Index: src/gpu/gl/GrGLProgramDataManager.h |
diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h |
index bbf7d42e89b5d12f0e18c9542487890d7c394b00..31f7f2e15ba5a280ee244a5128c77aa6e0383375 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.h |
+++ b/src/gpu/gl/GrGLProgramDataManager.h |
@@ -14,7 +14,7 @@ |
#include "SkTArray.h" |
-class GrGpuGL; |
+class GrGLGpu; |
class SkMatrix; |
class GrGLProgram; |
class GrGLProgramBuilder; |
@@ -67,7 +67,7 @@ public: |
// name strings. Otherwise, we'd have to hand out copies. |
typedef GrTAllocator<UniformInfo> UniformInfoArray; |
- GrGLProgramDataManager(GrGpuGL*, const UniformInfoArray&); |
+ GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&); |
/** Functions for uploading uniform values. The varities ending in v can be used to upload to an |
* array of uniforms. arrayCount must be <= the array count of the uniform. |
@@ -106,7 +106,7 @@ private: |
}; |
SkTArray<Uniform, true> fUniforms; |
- GrGpuGL* fGpu; |
+ GrGLGpu* fGpu; |
typedef SkRefCnt INHERITED; |
}; |