 } 67 }
68 } else { 68 } else {
69 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); 69 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState));
70 } 70 }
71 } 71 }
72 72
73 ///////////////////////////////////////////////////////////////////////////// 73 /////////////////////////////////////////////////////////////////////////////
74 74
75 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt ate) 75 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const GrOptDrawState& optSt ate)
76 : fVS(this) 76 : fVS(this)
77 , fGS(this) 77 , fGS(this)
78 , fFS(this, optState.programDesc().header().fFragPosKey) 78 , fFS(this, optState.programDesc().header().fFragPosKey)
79 , fOutOfStage(true) 79 , fOutOfStage(true)
80 , fStageIndex(-1) 80 , fStageIndex(-1)
81 , fGeometryProcessor(NULL) 81 , fGeometryProcessor(NULL)
82 , fXferProcessor(NULL) 82 , fXferProcessor(NULL)
83 , fOptState(optState) 83 , fOptState(optState)
84 , fDesc(optState.programDesc()) 84 , fDesc(optState.programDesc())
85 , fGpu(gpu) 85 , fGpu(gpu)
(...skipping 454 matching lines...) Expand 10 before | Expand all | Expand 10 after
540 } 540 }
541 541
542 //////////////////////////////////////////////////////////////////////////////// /////////////////// 542 //////////////////////////////////////////////////////////////////////////////// ///////////////////
543 543
544 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 544 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
545 int numProcs = fProcs.count(); 545 int numProcs = fProcs.count();
546 for (int e = 0; e < numProcs; ++e) { 546 for (int e = 0; e < numProcs; ++e) {
547 SkDELETE(fProcs[e]); 547 SkDELETE(fProcs[e]);
548 } 548 }
549 } 549 }
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