| Index: src/gpu/gl/GrGLProgramDataManager.h
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
|
| index bbf7d42e89b5d12f0e18c9542487890d7c394b00..31f7f2e15ba5a280ee244a5128c77aa6e0383375 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.h
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.h
|
| @@ -14,7 +14,7 @@
|
|
|
| #include "SkTArray.h"
|
|
|
| -class GrGpuGL;
|
| +class GrGLGpu;
|
| class SkMatrix;
|
| class GrGLProgram;
|
| class GrGLProgramBuilder;
|
| @@ -67,7 +67,7 @@ public:
|
| // name strings. Otherwise, we'd have to hand out copies.
|
| typedef GrTAllocator<UniformInfo> UniformInfoArray;
|
|
|
| - GrGLProgramDataManager(GrGpuGL*, const UniformInfoArray&);
|
| + GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&);
|
|
|
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
|
| * array of uniforms. arrayCount must be <= the array count of the uniform.
|
| @@ -106,7 +106,7 @@ private:
|
| };
|
|
|
| SkTArray<Uniform, true> fUniforms;
|
| - GrGpuGL* fGpu;
|
| + GrGLGpu* fGpu;
|
|
|
| typedef SkRefCnt INHERITED;
|
| };
|
|
|